DEATHMATCH
{
	GameSettings
	{
		Sv_NoRespawnInvul = true;
		Sv_NoMedals = true;
		Sv_ItemRespawn = true;
		sv_nodrop = true;
		sv_nocrouch = true;
		sv_allowcrouch = false;
		//sv_nohealth = true; //Use health regen instead.
		//Q-Zandronum Options
		sv_disablewallfriction = true;
		sv_quakethrust = false;
		sv_accuratecrosshair = true;
		sv_enableprojectilehitboxfix = true;
		compat_predictfunctions = true;
		sv_ringouttics = 105;
		sv_deathmatchcountdowntime = 30;
		//Alphatius settings
		//alph_nohealthregen = false;
		//alph_heathregendelay = 4;
		//alph_healthregenratedelay = 1;
	}
}
DUEL
{
	GameSettings
	{
		Sv_NoRespawnInvul = true;
		Sv_NoMedals = true;
		Sv_ItemRespawn = true;
		sv_nodrop = true;
		sv_nocrouch = true;
		sv_allowcrouch = false;
		//Q-Zandronum Options
		sv_disablewallfriction = true;
		sv_quakethrust = false;
		sv_accuratecrosshair = true;
		sv_enableprojectilehitboxfix = true;
		compat_predictfunctions = true;
		sv_ringouttics = 105;
		sv_deathmatchcountdowntime = 30;
		//Alphatius settings
		//alph_nohealthregen = true;
		//alph_nopowerups = true;
	}
}
CTF
{
	GameSettings
	{
		Sv_NoRespawnInvul = true;
		Sv_NoMedals = true;
		Sv_ItemRespawn = true;
		sv_nodrop = true;
		sv_nocrouch = true;
		sv_allowcrouch = false;
		//Q-Zandronum Options
		sv_disablewallfriction = true;
		sv_quakethrust = false;
		sv_accuratecrosshair = true;
		sv_enableprojectilehitboxfix = true;
		compat_predictfunctions = true;
		sv_ringouttics = 105;
		sv_deathmatchcountdowntime = 30;
		//Alphatius settings
		//alph_nohealthregen = true;
		//alph_nopowerups = true;
	}
}
TEAMPLAY
{
	//Allow players to spawn at either team's spawnpoints
	removeflag TEAMGAME
	addflag DEATHMATCH
	GameSettings
	{
		Sv_NoRespawnInvul = true;
		Sv_NoMedals = true;
		Sv_ItemRespawn = true;
		sv_nodrop = true;
		sv_nocrouch = true;
		sv_allowcrouch = false;
		//sv_nohealth = true; //Use health regen instead.
		//Q-Zandronum Options
		sv_disablewallfriction = true;
		sv_quakethrust = false;
		sv_accuratecrosshair = true;
		sv_enableprojectilehitboxfix = true;
		compat_predictfunctions = true;
		sv_ringouttics = 105;
		sv_deathmatchcountdowntime = 30;
		//Alphatius settings
		//alph_nohealthregen = false;
		//alph_heathregendelay = 4;
		//alph_healthregenratedelay = 1;
	}
}
DOMINATION
{
	//Allow players to spawn at either team's spawnpoints
	removeflag TEAMGAME
	addflag DEATHMATCH
	GameSettings
	{
		Sv_NoRespawnInvul = true;
		Sv_NoMedals = true;
		Sv_ItemRespawn = true;
		sv_nodrop = true;
		sv_nocrouch = true;
		sv_allowcrouch = false;
		//sv_nohealth = true; //Use health regen instead.
		//Q-Zandronum Options
		sv_disablewallfriction = true;
		sv_quakethrust = false;
		sv_accuratecrosshair = true;
		sv_enableprojectilehitboxfix = true;
		compat_predictfunctions = true;
		sv_ringouttics = 105;
		sv_deathmatchcountdowntime = 30;
		//Alphatius settings
		//alph_nohealthregen = false;
		//alph_heathregendelay = 4;
		//alph_healthregenratedelay = 1;
	}
}
TEAMLMS
{
	removeflag DONTSPAWNMAPTHINGS
	removeflag TEAMGAME
	addflag DEATHMATCH
	GameSettings
	{
		Sv_NoRespawnInvul = true;
		Sv_NoMedals = true;
		sv_nodrop = true;
		sv_nocrouch = true;
		sv_allowcrouch = false;
		//Q-Zandronum Options
		sv_disablewallfriction = true;
		sv_quakethrust = false;
		sv_accuratecrosshair = true;
		sv_enableprojectilehitboxfix = true;
		compat_predictfunctions = true;
		sv_ringouttics = 105;
		sv_deathmatchcountdowntime = 30;
		//Alphatius settings
		//alph_nohealthregen = true;
		//alph_nopowerups = true;
	}
}
LASTMANSTANDING
{
	removeflag DONTSPAWNMAPTHINGS
	removeflag TEAMGAME
	addflag DEATHMATCH
	GameSettings
	{
		Sv_NoRespawnInvul = true;
		Sv_NoMedals = true;
		sv_nodrop = true;
		sv_nocrouch = true;
		sv_allowcrouch = false;
		//Q-Zandronum Options
		sv_disablewallfriction = true;
		sv_quakethrust = false;
		sv_accuratecrosshair = true;
		sv_enableprojectilehitboxfix = true;
		compat_predictfunctions = true;
		sv_ringouttics = 105;
		sv_deathmatchcountdowntime = 30;
		//Alphatius settings
		//alph_nohealthregen = true;
		//alph_nopowerups = true;
	}
}