// Speed of Doom Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map SPOD01 "First Blood"
{
	titlepatch = "SPODV00"
	next = "SPOD02"
	secretnext = "SPOD02"
	sky1 = "SPOD0068"
	music = "D_SPOD01"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD02 "Mysterious Cove"
{
	titlepatch = "SPODV01"
	next = "SPOD03"
	secretnext = "SPOD03"
	sky1 = "SPOD0068"
	music = "D_SPOD02"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD03 "Constrained Base"
{
	titlepatch = "SPODV02"
	next = "SPOD04"
	secretnext = "SPOD04"
	sky1 = "SPOD0068"
	music = "D_SPOD03"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD04 "Sedgemire"
{
	titlepatch = "SPODV03"
	next = "SPOD05"
	secretnext = "SPOD05"
	sky1 = "SPOD0068"
	music = "D_SPOD04"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD05 "Cliffside Siege"
{
	titlepatch = "SPODV04"
	next = "SPOD06"
	secretnext = "SPOD06"
	sky1 = "SPOD0068"
	music = "D_SPOD05"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD06 "Dreamscape"
{
	titlepatch = "SPODV05"
	next = "SPOD07"
	secretnext = "SPOD07"
	sky1 = "SPOD0068"
	music = "D_SPOD06"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD07 "Simple Prison-yard"
{
	titlepatch = "SPODV06"
	next = "SPOD08"
	secretnext = "SPOD08"
	sky1 = "SPOD0068"
	music = "D_SPOD07"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
	Map07Special
}

map SPOD08 "Frenetic"
{
	titlepatch = "SPODV07"
	next = "SPOD09"
	secretnext = "SPOD09"
	sky1 = "SPOD0068"
	music = "D_SPOD08"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD09 "Depredation"
{
	titlepatch = "SPODV08"
	next = "SPOD10"
	secretnext = "SPOD10"
	sky1 = "SPOD0068"
	music = "D_SPOD09"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD10 "Vile Pain"
{
	titlepatch = "SPODV09"
	next = "SPOD11"
	secretnext = "SPOD11"
	sky1 = "SPOD0068"
	music = "D_SPOD10"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD11 "Transcension"
{
	titlepatch = "SPODV10"
	next = "SPOD12"
	secretnext = "SPOD12"
	sky1 = "SPOD0068"
	music = "D_SPOD11"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD12 "The Meat Grinder"
{
	titlepatch = "SPODV11"
	next = "SPOD13"
	secretnext = "SPOD13"
	sky1 = "SPOD0069"
	music = "D_SPOD12"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD13 "Lucifer's Tears"
{
	titlepatch = "SPODV12"
	next = "SPOD14"
	secretnext = "SPOD14"
	sky1 = "SPOD0069"
	music = "D_SPOD13"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD14 "Sledge"
{
	titlepatch = "SPODV13"
	next = "SPOD15"
	secretnext = "SPOD15"
	sky1 = "SPOD0069"
	music = "D_SPOD14"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD15 "Descent to Core"
{
	titlepatch = "SPODV14"
	next = "SPOD16"
	secretnext = "SPOD31"
	sky1 = "SPOD0069"
	music = "D_SPOD15"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD16 "The Core"
{
	titlepatch = "SPODV15"
	next = "SPOD17"
	secretnext = "SPOD17"
	sky1 = "SPOD0069"
	music = "D_SPOD16"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD17 "The Shrine"
{
	titlepatch = "SPODV16"
	next = "SPOD18"
	secretnext = "SPOD18"
	sky1 = "SPOD0069"
	music = "D_SPOD17"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD18 "Silent Hour"
{
	titlepatch = "SPODV17"
	next = "SPOD19"
	secretnext = "SPOD19"
	sky1 = "SPOD0069"
	music = "D_SPOD18"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD19 "Impure Serenity"
{
	titlepatch = "SPODV18"
	next = "SPOD20"
	secretnext = "SPOD20"
	sky1 = "SPOD0069"
	music = "D_SPOD19"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD20 "The Path to Hell"
{
	titlepatch = "SPODV19"
	next = "SPOD21"
	secretnext = "SPOD21"
	sky1 = "SPOD0069"
	music = "D_SPOD20"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD21 "Resurrection"
{
	titlepatch = "SPODV20"
	next = "SPOD22"
	secretnext = "SPOD22"
	sky1 = "SPOD0070"
	music = "D_SPOD21"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD22 "Dead Echo"
{
	titlepatch = "SPODV21"
	next = "SPOD23"
	secretnext = "SPOD23"
	sky1 = "SPOD0070"
	music = "D_SPOD22"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD23 "Poison Ivy II"
{
	titlepatch = "SPODV22"
	next = "SPOD24"
	secretnext = "SPOD24"
	sky1 = "SPOD0070"
	music = "D_SPOD23"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD24 "Hell's Honeycomb"
{
	titlepatch = "SPODV23"
	next = "SPOD25"
	secretnext = "SPOD25"
	sky1 = "SPOD0070"
	music = "D_SPOD24"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD25 "Death's Nocturne"
{
	titlepatch = "SPODV24"
	next = "SPOD26"
	secretnext = "SPOD26"
	sky1 = "SPOD0070"
	music = "D_SPOD25"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD26 "Blessed Hellscape"
{
	titlepatch = "SPODV25"
	next = "SPOD27"
	secretnext = "SPOD27"
	sky1 = "SPOD0070"
	music = "D_SPOD26"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD27 "Hais Temple"
{
	titlepatch = "SPODV26"
	next = "SPOD28"
	secretnext = "SPOD28"
	sky1 = "SPOD0070"
	music = "D_SPOD27"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD28 "Twilight Massacre"
{
	titlepatch = "SPODV27"
	next = "SPOD29"
	secretnext = "SPOD29"
	sky1 = "SPOD0070"
	music = "D_SPOD28"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD29 "The Ruins of Kalnik"
{
	titlepatch = "SPODV28"
	next = "SPOD30"
	secretnext = "SPOD30"
	sky1 = "SPOD0070"
	music = "D_SPOD29"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD30 "Darkness Without End"
{
	titlepatch = "SPODV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SPOD0070"
	music = "D_SPOD30"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
	allowmonstertelefrags
}

map SPOD31 "1010011010"
{
	titlepatch = "SPODV30"
	next = "SPOD16"
	secretnext = "SPOD32"
	sky1 = "SPOD0070"
	music = "D_SPOD31"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD32 "The Pyramid of Death"
{
	titlepatch = "SPODV31"
	next = "SPOD16"
	secretnext = "SPOD16"
	sky1 = "SPOD0070"
	music = "D_SPOD32"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}

map SPOD33 "Descent to Nowhere"
{
	titlepatch = "SPODV32"
	next = "SPOD01"
	secretnext = "SPOD01"
	sky1 = "SPOD0070"
	music = "D_SPOD33"
	intermusic = "D_SPODIN"
	ExitPic = "SPODINT"
	EnterPic = "SPODINT"
}