object Lexicon_DIBL_Rocket
{
    frame MISLA { light ROCKET }

	frame MISLB { light ROCKET_X1 }
	frame MISLC { light ROCKET_X2 }
	frame MISLD { light ROCKET_X3 }
}

object Lexicon_DIBL_DoomImpBall
{
    frame BAL1A { light IMPBALL }
    frame BAL1B { light IMPBALL }

    frame BAL1C { light IMPBALL_X1 }
    frame BAL1D { light IMPBALL_X2 }
    frame BAL1E { light IMPBALL_X3 }
}

object Lexicon_DIBL_ZombieMan
{
    frame POSSF { light ZOMBIEATK }
}

object Lexicon_DIBL_ShotgunGuy
{
    frame SPOSF { light ZOMBIEATK }
}

object Lexicon_DIBL_ChaingunGuy
{
    frame CPOSE { light ZOMBIEATK }
    frame CPOSF { light ZOMBIEATK }
}

object Lexicon_DIBL_StealthChaingunGuy
{
    frame CPOSE { light ZOMBIEATK }
    frame CPOSF { light ZOMBIEATK }
}
