// Ultimate Doom the Way id Did Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map D1WDE1M1 "Communications Bridge"
{
	titlepatch = "D1WDV00"
	next = "D1WDE1M2"
	secretnext = "D1WDE1M2"
	sky1 = "DSKY1"
	music = "D_D1WD01"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE1M2 "Military Bunker"
{
	titlepatch = "D1WDV01"
	next = "D1WDE1M3"
	secretnext = "D1WDE1M3"
	sky1 = "DSKY1"
	music = "D_D1WD02"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE1M3 "Fuel Synthesis"
{
	titlepatch = "D1WDV02"
	next = "D1WDE1M4"
	secretnext = "D1WDE1M9"
	sky1 = "DSKY1"
	music = "D_D1WD03"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE1M4 "Treatment Plant"
{
	titlepatch = "D1WDV03"
	next = "D1WDE1M5"
	secretnext = "D1WDE1M5"
	sky1 = "DSKY1"
	music = "D_D1WD04"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE1M5 "Engineering Bay"
{
	titlepatch = "D1WDV04"
	next = "D1WDE1M6"
	secretnext = "D1WDE1M6"
	sky1 = "DSKY1"
	music = "D_D1WD05"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE1M6 "Reactor Complex"
{
	titlepatch = "D1WDV05"
	next = "D1WDE1M7"
	secretnext = "D1WDE1M7"
	sky1 = "DSKY1"
	music = "D_D1WD06"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE1M7 "Logic Core"
{
	titlepatch = "D1WDV06"
	next = "D1WDE1M8"
	secretnext = "D1WDE1M8"
	sky1 = "DSKY1"
	music = "D_D1WD07"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE1M8 "Transport Facility"
{
	titlepatch = "D1WDV07"
	next = "D1WDE2M1"
	secretnext = "D1WDE2M1"
	sky1 = "DSKY1"
	music = "D_D1WD08"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
	nosoundclipping
	baronspecial
	specialaction_exitlevel //specialaction_lowerfloor
}

map D1WDE1M9 "Excavation Site"
{
	titlepatch = "D1WDV08"
	next = "D1WDE1M4"
	secretnext = "D1WDE1M4"
	sky1 = "DSKY1"
	music = "D_D1WD09"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT1"
	EnterPic = "D1WDINT1"
}

map D1WDE2M1 "Receiving Station"
{
	titlepatch = "D1WDV09"
	next = "D1WDE2M2"
	secretnext = "D1WDE2M2"
	sky1 = "DSKY2"
	music = "D_D1WD10"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE2M2 "Filtration Compound"
{
	titlepatch = "D1WDV10"
	next = "D1WDE2M3"
	secretnext = "D1WDE2M3"
	sky1 = "DSKY2"
	music = "D_D1WD11"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE2M3 "Rec Facility"
{
	titlepatch = "D1WDV11"
	next = "D1WDE2M4"
	secretnext = "D1WDE2M4"
	sky1 = "DSKY2"
	music = "D_D1WD12"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE2M4 "Mental Ward"
{
	titlepatch = "D1WDV12"
	next = "D1WDE2M5"
	secretnext = "D1WDE2M5"
	sky1 = "DSKY2"
	music = "D_D1WD13"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE2M5 "Deimos Command"
{
	titlepatch = "D1WDV13"
	next = "D1WDE2M6"
	secretnext = "D1WDE2M9"
	sky1 = "DSKY2"
	music = "D_D1WD14"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE2M6 "Foundry"
{
	titlepatch = "D1WDV14"
	next = "D1WDE2M7"
	secretnext = "D1WDE2M7"
	sky1 = "DSKY2"
	music = "D_D1WD15"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE2M7 "Ore Processing"
{
	titlepatch = "D1WDV15"
	next = "D1WDE2M8"
	secretnext = "D1WDE2M8"
	sky1 = "DSKY2"
	music = "D_D1WD16"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE2M8 "Vault"
{
	titlepatch = "D1WDV16"
	next = "D1WDE3M1"
	secretnext = "D1WDE3M1"
	sky1 = "DSKY2"
	music = "D_D1WD17"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
	nosoundclipping
	cyberdemonspecial
	specialaction_exitlevel
}

map D1WDE2M9 "Nebulous Origins"
{
	titlepatch = "D1WDV17"
	next = "D1WDE2M6"
	secretnext = "D1WDE2M6"
	sky1 = "DSKY2"
	music = "D_D1WD18"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT2"
	EnterPic = "D1WDINT2"
}

map D1WDE3M1 "Abyssal Stronghold"
{
	titlepatch = "D1WDV18"
	next = "D1WDE3M2"
	secretnext = "D1WDE3M2"
	sky1 = "DSKY3"
	music = "D_D1WD19"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE3M2 "City of Corpses"
{
	titlepatch = "D1WDV19"
	next = "D1WDE3M3"
	secretnext = "D1WDE3M3"
	sky1 = "DSKY3"
	music = "D_D1WD20"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE3M3 "Malebolge"
{
	titlepatch = "D1WDV20"
	next = "D1WDE3M4"
	secretnext = "D1WDE3M4"
	sky1 = "DSKY3"
	music = "D_D1WD21"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE3M4 "Torture Chambers"
{
	titlepatch = "D1WDV21"
	next = "D1WDE3M5"
	secretnext = "D1WDE3M5"
	sky1 = "DSKY3"
	music = "D_D1WD22"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE3M5 "Chapel of Scorn"
{
	titlepatch = "D1WDV22"
	next = "D1WDE3M6"
	secretnext = "D1WDE3M6"
	sky1 = "DSKY3"
	music = "D_D1WD23"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE3M6 "Depths"
{
	titlepatch = "D1WDV23"
	next = "D1WDE3M7"
	secretnext = "D1WDE3M9"
	sky1 = "DSKY3"
	music = "D_D1WD24"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE3M7 "Inner Sanctum"
{
	titlepatch = "D1WDV24"
	next = "D1WDE3M8"
	secretnext = "D1WDE3M8"
	sky1 = "DSKY3"
	music = "D_D1WD25"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE3M8 "Core"
{
	titlepatch = "D1WDV25"
	next = "D1WDE4M1"
	secretnext = "D1WDE4M1"
	sky1 = "DSKY3"
	music = "D_D1WD26"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
	nosoundclipping
	spidermastermindspecial
	specialaction_exitlevel
}

map D1WDE3M9 "Lake of Fire"
{
	titlepatch = "D1WDV26"
	next = "D1WDE3M7"
	secretnext = "D1WDE3M7"
	sky1 = "DSKY3"
	music = "D_D1WD27"
	intermusic = "D_D1WDIN"
	ExitPic = "D1WDINT3"
	EnterPic = "D1WDINT3"
}

map D1WDE4M1 "Into The Grave"
{
	titlepatch = "D1WDV27"
	next = "D1WDE4M2"
	secretnext = "D1WDE4M2"
	sky1 = "D1WD0013"
	music = "D_D1WD22"
	intermusic = "D_D1WDIN"
}

map D1WDE4M2 "Vile Affections"
{
	titlepatch = "D1WDV28"
	next = "D1WDE4M3"
	secretnext = "D1WDE4M9"
	sky1 = "D1WD0013"
	music = "D_D1WD20"
	intermusic = "D_D1WDIN"
}

map D1WDE4M3 "Earth, Blood and Fire"
{
	titlepatch = "D1WDV29"
	next = "D1WDE4M4"
	secretnext = "D1WDE4M4"
	sky1 = "D1WD0013"
	music = "D_D1WD21"
	intermusic = "D_D1WDIN"
}

map D1WDE4M4 "Unclean Spirits"
{
	titlepatch = "D1WDV30"
	next = "D1WDE4M5"
	secretnext = "D1WDE4M5"
	sky1 = "D1WD0013"
	music = "D_D1WD05"
	intermusic = "D_D1WDIN"
}

map D1WDE4M5 "Doctrines of Devils"
{
	titlepatch = "D1WDV31"
	next = "D1WDE4M6"
	secretnext = "D1WDE4M6"
	sky1 = "D1WD0013"
	music = "D_D1WD16"
	intermusic = "D_D1WDIN"
}

map D1WDE4M6 "Molten Gods"
{
	titlepatch = "D1WDV32"
	next = "D1WDE4M7"
	secretnext = "D1WDE4M7"
	sky1 = "D1WD0013"
	music = "D_D1WD13"
	intermusic = "D_D1WDIN"
	cyberdemonspecial
	specialaction_opendoor
}

map D1WDE4M7 "Hand of the Heathen"
{
	titlepatch = "D1WDV33"
	next = "D1WDE4M8"
	secretnext = "D1WDE4M8"
	sky1 = "D1WD0013"
	music = "D_D1WD15"
	intermusic = "D_D1WDIN"
}

map D1WDE4M8 "An End to Darkness"
{
	titlepatch = "D1WDV34"
	next = "VR"
	secretnext = "VR"
	sky1 = "D1WD0013"
	music = "D_D1WD14"
	intermusic = "D_D1WDIN"
	nosoundclipping
	spidermastermindspecial
	specialaction_lowerfloor
}

map D1WDE4M9 "Terror"
{
	titlepatch = "D1WDV35"
	next = "D1WDE4M3"
	secretnext = "D1WDE4M3"
	sky1 = "D1WD0013"
	music = "D_D1WD28"
	intermusic = "D_D1WDIN"
}