// Gameinfo
Gameinfo
{
	PlayerClasses = "LightscapePlayer"
	IntermissionMusic = "PRELUDE"
	MenuFontColor_Title = "White"
	MenuFontColor_Action = "Red"
	MenuFontColor_Label =  "Red"
	MenuFontColor_Selection = "White"
	MenuFontColor_Value= "White"
	MenuFontColor_Header = "White"
	MenuFontColor_Highlight = "White"
}

 // Skills
clearskills
skill LSDefault
{
	Name = "Default"
	DoubleAmmoFactor = 1.0
	SpawnFilter = 4
}
/*skill LSCasual
{
	Name = "Casual"
	DamageFactor = 1.25
	DoubleAmmoFactor = 1.0
	SpawnFilter = 3
}*/

// Titlemap
map TITLEMAP lookup "Titlemap"
{
	levelnum = 999
	sky1 = "DECAYSKY", 0
	music = "PRELUDE"
	NotCategory0
}

// Deathmatch maps
map LSDM01 lookup "Quarry"
{
	levelnum = 1
	sky1 = "DUSTSKY", 0
	music = "ONSLAUGH"
	next = "LSDM02"
	PreviewPic = "PPICDM01"
	AllowRespawn
}
map LSDM02 lookup "Sediment"
{
	levelnum = 2
	sky1 = "DFIRESKY", 0
	music = "ARMSRACE"
	next = "LSDM03"
	PreviewPic = "PPICDM02"
	AllowRespawn
}
map LSDM03 lookup "Igneous"
{
	levelnum = 3
	sky1 = "REDSKY", 0
	music = "FWOFEAR"
	next = "LSDM04"
	PreviewPic = "PPICDM03"
	AllowRespawn
}
map LSDM04 lookup "Stronghold"
{
	levelnum = 4
	sky1 = "REDSKY", 0
	music = "THRYASIS"
	next = "LSDM05"
	PreviewPic = "PPICDM04"
	AllowRespawn
}
map LSDM05 lookup "Frostbite"
{
	levelnum = 5
	sky1 = "SNOWSKY", 0
	music = "SABOTAGE"
	next = "LSDM06"
	PreviewPic = "PPICDM05"
	AllowRespawn
}
map LSDM06 lookup "Torrent"
{
	levelnum = 6
	sky1 = "OLOSSKY", 0
	music = "THRYASIS"
	next = "LSDM07"
	PreviewPic = "PPICDM06"
	AllowRespawn
}
map LSDM07 lookup "Contaminant"
{
	levelnum = 7
	sky1 = "REDSKY", 0
	music = "LASTSTAN"
	next = "LSDM08"
	PreviewPic = "PPICDM07"
	AllowRespawn
}
map LSDM08 lookup "Sinkhole"
{
	levelnum = 8
	sky1 = "OLOSSKY", 0
	music = "SEEKNDES"
	next = "LSDM09"
	PreviewPic = "PPICDM08"
	AllowRespawn
}
map LSDM09 lookup "Andesite"
{
	levelnum = 9
	sky1 = "REDSKY", 0
	music = "ARMSRACE"
	next = "LSDM10"
	PreviewPic = "PPICDM09"
	AllowRespawn
}
map LSDM10 lookup "Excavation"
{
	levelnum = 10
	sky1 = "DFIRESKY", 0
	music = "SABOTAGE"
	next = "LSDM01"
	PreviewPic = "PPICDM10"
	AllowRespawn
}

// Duel maps
map LSDL01 lookup "Desolation"
{
	levelnum = 101
	sky1 = "SNOWSKY", 0
	music = "ONSLAUGH"
	next = "LSDL01"
	PreviewPic = "PPICDL01"
	AllowRespawn
}
