flickerlight2 Lexicon_DSV2_FIREBARREL
{
    color 0.0 1.0 0.0
    size 48
    secondarySize 54
    interval 0.1
    offset 0 32 0
}

pointlight Lexicon_DSV2_CANDLE
{
    color 0.8 0.1 0.0
    size 16
    offset 0 16 0
}

object Lexicon_DSV2_Candlestick
{
    frame LY00 { light Lexicon_DSV2_CANDLE }
}

pointlight Lexicon_DSV2_CANDELABRA
{
    color 0.8 0.1 0.0
    size 48
    offset 0 52 0
}

object Lexicon_DSV2_Candelabra
{
    frame LY00 { light Lexicon_DSV2_CANDELABRA }
}

object Lexicon_DSV2_BurningBarrel
{
    frame LY00 { light Lexicon_DSV2_FIREBARREL }
}

object Lexicon_DSV2_TechLamp
{
    frame LY01 { light BIGLAMP }
}

object Lexicon_DSV2_TechLamp2
{
    frame LY01 { light SMALLLAMP }
}

object Lexicon_DSV2_Column
{
    frame LY00 { light LAMP }
}

object Lexicon_DSV2_ZombieMan
{
    frame POSSF { light ZOMBIEATK }
}

object Lexicon_DSV2_ShotgunGuy
{
    frame SPOSF { light ZOMBIEATK }
}

object Lexicon_DSV2_ChaingunGuy
{
    frame CPOSE { light ZOMBIEATK }
    frame CPOSF { light ZOMBIEATK }
}

object Lexicon_DSV2_Megasphere
{
    frame LY01U0 { light MEGASPHERE1 }

    frame LY01V0 { light MEGASPHERE2 }
    frame LY01W0 { light MEGASPHERE3 }
    frame LY01X0 { light MEGASPHERE4 }
}

object Lexicon_DSV2_Soulsphere
{
    frame LY01 { light SOULSPHERE }
}

object Lexicon_DSV2_InvulnerabilitySphere
{
    frame LY01 { light INVULN }
}

object Lexicon_DSV2_BlurSphere
{
    frame LY01 { light BLURSPHERE1 }

    frame LY01U { light BLURSPHERE2 }
    frame LY01V { light BLURSPHERE3 }
    frame LY01W { light BLURSPHERE4 }
    frame LY01X { light BLURSPHERE5 }
}