// Sunlust Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map SNLU01 "Chasing Suns"
{
	titlepatch = "SNLUV00"
	next = "SNLU02"
	secretnext = "SNLU02"
	sky1 = "SKY1"
	music = "D_SNLU01"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU02 "Down Through"
{
	titlepatch = "SNLUV01"
	next = "SNLU03"
	secretnext = "SNLU03"
	sky1 = "SKY1"
	music = "D_SNLU02"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU03 "Forgotten Shrine"
{
	titlepatch = "SNLUV02"
	next = "SNLU04"
	secretnext = "SNLU04"
	sky1 = "SKY1"
	music = "D_SNLU03"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU04 "Sol"
{
	titlepatch = "SNLUV03"
	next = "SNLU05"
	secretnext = "SNLU05"
	sky1 = "SKY1"
	music = "D_SNLU04"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU05 "Gear Up"
{
	titlepatch = "SNLUV04"
	next = "SNLU06"
	secretnext = "SNLU06"
	sky1 = "RSKY1"
	music = "D_SNLU05"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU06 "Neo Gerouru"
{
	titlepatch = "SNLUV05"
	next = "SNLU07"
	secretnext = "SNLU07"
	sky1 = "SKY1"
	music = "D_SNLU06"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU07 "Total Enclosure"
{
	titlepatch = "SNLUV06"
	next = "SNLU08"
	secretnext = "SNLU08"
	sky1 = "SKY1"
	music = "D_SNLU07"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
	Map07Special
}

map SNLU08 "Oneira"
{
	titlepatch = "SNLUV07"
	next = "SNLU09"
	secretnext = "SNLU09"
	sky1 = "SKY1"
	music = "D_SNLU08"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU09 "Saquasohuh"
{
	titlepatch = "SNLUV08"
	next = "SNLU10"
	secretnext = "SNLU10"
	sky1 = "SKY1"
	music = "D_SNLU09"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU10 "Maru"
{
	titlepatch = "SNLUV09"
	next = "SNLU11"
	secretnext = "SNLU11"
	sky1 = "SKY1"
	music = "D_SNLU10"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU11 "Cave Culture"
{
	titlepatch = "SNLUV10"
	next = "SNLU12"
	secretnext = "SNLU12"
	sky1 = "SKY1"
	music = "D_SNLU11"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU12 "Dangeresque"
{
	titlepatch = "SNLUV11"
	next = "SNLU13"
	secretnext = "SNLU13"
	sky1 = "SKY1"
	music = "D_SNLU12"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU13 "Ruins of Skania"
{
	titlepatch = "SNLUV12"
	next = "SNLU14"
	secretnext = "SNLU14"
	sky1 = "SKY1"
	music = "D_SNLU13"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU14 "Troglobite"
{
	titlepatch = "SNLUV13"
	next = "SNLU15"
	secretnext = "SNLU15"
	sky1 = "SKY1"
	music = "D_SNLU14"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU15 "Strength And Anger"
{
	titlepatch = "SNLUV14"
	next = "SNLU16"
	secretnext = "SNLU31"
	sky1 = "SKY1"
	music = "D_SNLU15"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU16 "Lost Antiques"
{
	titlepatch = "SNLUV15"
	next = "SNLU17"
	secretnext = "SNLU17"
	sky1 = "SKY1"
	music = "D_SNLU16"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU17 "The Womb"
{
	titlepatch = "SNLUV16"
	next = "SNLU18"
	secretnext = "SNLU18"
	sky1 = "SKY1"
	music = "D_SNLU17"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU18 "Mu Cephei"
{
	titlepatch = "SNLUV17"
	next = "SNLU19"
	secretnext = "SNLU19"
	sky1 = "SKY1"
	music = "D_SNLU18"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU19 "Blood Geometry"
{
	titlepatch = "SNLUV18"
	next = "SNLU20"
	secretnext = "SNLU20"
	sky1 = "SKY1"
	music = "D_SNLU19"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU20 "Inverti in Darkness"
{
	titlepatch = "SNLUV19"
	next = "SNLU21"
	secretnext = "SNLU21"
	sky1 = "SKY1"
	music = "D_SNLU20"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU21 "Entering Aquatic Desert"
{
	titlepatch = "SNLUV20"
	next = "SNLU22"
	secretnext = "SNLU22"
	sky1 = "SKY1"
	music = "D_SNLU21"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU22 "Black Rabbit"
{
	titlepatch = "SNLUV21"
	next = "SNLU23"
	secretnext = "SNLU23"
	sky1 = "SKY1"
	music = "D_SNLU22"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU23 "In Flight"
{
	titlepatch = "SNLUV22"
	next = "SNLU24"
	secretnext = "SNLU24"
	sky1 = "SKY1"
	music = "D_SNLU23"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU24 "Dying On Cue"
{
	titlepatch = "SNLUV23"
	next = "SNLU25"
	secretnext = "SNLU25"
	sky1 = "SKY1"
	music = "D_SNLU24"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU25 "Proxyon"
{
	titlepatch = "SNLUV24"
	next = "SNLU26"
	secretnext = "SNLU26"
	sky1 = "SKY1"
	music = "D_SNLU25"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU26 "Kinetics"
{
	titlepatch = "SNLUV25"
	next = "SNLU27"
	secretnext = "SNLU27"
	sky1 = "SKY1"
	music = "D_SNLU26"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU27 "Emerald Spire"
{
	titlepatch = "SNLUV26"
	next = "SNLU28"
	secretnext = "SNLU28"
	sky1 = "SKY1"
	music = "D_SNLU27"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU28 "Maelstrom"
{
	titlepatch = "SNLUV27"
	next = "SNLU29"
	secretnext = "SNLU29"
	sky1 = "SKY1"
	music = "D_SNLU28"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU29 "Go Fuck Yourself"
{
	titlepatch = "SNLUV28"
	next = "SNLU30"
	secretnext = "SNLU30"
	sky1 = "SKY1"
	music = "D_SNLU29"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU30 "God Machine"
{
	titlepatch = "SNLUV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY1"
	music = "D_SNLU30"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
	allowmonstertelefrags
}

map SNLU31 "Birds of A Feather"
{
	titlepatch = "SNLUV30"
	next = "SNLU16"
	secretnext = "SNLU32"
	sky1 = "RSKY3"
	music = "D_SNLU31"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}

map SNLU32 "Postcoitus Doom"
{
	titlepatch = "SNLUV31"
	next = "SNLU16"
	secretnext = "SNLU16"
	sky1 = "SKY1"
	music = "D_SNLU32"
	intermusic = "D_SNLUIN"
	ExitPic = "SNLUINT"
	EnterPic = "SNLUINT"
}