// Memento Mori 2 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map MM2001 "Outpost"
{
	titlepatch = "MM20V00"
	next = "MM2002"
	secretnext = "MM2002"
	sky1 = "MM200365"
	music = "D_MM2001"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2002 "The Feeding Pit"
{
	titlepatch = "MM20V01"
	next = "MM2003"
	secretnext = "MM2003"
	sky1 = "MM200365"
	music = "D_MM2002"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2003 "...And Hell Beneath"
{
	titlepatch = "MM20V02"
	next = "MM2004"
	secretnext = "MM2004"
	sky1 = "MM200365"
	music = "D_MM2003"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
	compat_shorttex = 1
}

map MM2004 "Ratamahatta"
{
	titlepatch = "MM20V03"
	next = "MM2005"
	secretnext = "MM2005"
	sky1 = "MM200365"
	music = "D_MM2004"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2005 "Rites Of Passage"
{
	titlepatch = "MM20V04"
	next = "MM2006"
	secretnext = "MM2006"
	sky1 = "MM200365"
	music = "D_MM2005"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2006 "Trapped"
{
	titlepatch = "MM20V05"
	next = "MM2007"
	secretnext = "MM2007"
	sky1 = "MM200365"
	music = "D_MM2006"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2007 "Frustration"
{
	titlepatch = "MM20V06"
	next = "MM2008"
	secretnext = "MM2008"
	sky1 = "MM200365"
	music = "D_MM2007"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
	Map07Special
}

map MM2008 "Stigmata"
{
	titlepatch = "MM20V07"
	next = "MM2009"
	secretnext = "MM2009"
	sky1 = "MM200365"
	music = "D_MM2008"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2009 "Sabbath Sewer"
{
	titlepatch = "MM20V08"
	next = "MM2010"
	secretnext = "MM2010"
	sky1 = "MM200365"
	music = "D_MM2009"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2010 "Clear For Death"
{
	titlepatch = "MM20V09"
	next = "MM2011"
	secretnext = "MM2011"
	sky1 = "MM200365"
	music = "D_MM2010"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2011 "Sewer Shutdown"
{
	titlepatch = "MM20V10"
	next = "MM2012"
	secretnext = "MM2012"
	sky1 = "MM200365"
	music = "D_MM2011"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2012 "The Waterway"
{
	titlepatch = "MM20V11"
	next = "MM2013"
	secretnext = "MM2013"
	sky1 = "MM200366"
	music = "D_MM2012"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
	compat_badangles = 1
}

map MM2013 "Devils Paradise"
{
	titlepatch = "MM20V12"
	next = "MM2014"
	secretnext = "MM2014"
	sky1 = "MM200366"
	music = "D_MM2013"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2014 "A Question Of Time"
{
	titlepatch = "MM20V13"
	next = "MM2015"
	secretnext = "MM2015"
	sky1 = "MM200366"
	music = "D_MM2014"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2015 "The Devils Coterie"
{
	titlepatch = "MM20V14"
	next = "MM2016"
	secretnext = "MM2031"
	sky1 = "MM200366"
	music = "D_MM2015"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2016 "The Nephilim"
{
	titlepatch = "MM20V15"
	next = "MM2017"
	secretnext = "MM2017"
	sky1 = "MM200366"
	music = "D_MM2016"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2017 "No One"
{
	titlepatch = "MM20V16"
	next = "MM2018"
	secretnext = "MM2018"
	sky1 = "MM200366"
	music = "D_MM2017"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2018 "Regulate"
{
	titlepatch = "MM20V17"
	next = "MM2019"
	secretnext = "MM2019"
	sky1 = "MM200366"
	music = "D_MM2018"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2019 "The Shaft"
{
	titlepatch = "MM20V18"
	next = "MM2020"
	secretnext = "MM2020"
	sky1 = "MM200366"
	music = "D_MM2019"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2020 "The Experiment"
{
	titlepatch = "MM20V19"
	next = "MM2021"
	secretnext = "MM2021"
	sky1 = "MM200366"
	music = "D_MM2020"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2021 "Sanctuary"
{
	titlepatch = "MM20V20"
	next = "MM2022"
	secretnext = "MM2022"
	sky1 = "MM200367"
	music = "D_MM2021"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2022 "R.R.F. Refinary"
{
	titlepatch = "MM20V21"
	next = "MM2023"
	secretnext = "MM2023"
	sky1 = "MM200367"
	music = "D_MM2022"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2023 "No Way Out"
{
	titlepatch = "MM20V22"
	next = "MM2024"
	secretnext = "MM2024"
	sky1 = "MM200367"
	music = "D_MM2023"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2024 "IO Lab"
{
	titlepatch = "MM20V23"
	next = "MM2025"
	secretnext = "MM2025"
	sky1 = "MM200367"
	music = "D_MM2024"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2025 "Forgotten Town"
{
	titlepatch = "MM20V24"
	next = "MM2026"
	secretnext = "MM2026"
	sky1 = "MM200367"
	music = "D_MM2025"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
	compat_shorttex = 1
}

map MM2026 "Base Exposure"
{
	titlepatch = "MM20V25"
	next = "MM2027"
	secretnext = "MM2027"
	sky1 = "MM200367"
	music = "D_MM2026"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2027 "The Silos"
{
	titlepatch = "MM20V26"
	next = "MM2028"
	secretnext = "MM2028"
	sky1 = "MM200367"
	music = "D_MM2027"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2028 "Corporate Hell"
{
	titlepatch = "MM20V27"
	next = "MM2029"
	secretnext = "MM2029"
	sky1 = "MM200367"
	music = "D_MM2028"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2029 "Kings Of Metal"
{
	titlepatch = "MM20V28"
	next = "MM2030"
	secretnext = "MM2030"
	sky1 = "MM200367"
	music = "D_MM2029"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2030 "It"
{
	titlepatch = "MM20V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "MM200367"
	music = "D_MM2030"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
	allowmonstertelefrags
}

map MM2031 "Dejavu"
{
	titlepatch = "MM20V30"
	next = "MM2016"
	secretnext = "MM2032"
	sky1 = "MM200367"
	music = "D_MM2031"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}

map MM2032 "Dances With Demons"
{
	titlepatch = "MM20V31"
	next = "MM2016"
	secretnext = "MM2016"
	sky1 = "MM200367"
	music = "D_MM2032"
	intermusic = "D_MM20IN"
	ExitPic = "MM20INT"
	EnterPic = "MM20INT"
}