Actor FShield : PowerProtection
{
	DamageFactor "Normal", 0.0
	Powerup.Duration 350
	Powerup.Color "00 00 80"
	SeeSound "Actives/FlickerShield/On"
	ActiveSound "Actives/FlickerShield/Hit"
	DeathSound "Actives/FlickerShield/Off"
}

Actor FShieldFX
{
	+INVISIBLE_TO_TARGET
	//+CLIENTSIDEONLY
	//+NOINTERACTION
	Alpha 0.75
	Scale 2.0
	+BRIGHT
	Renderstyle Add
	States
	{
		Spawn:
		TRNG A 1 //nodelay A_Warp(AAPTR_TARGET)
		loop
	}
}