// Deathless Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map DTHLE1M1 "Contagion"
{
	titlepatch = "DTHLV00"
	next = "DTHLE1M2"
	secretnext = "DTHLE1M2"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M1"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE1M2 "Laid to Rust"
{
	titlepatch = "DTHLV01"
	next = "DTHLE1M3"
	secretnext = "DTHLE1M3"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M2"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE1M3 "Sluice Gate"
{
	titlepatch = "DTHLV02"
	next = "DTHLE1M4"
	secretnext = "DTHLE1M9"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M3"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE1M4 "Underflow"
{
	titlepatch = "DTHLV03"
	next = "DTHLE1M5"
	secretnext = "DTHLE1M5"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M4"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE1M5 "Outage"
{
	titlepatch = "DTHLV04"
	next = "DTHLE1M6"
	secretnext = "DTHLE1M6"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M5"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE1M6 "Burial Ground"
{
	titlepatch = "DTHLV05"
	next = "DTHLE1M7"
	secretnext = "DTHLE1M7"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M6"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE1M7 "Mainstay"
{
	titlepatch = "DTHLV06"
	next = "DTHLE1M8"
	secretnext = "DTHLE1M8"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M7"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE1M8 "Embolon"
{
	titlepatch = "DTHLV07"
	next = "DTHLE2M1"
	secretnext = "DTHLE2M1"
	sky1 = "DTHL0200"
	music = "$MUSIC_E1M8"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
	nosoundclipping
	baronspecial
	specialaction_exitlevel //specialaction_lowerfloor
}

map DTHLE1M9 "Gods"
{
	titlepatch = "DTHLV08"
	next = "DTHLE1M4"
	secretnext = "DTHLE1M4"
	sky1 = "DTHL0200"
	music = "D_DTHL01"
	ExitPic = "DTHLINT1"
	EnterPic = "DTHLINT1"
}

map DTHLE2M1 "Hydroelectrics"
{
	titlepatch = "DTHLV09"
	next = "DTHLE2M2"
	secretnext = "DTHLE2M2"
	sky1 = "DTHL0201"
	music = "$MUSIC_E2M1"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE2M2 "Snake Alley"
{
	titlepatch = "DTHLV10"
	next = "DTHLE2M3"
	secretnext = "DTHLE2M3"
	sky1 = "DTHL0201"
	music = "$MUSIC_E2M2"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE2M3 "Greenhouse"
{
	titlepatch = "DTHLV11"
	next = "DTHLE2M4"
	secretnext = "DTHLE2M4"
	sky1 = "DTHL0201"
	music = "D_DTHL02"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE2M4 "Virulent"
{
	titlepatch = "DTHLV12"
	next = "DTHLE2M5"
	secretnext = "DTHLE2M5"
	sky1 = "DTHL0201"
	music = "D_DTHL03"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE2M5 "Repugnant Gardens"
{
	titlepatch = "DTHLV13"
	next = "DTHLE2M6"
	secretnext = "DTHLE2M9"
	sky1 = "DTHL0201"
	music = "$MUSIC_E2M5"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE2M6 "The Mad Mistress"
{
	titlepatch = "DTHLV14"
	next = "DTHLE2M7"
	secretnext = "DTHLE2M7"
	sky1 = "DTHL0201"
	music = "$MUSIC_E2M6"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE2M7 "City of Coal"
{
	titlepatch = "DTHLV15"
	next = "DTHLE2M8"
	secretnext = "DTHLE2M8"
	sky1 = "DTHL0201"
	music = "$MUSIC_E2M7"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE2M8 "Dukes"
{
	titlepatch = "DTHLV16"
	next = "DTHLE3M1"
	secretnext = "DTHLE3M1"
	sky1 = "DTHL0201"
	music = "$MUSIC_E2M8"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
	nosoundclipping
	cyberdemonspecial
	specialaction_exitlevel
}

map DTHLE2M9 "Slain"
{
	titlepatch = "DTHLV17"
	next = "DTHLE2M6"
	secretnext = "DTHLE2M6"
	sky1 = "DTHL0201"
	music = "D_DTHL04"
	ExitPic = "DTHLINT2"
	EnterPic = "DTHLINT2"
}

map DTHLE3M1 "Open Wound"
{
	titlepatch = "DTHLV18"
	next = "DTHLE3M2"
	secretnext = "DTHLE3M2"
	sky1 = "DTHL0202"
	music = "$MUSIC_E3M1"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE3M2 "Salted Earth"
{
	titlepatch = "DTHLV19"
	next = "DTHLE3M3"
	secretnext = "DTHLE3M3"
	sky1 = "DTHL0202"
	music = "$MUSIC_E3M2"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE3M3 "Forlorn Morgue"
{
	titlepatch = "DTHLV20"
	next = "DTHLE3M4"
	secretnext = "DTHLE3M4"
	sky1 = "DTHL0202"
	music = "$MUSIC_E3M3"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE3M4 "Vestibule"
{
	titlepatch = "DTHLV21"
	next = "DTHLE3M5"
	secretnext = "DTHLE3M5"
	sky1 = "DTHL0202"
	music = "$MUSIC_E3M4"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE3M5 "Soul Drinker"
{
	titlepatch = "DTHLV22"
	next = "DTHLE3M6"
	secretnext = "DTHLE3M6"
	sky1 = "DTHL0202"
	music = "$MUSIC_E3M5"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE3M6 "Dire Prayers"
{
	titlepatch = "DTHLV23"
	next = "DTHLE3M7"
	secretnext = "DTHLE3M9"
	sky1 = "DTHL0202"
	music = "$MUSIC_E3M6"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE3M7 "Wormwood Cathedral"
{
	titlepatch = "DTHLV24"
	next = "DTHLE3M8"
	secretnext = "DTHLE3M8"
	sky1 = "DTHL0202"
	music = "D_DTHL05"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE3M8 "Ire"
{
	titlepatch = "DTHLV25"
	next = "DTHLE4M1"
	secretnext = "DTHLE4M1"
	sky1 = "DTHL0202"
	music = "$MUSIC_E3M8"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
	nosoundclipping
	spidermastermindspecial
	specialaction_exitlevel
}

map DTHLE3M9 "The Wastes"
{
	titlepatch = "DTHLV26"
	next = "DTHLE3M7"
	secretnext = "DTHLE3M7"
	sky1 = "DTHL0202"
	music = "D_DTHL06"
	ExitPic = "DTHLINT3"
	EnterPic = "DTHLINT3"
}

map DTHLE4M1 "Inhuman Remains"
{
	titlepatch = "DTHLV27"
	next = "DTHLE4M2"
	secretnext = "DTHLE4M2"
	sky1 = "DTHL0203"
	music = "$MUSIC_E3M4"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
}

map DTHLE4M2 "Fetid Site"
{
	titlepatch = "DTHLV28"
	next = "DTHLE4M3"
	secretnext = "DTHLE4M9"
	sky1 = "DTHL0203"
	music = "D_DTHL07"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
}

map DTHLE4M3 "Corroded"
{
	titlepatch = "DTHLV29"
	next = "DTHLE4M4"
	secretnext = "DTHLE4M4"
	sky1 = "DTHL0203"
	music = "D_DTHL08"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
}

map DTHLE4M4 "Incision"
{
	titlepatch = "DTHLV30"
	next = "DTHLE4M5"
	secretnext = "DTHLE4M5"
	sky1 = "DTHL0203"
	music = "D_DTHL09"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
}

map DTHLE4M5 "Serene Shadows"
{
	titlepatch = "DTHLV31"
	next = "DTHLE4M6"
	secretnext = "DTHLE4M6"
	sky1 = "DTHL0203"
	music = "$MUSIC_E2M7"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
}

map DTHLE4M6 "Vertigo"
{
	titlepatch = "DTHLV32"
	next = "DTHLE4M7"
	secretnext = "DTHLE4M7"
	sky1 = "DTHL0203"
	music = "D_DTHL03"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
	cyberdemonspecial
	specialaction_opendoor
}

map DTHLE4M7 "Sea of Entrails"
{
	titlepatch = "DTHLV33"
	next = "DTHLE4M8"
	secretnext = "DTHLE4M8"
	sky1 = "DTHL0203"
	music = "D_DTHL10"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
}

map DTHLE4M8 "Desecrators"
{
	titlepatch = "DTHLV34"
	next = "VR"
	secretnext = "VR"
	sky1 = "DTHL0203"
	music = "D_DTHL11"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
	nosoundclipping
	spidermastermindspecial
	specialaction_lowerfloor
}

map DTHLE4M9 "Under"
{
	titlepatch = "DTHLV35"
	next = "DTHLE4M3"
	secretnext = "DTHLE4M3"
	sky1 = "DTHL0203"
	music = "D_DTHL12"
	ExitPic = "DTHLINT4"
	EnterPic = "DTHLINT4"
}