// ConC.E.R.Ned Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map CCRNE1M1 "Toxic Touchdown"
{
	titlepatch = "CCRNUV00"
	next = "CCRNE1M2"
	secretnext = "CCRNE1M2"
	sky1 = "DSKY1"
	music = "D_CCRN01"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

map CCRNE1M2 "Mutagenic Quarantine"
{
	titlepatch = "CCRNUV01"
	next = "CCRNE1M3"
	secretnext = "CCRNE1M9"
	sky1 = "DSKY1"
	music = "D_CCRN02"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

map CCRNE1M3 "The Cleanser"
{
	titlepatch = "CCRNUV02"
	next = "CCRNE1M4"
	secretnext = "CCRNE1M4"
	sky1 = "DSKY1"
	music = "D_CCRN03"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

map CCRNE1M4 "Withering Gardens"
{
	titlepatch = "CCRNUV03"
	next = "CCRNE1M5"
	secretnext = "CCRNE1M5"
	sky1 = "DSKY1"
	music = "D_CCRN04"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

map CCRNE1M5 "Administration"
{
	titlepatch = "CCRNUV04"
	next = "CCRNE1M6"
	secretnext = "CCRNE1M6"
	sky1 = "DSKY1"
	music = "D_CCRN05"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

map CCRNE1M6 "Laboratory"
{
	titlepatch = "CCRNUV05"
	next = "CCRNE1M7"
	secretnext = "CCRNE1M7"
	sky1 = "DSKY1"
	music = "D_CCRN06"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

map CCRNE1M7 "Reactor"
{
	titlepatch = "CCRNUV06"
	next = "CCRNE1M8"
	secretnext = "CCRNE1M8"
	sky1 = "DSKY1"
	music = "D_CCRN07"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

map CCRNE1M8 "Particle Accelerator"
{
	titlepatch = "CCRNUV07"
	next = "CCRNE2M1"
	secretnext = "CCRNE2M1"
	sky1 = "DSKY1"
	nosoundclipping
	baronspecial
	specialaction_exitlevel //specialaction_lowerfloor
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	music = "$MUSIC_E1M8"
	intermusic = "D_CCRNIN"
}

map CCRNE1M9 "Atomsmasher"
{
	titlepatch = "CCRNUV08"
	next = "CCRNE1M4"
	secretnext = "CCRNE1M4"
	sky1 = "DSKY1"
	music = "D_CCRN08"
	ExitPic = "CCRNINT1"
	EnterPic = "CCRNINT1"
	intermusic = "D_CCRNIN"
}

// Registered/Retail Episode 2

map CCRNE2M1 "Collider Anomaly"
{
	titlepatch = "CCRNUV10"
	next = "CCRNE2M2"
	secretnext = "CCRNE2M2"
	sky1 = "DSKY2"
	music = "D_CCRN09"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M2 "Logistics"
{
	titlepatch = "CCRNUV11"
	next = "CCRNE2M3"
	secretnext = "CCRNE2M3"
	sky1 = "DSKY2"
	music = "D_CCRN10"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M3 "Hydrophonic Facility"
{
	titlepatch = "CCRNUV12"
	next = "CCRNE2M4"
	secretnext = "CCRNE2M4"
	sky1 = "DSKY2"
	music = "D_CCRN11"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M4 "Infirmary"
{
	titlepatch = "CCRNUV13"
	next = "CCRNE2M5"
	secretnext = "CCRNE2M5"
	sky1 = "DSKY2"
	music = "D_CCRN12"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M5 "Tactical Command"
{
	titlepatch = "CCRNUV14"
	next = "CCRNE2M6"
	secretnext = "CCRNE2M9"
	sky1 = "DSKY2"
	music = "D_CCRN13"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M6 "Haunted Cellars"
{
	titlepatch = "CCRNUV15"
	next = "CCRNE2M7"
	secretnext = "CCRNE2M7"
	sky1 = "DSKY2"
	music = "$MUSIC_E2M6"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M7 "The Core"
{
	titlepatch = "CCRNUV16"
	next = "CCRNE2M8"
	secretnext = "CCRNE2M8"
	sky1 = "DSKY2"
	music = "D_CCRN14"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M8 "Gates To Hell"
{
	titlepatch = "CCRNUV17"
	next = "CCRNE3M1"
	secretnext = "CCRNE3M1"
	sky1 = "DSKY2"
	nosoundclipping
	cyberdemonspecial
	specialaction_exitlevel
	music = "D_CCRN15"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

map CCRNE2M9 "Blackout"
{
	titlepatch = "CCRNUV18"
	next = "CCRNE2M6"
	secretnext = "CCRNE2M6"
	sky1 = "DSKY2"
	music = "D_CCRN16"
	ExitPic = "CCRNINT2"
	EnterPic = "CCRNINT2"
	intermusic = "D_CCRNIN"
}

// Registered/Retail Episode 3

map CCRNE3M1 "Passover"
{
	titlepatch = "CCRNUV20"
	next = "CCRNE3M2"
	secretnext = "CCRNE3M2"
	sky1 = "DSKY3"
	music = "D_CCRN17"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M2 "Fire Temple"
{
	titlepatch = "CCRNUV21"
	next = "CCRNE3M3"
	secretnext = "CCRNE3M3"
	sky1 = "DSKY3"
	music = "D_CCRN18"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M3 "Infernal Catacombs"
{
	titlepatch = "CCRNUV22"
	next = "CCRNE3M4"
	secretnext = "CCRNE3M4"
	sky1 = "DSKY3"
	music = "D_CCRN19"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M4 "Demonizer"
{
	titlepatch = "CCRNUV23"
	next = "CCRNE3M5"
	secretnext = "CCRNE3M5"
	sky1 = "DSKY3"
	music = "D_CCRN20"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M5 "Complex Trauma"
{
	titlepatch = "CCRNUV24"
	next = "CCRNE3M6"
	secretnext = "CCRNE3M6"
	sky1 = "DSKY3"
	music = "D_CCRN21"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M6 "Devils Crucible"
{
	titlepatch = "CCRNUV25"
	next = "CCRNE3M7"
	secretnext = "CCRNE3M9"
	sky1 = "DSKY3"
	music = "D_CCRN22"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M7 "Back To System Central"
{
	titlepatch = "CCRNUV26"
	next = "CCRNE3M8"
	secretnext = "CCRNE3M8"
	sky1 = "DSKY3"
	music = "D_CCRN23"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M8 "Fortress Of Tyrants"
{
	titlepatch = "CCRNUV27"
	next = "VR"
	secretnext = "VR"
	sky1 = "DSKY3"
	nosoundclipping
	spidermastermindspecial
	specialaction_exitlevel
	music = "D_CCRN24"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}

map CCRNE3M9 "Cyberslayer"
{
	titlepatch = "CCRNUV28"
	next = "CCRNE3M7"
	secretnext = "CCRNE3M7"
	sky1 = "DSKY3"
	music = "D_CCRN25"
	ExitPic = "CCRNINT3"
	EnterPic = "CCRNINT3"
	intermusic = "D_CCRNIN"
}