// Zone 300 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map ZN3001 "The Spaceport"
{
	titlepatch = "ZN30V00"
	next = "ZN3002"
	secretnext = "ZN3002"
	sky1 = "SKY1"
	music = "D_ZN3001"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3002 "Control Facility"
{
	titlepatch = "ZN30V01"
	next = "ZN3003"
	secretnext = "ZN3003"
	sky1 = "SKY1"
	music = "D_ZN3002"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3003 "The Alleyway"
{
	titlepatch = "ZN30V02"
	next = "ZN3004"
	secretnext = "ZN3004"
	sky1 = "SKY1"
	music = "D_ZN3003"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3004 "Canyon Hub"
{
	titlepatch = "ZN30V03"
	next = "ZN3005"
	secretnext = "ZN3005"
	sky1 = "SKY1"
	music = "D_ZN3004"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3005 "Skybase 300"
{
	titlepatch = "ZN30V04"
	next = "ZN3006"
	secretnext = "ZN3006"
	sky1 = "SKY1"
	music = "D_ZN3005"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3006 "Whispering Corridor"
{
	titlepatch = "ZN30V05"
	next = "ZN3007"
	secretnext = "ZN3007"
	sky1 = "SKY1"
	music = "D_ZN3006"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3007 "Heavyweight"
{
	titlepatch = "ZN30V06"
	next = "ZN3008"
	secretnext = "ZN3008"
	sky1 = "SKY1"
	music = "D_ZN3007"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
	Map07Special
}

map ZN3008 "Waste Disposal Plant"
{
	titlepatch = "ZN30V07"
	next = "ZN3009"
	secretnext = "ZN3009"
	sky1 = "SKY1"
	music = "D_ZN3008"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3009 "Nuclear Power Station"
{
	titlepatch = "ZN30V08"
	next = "ZN3010"
	secretnext = "ZN3010"
	sky1 = "SKY1"
	music = "D_ZN3009"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3010 "Cargo Bay"
{
	titlepatch = "ZN30V09"
	next = "ZN3011"
	secretnext = "ZN3011"
	sky1 = "SKY1"
	music = "D_ZN3010"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3011 "Simbattle"
{
	titlepatch = "ZN30V10"
	next = "ZN3012"
	secretnext = "ZN3012"
	sky1 = "SKY1"
	music = "D_ZN3011"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3012 "Villa of Pain"
{
	titlepatch = "ZN30V11"
	next = "ZN3013"
	secretnext = "ZN3013"
	sky1 = "SKY2"
	music = "D_ZN3012"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3013 "Dark Crypt"
{
	titlepatch = "ZN30V12"
	next = "ZN3014"
	secretnext = "ZN3014"
	sky1 = "SKY2"
	music = "D_ZN3013"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3014 "The Circle"
{
	titlepatch = "ZN30V13"
	next = "ZN3015"
	secretnext = "ZN3015"
	sky1 = "SKY2"
	music = "D_ZN3014"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3015 "Trouble Town"
{
	titlepatch = "ZN30V14"
	next = "ZN3016"
	secretnext = "ZN3031"
	sky1 = "SKY2"
	music = "D_ZN3015"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3016 "Bruiser Fortress"
{
	titlepatch = "ZN30V15"
	next = "ZN3017"
	secretnext = "ZN3017"
	sky1 = "SKY2"
	music = "D_ZN3016"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3017 "Constriction"
{
	titlepatch = "ZN30V16"
	next = "ZN3018"
	secretnext = "ZN3018"
	sky1 = "SKY2"
	music = "D_ZN3017"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3018 "Zombie Hideout"
{
	titlepatch = "ZN30V17"
	next = "ZN3019"
	secretnext = "ZN3019"
	sky1 = "SKY2"
	music = "D_ZN3018"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3019 "The Invasion"
{
	titlepatch = "ZN30V18"
	next = "ZN3020"
	secretnext = "ZN3020"
	sky1 = "SKY2"
	music = "D_ZN3019"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3020 "Death Row"
{
	titlepatch = "ZN30V19"
	next = "ZN3021"
	secretnext = "ZN3021"
	sky1 = "SKY2"
	music = "D_ZN3020"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3021 "Blood Lust"
{
	titlepatch = "ZN30V20"
	next = "ZN3022"
	secretnext = "ZN3022"
	sky1 = "SKY3"
	music = "D_ZN3021"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3022 "Firestorm Tomb"
{
	titlepatch = "ZN30V21"
	next = "ZN3023"
	secretnext = "ZN3023"
	sky1 = "SKY3"
	music = "D_ZN3022"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3023 "Dungeon of Inferno"
{
	titlepatch = "ZN30V22"
	next = "ZN3024"
	secretnext = "ZN3024"
	sky1 = "SKY3"
	music = "D_ZN3023"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3024 "Cavern of The Evil Spirit"
{
	titlepatch = "ZN30V23"
	next = "ZN3025"
	secretnext = "ZN3025"
	sky1 = "SKY3"
	music = "D_ZN3024"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3025 "Hellucination"
{
	titlepatch = "ZN30V24"
	next = "ZN3026"
	secretnext = "ZN3026"
	sky1 = "SKY3"
	music = "D_ZN3025"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3026 "Valley of Brimstone"
{
	titlepatch = "ZN30V25"
	next = "ZN3027"
	secretnext = "ZN3027"
	sky1 = "SKY3"
	music = "D_ZN3026"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3027 "Dissect"
{
	titlepatch = "ZN30V26"
	next = "ZN3028"
	secretnext = "ZN3028"
	sky1 = "SKY3"
	music = "D_ZN3027"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3028 "Unholy Demise"
{
	titlepatch = "ZN30V27"
	next = "ZN3029"
	secretnext = "ZN3029"
	sky1 = "SKY3"
	music = "D_ZN3028"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3029 "Den of Torture"
{
	titlepatch = "ZN30V28"
	next = "ZN3030"
	secretnext = "ZN3030"
	sky1 = "SKY3"
	music = "D_ZN3029"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3030 "Eternal Core"
{
	titlepatch = "ZN30V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "D_ZN3030"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
	allowmonstertelefrags
}

map ZN3031 "Creepy"
{
	titlepatch = "ZN30V30"
	next = "ZN3016"
	secretnext = "ZN3032"
	sky1 = "SKY3"
	music = "D_ZN3031"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3032 "Condemnation"
{
	titlepatch = "ZN30V31"
	next = "ZN3016"
	secretnext = "ZN3016"
	sky1 = "SKY3"
	music = "D_ZN3032"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}

map ZN3033 "Zone 300 Map 33"
{
	next = "ZN3001"
	secretnext = "ZN3001"
	sky1 = "SKY3"
	intermusic = "D_ZN30IN"
	ExitPic = "ZN30INT"
	EnterPic = "ZN30INT"
}