// Base Ganymede: Complete Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map BGCPE1M1 "Base Ganymede Map 1"
{
	titlepatch = "BGCPUV00"
	next = "BGCPE1M2"
	secretnext = "BGCPE1M2"
	sky1 = "BGCP0018"
	music = "D_BGCP01"
}

map BGCPE1M2 "Base Ganymede Map 2"
{
	titlepatch = "BGCPUV01"
	next = "BGCPE1M3"
	secretnext = "BGCPE1M9"
	sky1 = "BGCP0018"
	music = "D_BGCP02"
}

map BGCPE1M3 "Base Ganymede Map 3"
{
	titlepatch = "BGCPUV02"
	next = "BGCPE1M4"
	secretnext = "BGCPE1M4"
	sky1 = "BGCP0018"
	music = "D_BGCP03"
}

map BGCPE1M4 "Base Ganymede Map 4"
{
	titlepatch = "BGCPUV03"
	next = "BGCPE1M5"
	secretnext = "BGCPE1M5"
	sky1 = "BGCP0018"
	music = "D_BGCP04"
}

map BGCPE1M5 "Base Ganymede Map 5"
{
	titlepatch = "BGCPUV04"
	next = "BGCPE1M6"
	secretnext = "BGCPE1M6"
	sky1 = "BGCP0018"
	music = "D_BGCP05"
}

map BGCPE1M6 "Base Ganymede Map 6"
{
	titlepatch = "BGCPUV05"
	next = "BGCPE1M7"
	secretnext = "BGCPE1M7"
	sky1 = "BGCP0018"
	music = "D_BGCP06"
}

map BGCPE1M7 "Base Ganymede Map 7"
{
	titlepatch = "BGCPUV06"
	next = "BGCPE1M8"
	secretnext = "BGCPE1M8"
	sky1 = "BGCP0018"
	music = "D_BGCP07"
}

map BGCPE1M8 "Base Ganymede Map 8"
{
	titlepatch = "BGCPUV07"
	next = "BGCPE2M1"
	secretnext = "BGCPE2M1"
	sky1 = "BGCP0018"
	music = "D_BGCP08"
	nosoundclipping
	baronspecial
	specialaction_exitlevel //specialaction_lowerfloor
}

map BGCPE1M9 "Base Ganymede Secret Map 1"
{
	titlepatch = "BGCPUV08"
	next = "BGCPE1M4"
	secretnext = "BGCPE1M4"
	sky1 = "BGCP0018"
	music = "D_BGCP09"
}

map BGCPE2M1 "Base Ganymede Map 9"
{
	titlepatch = "BGCPUV10"
	next = "BGCPE2M2"
	secretnext = "BGCPE2M2"
	sky1 = "BGCP0018"
	music = "D_BGCP10"
}

map BGCPE2M2 "Base Ganymede Map 10"
{
	titlepatch = "BGCPUV11"
	next = "BGCPE2M3"
	secretnext = "BGCPE2M3"
	sky1 = "BGCP0018"
	music = "D_BGCP11"
}

map BGCPE2M3 "Base Ganymede Map 11"
{
	titlepatch = "BGCPUV12"
	next = "BGCPE2M4"
	secretnext = "BGCPE2M4"
	sky1 = "BGCP0018"
	music = "D_BGCP12"
}

map BGCPE2M4 "Base Ganymede Map 12"
{
	titlepatch = "BGCPUV13"
	next = "BGCPE2M5"
	secretnext = "BGCPE2M5"
	sky1 = "BGCP0018"
	music = "D_BGCP13"
}

map BGCPE2M5 "Base Ganymede Map 13"
{
	titlepatch = "BGCPUV14"
	next = "BGCPE2M6"
	secretnext = "BGCPE2M9"
	sky1 = "BGCP0018"
	music = "D_BGCP14"
}

map BGCPE2M6 "Base Ganymede Map 14"
{
	titlepatch = "BGCPUV15"
	next = "BGCPE2M7"
	secretnext = "BGCPE2M7"
	sky1 = "BGCP0018"
	music = "D_BGCP15"
}

map BGCPE2M7 "Base Ganymede Map 15"
{
	titlepatch = "BGCPUV16"
	next = "BGCPE2M8"
	secretnext = "BGCPE2M8"
	sky1 = "BGCP0018"
	music = "D_BGCP16"
}

map BGCPE2M8 "Base Ganymede Map 16"
{
	titlepatch = "BGCPUV17"
	next = "BGCPE3M2"
	secretnext = "BGCPE3M2"
	sky1 = "BGCP0018"
	music = "D_BGCP17"
	nosoundclipping
	cyberdemonspecial
	specialaction_exitlevel
}

map BGCPE2M9 "Base Ganymede Secret Map 2"
{
	titlepatch = "BGCPUV18"
	next = "BGCPE2M6"
	secretnext = "BGCPE2M6"
	sky1 = "BGCP0018"
	music = "D_BGCP18"
}

map BGCPE3M1 "Base Ganymede Map 17"
{
	titlepatch = "BGCPUV20"
	next = "BGCPE3M2"
	secretnext = "BGCPE3M2"
	sky1 = "BGCP0018"
	music = "D_BGCP19"
}

map BGCPE3M2 "Base Ganymede Map 18"
{
	titlepatch = "BGCPUV21"
	next = "BGCPE3M3"
	secretnext = "BGCPE3M3"
	sky1 = "BGCP0018"
	music = "D_BGCP20"
}

map BGCPE3M3 "Base Ganymede Map 19"
{
	titlepatch = "BGCPUV22"
	next = "BGCPE3M4"
	secretnext = "BGCPE3M4"
	sky1 = "BGCP0018"
	music = "D_BGCP21"
}

map BGCPE3M4 "Base Ganymede Map 20"
{
	titlepatch = "BGCPUV23"
	next = "BGCPE3M5"
	secretnext = "BGCPE3M5"
	sky1 = "BGCP0018"
	music = "D_BGCP22"
}

map BGCPE3M5 "Base Ganymede Map 21"
{
	titlepatch = "BGCPUV24"
	next = "BGCPE3M6"
	secretnext = "BGCPE3M6"
	sky1 = "BGCP0018"
	music = "D_BGCP23"
}

map BGCPE3M6 "Base Ganymede Map 22"
{
	titlepatch = "BGCPUV25"
	next = "BGCPE3M7"
	secretnext = "BGCPE3M9"
	sky1 = "BGCP0018"
	music = "D_BGCP24"
}

map BGCPE3M7 "Base Ganymede Map 23"
{
	titlepatch = "BGCPUV26"
	next = "BGCPE3M8"
	secretnext = "BGCPE3M8"
	sky1 = "BGCP0018"
	music = "D_BGCP25"
}

map BGCPE3M8 "Base Ganymede Map 24"
{
	titlepatch = "BGCPUV27"
	next = "VR"
	secretnext = "VR"
	sky1 = "BGCP0018"
	music = "D_BGCP26"
	nosoundclipping
	spidermastermindspecial
	specialaction_exitlevel
}

map BGCPE3M9 "Base Ganymede Secret Map 3"
{
	titlepatch = "BGCPUV28"
	next = "BGCPE3M7"
	secretnext = "BGCPE3M7"
	sky1 = "BGCP0018"
	music = "D_BGCP27"
}