Actor Lexicon_DSV1_BurningBarrel : BurningBarrel
{
	States
	{
	Spawn:
		LY00 DEF 4 BRIGHT
		Loop
	}
}

Actor Lexicon_DSV1_CommanderKeen : CommanderKeen
{
	DeathSound "DSV1/DSKEENDT"
}

Actor Lexicon_DSV1_BossEye : BossEye
{
	States
	{
	See:
		SSWV A 181 A_PlaySound("DSV1/DSBOSSIT", CHAN_VOICE, 1.0, 0, ATTN_NONE)
		SSWV A 150 A_BrainSpit
		Wait
	}
}