// SlaughterMAX Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map SMAX01 "Mud Elemental"
{
	titlepatch = "SMAXV00"
	next = "SMAX02"
	secretnext = "SMAX02"
	sky1 = "SKY1"
	music = "D_SMAX01"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX02 "Showdown"
{
	titlepatch = "SMAXV01"
	next = "SMAX03"
	secretnext = "SMAX03"
	sky1 = "SKY1"
	music = "D_SMAX02"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX03 "Canyon Base"
{
	titlepatch = "SMAXV02"
	next = "SMAX04"
	secretnext = "SMAX04"
	sky1 = "SKY1"
	music = "D_SMAX03"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX04 "Struggle Bug"
{
	titlepatch = "SMAXV03"
	next = "SMAX05"
	secretnext = "SMAX05"
	sky1 = "SKY1"
	music = "D_SMAX04"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX05 "The Broken Machine"
{
	titlepatch = "SMAXV04"
	next = "SMAX06"
	secretnext = "SMAX06"
	sky1 = "SKY1"
	music = "D_SMAX05"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX06 "Sons of Liberty"
{
	titlepatch = "SMAXV05"
	next = "SMAX07"
	secretnext = "SMAX07"
	sky1 = "SKY1"
	music = "D_SMAX06"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX07 "Lift of Enlightenment"
{
	titlepatch = "SMAXV06"
	next = "SMAX08"
	secretnext = "SMAX08"
	sky1 = "SKY1"
	music = "D_SMAX07"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
	Map07Special
}

map SMAX08 "Dang!"
{
	titlepatch = "SMAXV07"
	next = "SMAX09"
	secretnext = "SMAX09"
	sky1 = "SKY1"
	music = "D_SMAX08"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX09 "Heavy Impact"
{
	titlepatch = "SMAXV08"
	next = "SMAX10"
	secretnext = "SMAX10"
	sky1 = "SKY1"
	music = "D_SMAX09"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX10 "Velvet"
{
	titlepatch = "SMAXV09"
	next = "SMAX11"
	secretnext = "SMAX11"
	sky1 = "SKY1"
	music = "D_SMAX10"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX11 "ritournelle"
{
	titlepatch = "SMAXV10"
	next = "SMAX12"
	secretnext = "SMAX12"
	sky1 = "SKY1"
	music = "D_SMAX11"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX12 "Abscess"
{
	titlepatch = "SMAXV11"
	next = "SMAX13"
	secretnext = "SMAX13"
	sky1 = "SKY2"
	music = "D_SMAX12"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX13 "Rocketfest 2018"
{
	titlepatch = "SMAXV12"
	next = "SMAX14"
	secretnext = "SMAX14"
	sky1 = "SKY2"
	music = "D_SMAX13"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX14 "Slaughterstein"
{
	titlepatch = "SMAXV13"
	next = "SMAX15"
	secretnext = "SMAX15"
	sky1 = "SKY2"
	music = "D_SMAX14"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX15 "Necroveins"
{
	titlepatch = "SMAXV14"
	next = "SMAX16"
	secretnext = "SMAX31"
	sky1 = "SKY2"
	music = "D_SMAX15"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX16 "Blood and Stones"
{
	titlepatch = "SMAXV15"
	next = "SMAX17"
	secretnext = "SMAX17"
	sky1 = "SKY2"
	music = "D_SMAX16"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX17 "Literally Unplayable"
{
	titlepatch = "SMAXV16"
	next = "SMAX18"
	secretnext = "SMAX18"
	sky1 = "SKY2"
	music = "D_SMAX17"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX18 "Swiss Cheese Strike"
{
	titlepatch = "SMAXV17"
	next = "SMAX19"
	secretnext = "SMAX19"
	sky1 = "SKY2"
	music = "D_SMAX18"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX19 "Last Light"
{
	titlepatch = "SMAXV18"
	next = "SMAX20"
	secretnext = "SMAX20"
	sky1 = "SKY2"
	music = "D_SMAX19"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX20 "The Mouth of Madness"
{
	titlepatch = "SMAXV19"
	next = "SMAX21"
	secretnext = "SMAX21"
	sky1 = "SKY2"
	music = "D_SMAX20"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX21 "The Outhouse"
{
	titlepatch = "SMAXV20"
	next = "SMAX22"
	secretnext = "SMAX22"
	sky1 = "SKY3"
	music = "D_SMAX21"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX22 "Electro Wizard"
{
	titlepatch = "SMAXV21"
	next = "SMAX23"
	secretnext = "SMAX23"
	sky1 = "SKY3"
	music = "D_SMAX22"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX23 "Pandemonium Unveiled"
{
	titlepatch = "SMAXV22"
	next = "SMAX24"
	secretnext = "SMAX24"
	sky1 = "SKY3"
	music = "D_SMAX23"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX24 "Dead Ringer"
{
	titlepatch = "SMAXV23"
	next = "SMAX25"
	secretnext = "SMAX25"
	sky1 = "SKY3"
	music = "D_SMAX24"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX25 "Castle of Hell"
{
	titlepatch = "SMAXV24"
	next = "SMAX26"
	secretnext = "SMAX26"
	sky1 = "SKY3"
	music = "D_SMAX25"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX26 "Eviscerate"
{
	titlepatch = "SMAXV25"
	next = "SMAX27"
	secretnext = "SMAX27"
	sky1 = "SKY3"
	music = "D_SMAX26"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX27 "Back and Forth"
{
	titlepatch = "SMAXV26"
	next = "SMAX28"
	secretnext = "SMAX28"
	sky1 = "SKY3"
	music = "D_SMAX27"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX28 "The Eclipse of Betelgeuse"
{
	titlepatch = "SMAXV27"
	next = "SMAX29"
	secretnext = "SMAX29"
	sky1 = "SKY3"
	music = "D_SMAX28"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX29 "Skindustrial Sector 04"
{
	titlepatch = "SMAXV28"
	next = "SMAX30"
	secretnext = "SMAX30"
	sky1 = "SKY3"
	music = "D_SMAX29"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX30 "Bugger This"
{
	titlepatch = "SMAXV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "$MUSIC_OPENIN"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
	allowmonstertelefrags
}

map SMAX31 "Assassin's Greed"
{
	titlepatch = "SMAXV30"
	next = "SMAX16"
	secretnext = "SMAX32"
	sky1 = "SKY3"
	music = "$MUSIC_EVIL"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}

map SMAX32 "Power Overwhelming"
{
	titlepatch = "SMAXV31"
	next = "SMAX16"
	secretnext = "SMAX16"
	sky1 = "SKY3"
	music = "D_SMAX32"
	intermusic = "D_SMAXIN"
	ExitPic = "SMAXINT"
	EnterPic = "SMAXINT"
}