Actor LexiconGameTokenChecker
{
	Radius 1
	Height 1
	+NOINTERACTION
	-SOLID
	+THRUACTORS
	States
	{
		Spawn:
			TNT1 A 2
			Stop
	}
}

Actor LexiconGameTokenDoom
{
	Game Doom
	SpawnID 241
	Radius 1
	Height 1
	+NOINTERACTION
	-SOLID
	+THRUACTORS
	States
	{
		Spawn:
			TNT1 A 2
			Stop
	}
}

Actor LexiconGameTokenChex
{
	Game Chex
	SpawnID 241
	Radius 1
	Height 1
	+NOINTERACTION
	-SOLID
	+THRUACTORS
	States
	{
		Spawn:
			TNT1 A 2
			Stop
	}
}

Actor LexiconGameTokenHeretic
{
	Game Heretic
	SpawnID 241
	Radius 1
	Height 1
	+NOINTERACTION
	-SOLID
	+THRUACTORS
	States
	{
		Spawn:
			TNT1 A 2
			Stop
	}
}

Actor LexiconGameTokenHexen
{
	Game Hexen
	SpawnID 241
	Radius 1
	Height 1
	+NOINTERACTION
	-SOLID
	+THRUACTORS
	States
	{
		Spawn:
			TNT1 A 2
			Stop
	}
}

Actor LexiconTerminalOpen : Inventory
{
	Inventory.MaxAmount 1
	+UNDROPPABLE
	-INVBAR
}

Actor LexiconTerminalExit : Inventory
{
	Inventory.MaxAmount 1
	+UNDROPPABLE
	-INVBAR
}

Actor LexiconInventoryGiven : Inventory
{
	Inventory.MaxAmount 1
	+UNDROPPABLE
	-INVBAR
}

actor LexiconClipGive : Clip { +IGNORESKILL }