resolution 640, 480;
Base none;

statusbar normal, forcescaled
{
	//TRAVEL ABILITY ICONS
	InInventory "CVAR_DashOmni", 1
	{
		drawbar "OMNIEMPT", "OMNIFULL", ammo OmniDashCD, vertical, interpolate(20)|reverse, 5, 400;
		InInventory Afterburner, 1
		{
			drawImage "OMNIENHA", 5, 400; 
		}
		drawstring SMALLFONT, white, "Omni", 35, 400, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_DashBlink", 1
	{
		drawbar "TELEEMPT", "TELEFULL", ammo WarpDashCD, vertical, interpolate(20)|reverse, 5, 400;
		InInventory Afterburner, 1
		{
			drawImage "TELEENHA", 5, 400; 
		}
		drawstring SMALLFONT, white, "Blink", 35, 400, 0, alignment(center)|drawshadow;
	}
	
	//HEALTH AND ARMOR
	drawBar "ARMFULL", "ARMEMPTY", armor (75), horizontal, interpolate(120), 80, 400;
	drawBar "HPFULL", "HPEMPTY", health, horizontal, interpolate(120), 80, 440;
	
	drawnumber 3, BIGFONT, white, armor, alignment(left)|drawshadow, 90, 400;
	drawnumber 3, BIGFONT, white, health, alignment(left)|drawshadow, 90, 440;
	
	//AMMO
	drawImage "HUDAMMO", 560, 400; 
	InInventory "Bandolier", 1
	{
		drawImage "HUDBANDO", 560, 400; 
	}
	drawnumber 3, BIGFONT, white, ammo1, drawshadow|alignment(center), 590, 400;
	drawstring SMALLFONT, white, "Ammo", 590, 380, 0, alignment(center)|drawshadow;
	
	//ABILITY
	InInventory "CVAR_RZone", 1
	{
		drawImage "I_REGEN", 480, 400; 
		drawstring SMALLFONT, white, "Regen Zone", 510, 380, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_FShield", 1
	{
		drawImage "I_SHIELD", 480, 400; 
		drawstring SMALLFONT, white, "Flicker Shield", 510, 380, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_PDecoy", 1
	{
		drawImage "I_DECOY", 480, 400; 
		drawstring SMALLFONT, white, "Decoy Projecction", 510, 380, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_SOverdrive", 1
	{
		drawImage "I_OVERDR", 480, 400; 
		drawstring SMALLFONT, white, "System Overdrive", 510, 380, 0, alignment(center)|drawshadow;
	}
	
	//Ability text (overlaps the icon)
	DrawNumber 3, "BIGFONT", yellow, Ammo ActiveCDSeconds, Interpolate(120), 520, 400, 1, white, 0, red, 3;
	
	//ALT FIRES
	IsSelected "PlasmaCarbine"
	{
		drawImage "ALT_CARB", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "C14"
	{
		drawImage "ALT_C14", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "ParticleSplitter"
	{
		drawImage "ALT_PSG", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "TeslaSMG"
	{
		drawImage "ALT_SMG", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "FluxRailgun"
	{
		drawImage "ALT_RAIL", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "IonRebounder"
	{
		drawImage "ALT_ION", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo SideAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "HadronPistol"
	{
		drawImage "ALT_HAD", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo SideAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	drawstring SMALLFONT, white, "Alt Fire", 420, 380, 0, alignment(center)|drawshadow;
	
}

statusbar fullscreen, forcescaled
{
	//TRAVEL ABILITY ICONS
	InInventory "CVAR_DashOmni", 1
	{
		drawbar "OMNIEMPT", "OMNIFULL", ammo OmniDashCD, vertical, interpolate(20)|reverse, 5, 400;
		InInventory Afterburner, 1
		{
			drawImage "OMNIENHA", 5, 400; 
		}
		drawstring SMALLFONT, white, "Omni", 35, 400, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_DashBlink", 1
	{
		drawbar "TELEEMPT", "TELEFULL", ammo WarpDashCD, vertical, interpolate(20)|reverse, 5, 400;
		InInventory Afterburner, 1
		{
			drawImage "TELEENHA", 5, 400; 
		}
		drawstring SMALLFONT, white, "Blink", 35, 400, 0, alignment(center)|drawshadow;
	}
	
	//HEALTH AND ARMOR
	drawBar "ARMFULL", "ARMEMPTY", armor (75), horizontal, interpolate(120), 80, 400;
	drawBar "HPFULL", "HPEMPTY", health, horizontal, interpolate(120), 80, 440;
	
	drawnumber 3, BIGFONT, white, armor, alignment(left)|drawshadow, 90, 400;
	drawnumber 3, BIGFONT, white, health, alignment(left)|drawshadow, 90, 440;
	
	//AMMO
	drawImage "HUDAMMO", 560, 400; 
	InInventory "Bandolier", 1
	{
		drawImage "HUDBANDO", 560, 400; 
	}
	drawnumber 3, BIGFONT, white, ammo1, drawshadow|alignment(center), 590, 400;
	drawstring SMALLFONT, white, "Ammo", 590, 380, 0, alignment(center)|drawshadow;
	
	//ABILITY
	InInventory "CVAR_RZone", 1
	{
		drawImage "I_REGEN", 480, 400; 
		drawstring SMALLFONT, white, "Regen Zone", 510, 380, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_FShield", 1
	{
		drawImage "I_SHIELD", 480, 400; 
		drawstring SMALLFONT, white, "Flicker Shield", 510, 380, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_PDecoy", 1
	{
		drawImage "I_DECOY", 480, 400; 
		drawstring SMALLFONT, white, "Decoy Projecction", 510, 380, 0, alignment(center)|drawshadow;
	}
	InInventory "CVAR_SOverdrive", 1
	{
		drawImage "I_OVERDR", 480, 400; 
		drawstring SMALLFONT, white, "System Overdrive", 510, 380, 0, alignment(center)|drawshadow;
	}
	
	//Ability text (overlaps the icon)
	DrawNumber 3, "BIGFONT", yellow, Ammo ActiveCDSeconds, Interpolate(120), 520, 400, 1, white, 0, red, 3;
	
	//ALT FIRES
	IsSelected "PlasmaCarbine"
	{
		drawImage "ALT_CARB", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "C14"
	{
		drawImage "ALT_C14", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "ParticleSplitter"
	{
		drawImage "ALT_PSG", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "TeslaSMG"
	{
		drawImage "ALT_SMG", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "FluxRailgun"
	{
		drawImage "ALT_RAIL", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo MainAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "IonRebounder"
	{
		drawImage "ALT_ION", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo SideAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	IsSelected "HadronPistol"
	{
		drawImage "ALT_HAD", 400, 400;
		DrawNumber 3, "BIGFONT", yellow, ammo SideAltCD, Interpolate(120), 440, 400, 1, white, 0, red, 35;
	}
	drawstring SMALLFONT, white, "Alt Fire", 420, 380, 0, alignment(center)|drawshadow;
	
}