// Lexicon Actor Spawner code written by Michaelis in 2020;
// rewritten in 2024 by cubebert

Actor LexiconTransferSpecialProc : CustomInventory
{
	States
	{
	Pickup:
		TNT1 A 0 ACS_NamedExecuteWithResult("XCDE_StoreSpecial1", special, args[0], args[1])
		TNT1 A 0 ACS_NamedExecuteWithResult("XCDE_StoreSpecial2", args[2], args[3], args[4])
		Stop
	}
}

Actor LexiconFriendlyProc : CustomInventory { States { Pickup: TNT1 A 0 A_ChangeFlag("FRIENDLY", true) Stop } }
Actor LexiconAmbushProc : CustomInventory { States { Pickup: TNT1 A 0 A_ChangeFlag("AMBUSH", true) Stop } }

Actor LexiconActorSpawnerBase : SwitchableDecoration
{
	Mass 100
	+DONTBLAST
	+DONTGIB
	+DONTMORPH
	+DONTSPLASH
	+DONTSQUASH
	+INVULNERABLE
	+NEVERRESPAWN
	+NEVERTARGET
	+NOBLOOD
	+NOICEDEATH
	+NONSHOOTABLE
	+NOTAUTOAIMED
	+NOTELEOTHER
	+NOTIMEFREEZE
	+SHOOTABLE
	+SOLID
	+NOINTERACTION
	+NOSECTOR
	var int user_id;
	var int user_dormant;
	States
	{
	Spawn:
	Active:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_dormant",0)
		Goto SpawnContinue
	Inactive:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_dormant",1)
		Goto SpawnContinue
	SpawnContinue:
		TNT1 A 105 ACS_NamedExecuteWithResult("LexiconActorSpawner")
		TNT1 A 1 Thing_Remove(0)
		Stop
	}
}

Actor LexiconActorSpawner1 : LexiconActorSpawnerBase 128
{
	SpawnID 190
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 1)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner2 : LexiconActorSpawnerBase 129
{
	SpawnID 191
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 2)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner3 : LexiconActorSpawnerBase 130
{
	SpawnID 192
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 3)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner4 : LexiconActorSpawnerBase 131
{
	SpawnID 193
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 4)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner5 : LexiconActorSpawnerBase 132
{
	SpawnID 194
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 5)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner6 : LexiconActorSpawnerBase 133
{
	SpawnID 195
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 6)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner7 : LexiconActorSpawnerBase 134
{
	SpawnID 196
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 7)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner8 : LexiconActorSpawnerBase 135
{
	SpawnID 197
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 8)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner9 : LexiconActorSpawnerBase 136
{
	SpawnID 198
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 9)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner10 : LexiconActorSpawnerBase 137
{
	SpawnID 199
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 10)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner11 : LexiconActorSpawnerBase 138
{
	SpawnID 200
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 11)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner12 : LexiconActorSpawnerBase 139
{
	SpawnID 201
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 12)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner13 : LexiconActorSpawnerBase 140
{
	SpawnID 202
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 13)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner14 : LexiconActorSpawnerBase 141
{
	SpawnID 203
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 14)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner15 : LexiconActorSpawnerBase 142
{
	SpawnID 204
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 15)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner16 : LexiconActorSpawnerBase 143
{
	SpawnID 205
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 16)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner17 : LexiconActorSpawnerBase 144
{
	SpawnID 206
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 17)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner18 : LexiconActorSpawnerBase 145
{
	SpawnID 207
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 18)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner19 : LexiconActorSpawnerBase 146
{
	SpawnID 208
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 19)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner20 : LexiconActorSpawnerBase 147
{
	SpawnID 209
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 20)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner21 : LexiconActorSpawnerBase 148
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 21)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner22 : LexiconActorSpawnerBase 149
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 22)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner23 : LexiconActorSpawnerBase 150
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 23)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner24 : LexiconActorSpawnerBase 151
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 24)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner25 : LexiconActorSpawnerBase 152
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 25)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner26 : LexiconActorSpawnerBase 153
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 26)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner27 : LexiconActorSpawnerBase 154
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 27)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner28 : LexiconActorSpawnerBase 155
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 28)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner29 : LexiconActorSpawnerBase 156
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 29)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner30 : LexiconActorSpawnerBase 157
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 30)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner31 : LexiconActorSpawnerBase 158
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 31)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner32 : LexiconActorSpawnerBase 159
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 32)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner33 : LexiconActorSpawnerBase 160
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 33)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner34 : LexiconActorSpawnerBase 161
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 34)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner35 : LexiconActorSpawnerBase 162
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 35)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner36 : LexiconActorSpawnerBase 163
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 36)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner37 : LexiconActorSpawnerBase 164
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 37)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner38 : LexiconActorSpawnerBase 165
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 38)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner39 : LexiconActorSpawnerBase 166
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 39)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner40 : LexiconActorSpawnerBase 167
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 40)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner41 : LexiconActorSpawnerBase 168
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 41)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner42 : LexiconActorSpawnerBase 169
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 42)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner43 : LexiconActorSpawnerBase 170
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 43)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner44 : LexiconActorSpawnerBase 171
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 44)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner45 : LexiconActorSpawnerBase 172
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 45)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner46 : LexiconActorSpawnerBase 173
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 46)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner47 : LexiconActorSpawnerBase 174
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 47)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner48 : LexiconActorSpawnerBase 175
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 48)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner49 : LexiconActorSpawnerBase 176
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 49)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner50 : LexiconActorSpawnerBase 177
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 50)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner51 : LexiconActorSpawnerBase 178
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 51)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner52 : LexiconActorSpawnerBase 179
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 52)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner53 : LexiconActorSpawnerBase 180
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 53)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner54 : LexiconActorSpawnerBase 181
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 54)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner55 : LexiconActorSpawnerBase 182
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 55)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner56 : LexiconActorSpawnerBase 183
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 56)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner57 : LexiconActorSpawnerBase 184
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 57)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner58 : LexiconActorSpawnerBase 185
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 58)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner59 : LexiconActorSpawnerBase 186
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 59)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner60 : LexiconActorSpawnerBase 187
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 60)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner61 : LexiconActorSpawnerBase 188
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 61)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner62 : LexiconActorSpawnerBase 189
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 62)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner63 : LexiconActorSpawnerBase 190
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 63)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner64 : LexiconActorSpawnerBase 191
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 64)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner65 : LexiconActorSpawnerBase 192
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 65)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner66 : LexiconActorSpawnerBase 193
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 66)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner67 : LexiconActorSpawnerBase 194
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 67)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner68 : LexiconActorSpawnerBase 195
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 68)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner69 : LexiconActorSpawnerBase 196
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 69)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner70 : LexiconActorSpawnerBase 197
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 70)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner71 : LexiconActorSpawnerBase 198
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 71)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner72 : LexiconActorSpawnerBase 199
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 72)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner73 : LexiconActorSpawnerBase 200
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 73)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner74 : LexiconActorSpawnerBase 201
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 74)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner75 : LexiconActorSpawnerBase 202
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 75)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner76 : LexiconActorSpawnerBase 203
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 76)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner77 : LexiconActorSpawnerBase 204
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 77)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner78 : LexiconActorSpawnerBase 205
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 78)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner79 : LexiconActorSpawnerBase 206
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 79)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner80 : LexiconActorSpawnerBase 207
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 80)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner81 : LexiconActorSpawnerBase 208
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 81)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner82 : LexiconActorSpawnerBase 209
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 82)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner83 : LexiconActorSpawnerBase 210
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 83)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner84 : LexiconActorSpawnerBase 211
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 84)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner85 : LexiconActorSpawnerBase 212
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 85)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner86 : LexiconActorSpawnerBase 213
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 86)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner87 : LexiconActorSpawnerBase 214
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 87)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner88 : LexiconActorSpawnerBase 215
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 88)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner89 : LexiconActorSpawnerBase 216
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 89)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner90 : LexiconActorSpawnerBase 217
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 90)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner91 : LexiconActorSpawnerBase 218
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 91)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner92 : LexiconActorSpawnerBase 219
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 92)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner93 : LexiconActorSpawnerBase 220
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 93)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner94 : LexiconActorSpawnerBase 221
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 94)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner95 : LexiconActorSpawnerBase 222
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 95)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner96 : LexiconActorSpawnerBase 223
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 96)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner97 : LexiconActorSpawnerBase 224
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 97)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner98 : LexiconActorSpawnerBase 225
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 98)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner99 : LexiconActorSpawnerBase 226
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 99)
		Goto Super::Spawn
	}
}

Actor LexiconActorSpawner100 : LexiconActorSpawnerBase 227
{
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_SetUserVar("user_id", 100)
		Goto Super::Spawn
	}
}

Actor LexiconBlankActorSpawner : Actor 228 { }
Actor LexiconTeleSmokeSpawner : TeleSmoke 229 { }