// Pizza Steve Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map PZST01 "Pizza Steve Map 1"
{
	titlepatch = "CWILV00"
	next = "PZST02"
	secretnext = "PZST02"
	sky1 = "SKY1"
	music = "$MUSIC_RUNNIN"
}

map PZST02 "Pizza Steve Map 2"
{
	titlepatch = "CWILV01"
	next = "PZST03"
	secretnext = "PZST03"
	sky1 = "SKY1"
	music = "$MUSIC_STALKS"
}

map PZST03 "Pizza Steve Map 3"
{
	titlepatch = "CWILV02"
	next = "PZST04"
	secretnext = "PZST04"
	sky1 = "SKY1"
	music = "$MUSIC_COUNTD"
}

map PZST04 "Pizza Steve Map 4"
{
	titlepatch = "CWILV03"
	next = "PZST05"
	secretnext = "PZST05"
	sky1 = "SKY1"
	music = "$MUSIC_BETWEE"
}

map PZST05 "Pizza Steve Map 5"
{
	titlepatch = "CWILV04"
	next = "PZST06"
	secretnext = "PZST06"
	sky1 = "SKY1"
	music = "$MUSIC_DOOM"
}

map PZST06 "Pizza Steve Map 6"
{
	titlepatch = "CWILV05"
	next = "PZST07"
	secretnext = "PZST07"
	sky1 = "SKY1"
	music = "$MUSIC_THE_DA"
}

map PZST07 "Pizza Steve Map 7"
{
	titlepatch = "CWILV06"
	next = "PZST08"
	secretnext = "PZST08"
	sky1 = "SKY1"
	music = "$MUSIC_SHAWN"
	Map07Special
}

map PZST08 "Pizza Steve Map 8"
{
	titlepatch = "CWILV07"
	next = "PZST09"
	secretnext = "PZST09"
	sky1 = "SKY1"
	music = "$MUSIC_DDTBLU"
}

map PZST09 "Pizza Steve Map 9"
{
	titlepatch = "CWILV08"
	next = "PZST10"
	secretnext = "PZST10"
	sky1 = "SKY1"
	music = "$MUSIC_IN_CIT"
}

map PZST10 "Pizza Steve Map 10"
{
	titlepatch = "CWILV09"
	next = "PZST11"
	secretnext = "PZST11"
	sky1 = "SKY1"
	music = "$MUSIC_DEAD"
}

map PZST11 "Pizza Steve Map 11"
{
	titlepatch = "CWILV10"
	next = "PZST12"
	secretnext = "PZST12"
	sky1 = "SKY1"
	music = "$MUSIC_STLKS2"
}

map PZST12 "Pizza Steve Map 12"
{
	titlepatch = "CWILV11"
	next = "PZST13"
	secretnext = "PZST13"
	sky1 = "SKY2"
	music = "$MUSIC_THEDA2"
}

map PZST13 "Pizza Steve Map 13"
{
	titlepatch = "CWILV12"
	next = "PZST14"
	secretnext = "PZST14"
	sky1 = "SKY2"
	music = "$MUSIC_DOOM2"
}

map PZST14 "Pizza Steve Map 14"
{
	titlepatch = "CWILV13"
	next = "PZST15"
	secretnext = "PZST15"
	sky1 = "SKY2"
	music = "$MUSIC_DDTBL2"
}

map PZST15 "Pizza Steve Map 15"
{
	titlepatch = "CWILV14"
	next = "PZST16"
	secretnext = "PZST31"
	sky1 = "SKY2"
	music = "$MUSIC_RUNNI2"
}

map PZST16 "Pizza Steve Map 16"
{
	titlepatch = "CWILV15"
	next = "PZST17"
	secretnext = "PZST17"
	sky1 = "SKY2"
	music = "$MUSIC_DEAD2"
}

map PZST17 "Pizza Steve Map 17"
{
	titlepatch = "CWILV16"
	next = "PZST18"
	secretnext = "PZST18"
	sky1 = "SKY2"
	music = "$MUSIC_STLKS3"
}

map PZST18 "Pizza Steve Map 18"
{
	titlepatch = "CWILV17"
	next = "PZST19"
	secretnext = "PZST19"
	sky1 = "SKY2"
	music = "$MUSIC_ROMERO"
}

map PZST19 "Pizza Steve Map 19"
{
	titlepatch = "CWILV18"
	next = "PZST20"
	secretnext = "PZST20"
	sky1 = "SKY2"
	music = "$MUSIC_SHAWN2"
}

map PZST20 "Pizza Steve Map 20"
{
	titlepatch = "CWILV19"
	next = "PZST21"
	secretnext = "PZST21"
	sky1 = "SKY2"
	music = "$MUSIC_MESSAG"
}

map PZST21 "Pizza Steve Map 21"
{
	titlepatch = "CWILV20"
	next = "PZST22"
	secretnext = "PZST22"
	sky1 = "SKY3"
	music = "$MUSIC_COUNT2"
}

map PZST22 "Pizza Steve Map 22"
{
	titlepatch = "CWILV21"
	next = "PZST23"
	secretnext = "PZST23"
	sky1 = "SKY3"
	music = "$MUSIC_DDTBL3"
}

map PZST23 "Pizza Steve Map 23"
{
	titlepatch = "CWILV22"
	next = "PZST24"
	secretnext = "PZST24"
	sky1 = "SKY3"
	music = "$MUSIC_AMPIE"
}

map PZST24 "Pizza Steve Map 24"
{
	titlepatch = "CWILV23"
	next = "PZST25"
	secretnext = "PZST25"
	sky1 = "SKY3"
	music = "$MUSIC_THEDA3"
}

map PZST25 "Pizza Steve Map 25"
{
	titlepatch = "CWILV24"
	next = "PZST26"
	secretnext = "PZST26"
	sky1 = "SKY3"
	music = "$MUSIC_ADRIAN"
}

map PZST26 "Pizza Steve Map 26"
{
	titlepatch = "CWILV25"
	next = "PZST27"
	secretnext = "PZST27"
	sky1 = "SKY3"
	music = "$MUSIC_MESSG2"
}

map PZST27 "Pizza Steve Map 27"
{
	titlepatch = "CWILV26"
	next = "PZST28"
	secretnext = "PZST28"
	sky1 = "SKY3"
	music = "$MUSIC_ROMER2"
}

map PZST28 "Pizza Steve Map 28"
{
	titlepatch = "CWILV27"
	next = "PZST29"
	secretnext = "PZST29"
	sky1 = "SKY3"
	music = "$MUSIC_TENSE"
}

map PZST29 "Pizza Steve Map 29"
{
	titlepatch = "CWILV28"
	next = "PZST30"
	secretnext = "PZST30"
	sky1 = "SKY3"
	music = "$MUSIC_SHAWN3"
}

map PZST30 "Pizza Steve Map 30"
{
	titlepatch = "CWILV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "$MUSIC_OPENIN"
	allowmonstertelefrags
}

map PZST31 "Pizza Steve Map 31"
{
	titlepatch = "CWILV30"
	next = "PZST16"
	secretnext = "PZST32"
	sky1 = "SKY3"
	music = "$MUSIC_EVIL"
}

map PZST32 "Pizza Steve Map 32"
{
	titlepatch = "CWILV31"
	next = "PZST16"
	secretnext = "PZST16"
	sky1 = "SKY3"
	music = "$MUSIC_ULTIMA"
}