// Memento Mori 1 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map MM1001 "The Teleporter"
{
	titlepatch = "MM10V00"
	next = "MM1002"
	secretnext = "MM1002"
	sky1 = "MM100287"
	music = "D_MM1001"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1002 "The Bridge"
{
	titlepatch = "MM10V01"
	next = "MM1003"
	secretnext = "MM1003"
	sky1 = "MM100287"
	music = "D_MM1002"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1003 "Interlock"
{
	titlepatch = "MM10V02"
	next = "MM1004"
	secretnext = "MM1004"
	sky1 = "MM100287"
	music = "D_MM1003"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1004 "The Stand"
{
	titlepatch = "MM10V03"
	next = "MM1005"
	secretnext = "MM1005"
	sky1 = "MM100287"
	music = "D_MM1004"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1005 "Hell's Kitchen"
{
	titlepatch = "MM10V04"
	next = "MM1006"
	secretnext = "MM1006"
	sky1 = "MM100287"
	music = "D_MM1005"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1006 "The Powerstation"
{
	titlepatch = "MM10V05"
	next = "MM1007"
	secretnext = "MM1007"
	sky1 = "MM100287"
	music = "D_MM1006"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1007 "Not That Simple"
{
	titlepatch = "MM10V06"
	next = "MM1008"
	secretnext = "MM1008"
	sky1 = "MM100287"
	music = "D_MM1007"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
	Map07Special
}

map MM1008 "And The Dead Shall Rise"
{
	titlepatch = "MM10V07"
	next = "MM1009"
	secretnext = "MM1009"
	sky1 = "MM100287"
	music = "D_MM1008"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1009 "High-Tech Grave"
{
	titlepatch = "MM10V08"
	next = "MM1010"
	secretnext = "MM1010"
	sky1 = "MM100287"
	music = "D_MM1009"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1010 "The Mansion"
{
	titlepatch = "MM10V09"
	next = "MM1011"
	secretnext = "MM1011"
	sky1 = "MM100287"
	music = "D_MM1010"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1011 "Halls Of Insanity"
{
	titlepatch = "MM10V10"
	next = "MM1012"
	secretnext = "MM1012"
	sky1 = "MM100287"
	music = "D_MM1011"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1012 "Kinetics"
{
	titlepatch = "MM10V11"
	next = "MM1013"
	secretnext = "MM1013"
	sky1 = "MM100288"
	music = "D_MM1012"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1013 "The Inmost Dens II"
{
	titlepatch = "MM10V12"
	next = "MM1014"
	secretnext = "MM1014"
	sky1 = "MM100288"
	music = "D_MM1013"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1014 "Aquaduct"
{
	titlepatch = "MM10V13"
	next = "MM1015"
	secretnext = "MM1015"
	sky1 = "MM100288"
	music = "D_MM1014"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1015 "Karmacoma"
{
	titlepatch = "MM10V14"
	next = "MM1016"
	secretnext = "MM1031"
	sky1 = "MM100288"
	music = "D_MM1015"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1016 "Stoned"
{
	titlepatch = "MM10V15"
	next = "MM1017"
	secretnext = "MM1017"
	sky1 = "MM100288"
	music = "D_MM1016"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1017 "House Of Thorn"
{
	titlepatch = "MM10V16"
	next = "MM1018"
	secretnext = "MM1018"
	sky1 = "MM100288"
	music = "D_MM1017"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1018 "A Dead's Man's Town"
{
	titlepatch = "MM10V17"
	next = "MM1019"
	secretnext = "MM1019"
	sky1 = "MM100288"
	music = "D_MM1018"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1019 "Maltraiter"
{
	titlepatch = "MM10V18"
	next = "MM1020"
	secretnext = "MM1020"
	sky1 = "MM100288"
	music = "D_MM1019"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1020 "Mountain Depot"
{
	titlepatch = "MM10V19"
	next = "MM1021"
	secretnext = "MM1021"
	sky1 = "MM100288"
	music = "D_MM1020"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1021 "Twilight Lab"
{
	titlepatch = "MM10V20"
	next = "MM1022"
	secretnext = "MM1022"
	sky1 = "MM100289"
	music = "D_MM1021"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1022 "The Escape"
{
	titlepatch = "MM10V21"
	next = "MM1023"
	secretnext = "MM1023"
	sky1 = "MM100289"
	music = "D_MM1022"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1023 "Showdown"
{
	titlepatch = "MM10V22"
	next = "MM1024"
	secretnext = "MM1024"
	sky1 = "MM100289"
	music = "D_MM1023"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1024 "Diehard"
{
	titlepatch = "MM10V23"
	next = "MM1025"
	secretnext = "MM1025"
	sky1 = "MM100289"
	music = "D_MM1024"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1025 "Cesspool"
{
	titlepatch = "MM10V24"
	next = "MM1026"
	secretnext = "MM1026"
	sky1 = "MM100289"
	music = "D_MM1025"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1026 "Between Scattered Corpses"
{
	titlepatch = "MM10V25"
	next = "MM1027"
	secretnext = "MM1027"
	sky1 = "MM100289"
	music = "D_MM1026"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1027 "Fort Hades"
{
	titlepatch = "MM10V26"
	next = "MM1028"
	secretnext = "MM1028"
	sky1 = "MM100289"
	music = "D_MM1027"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1028 "City Of The Unavenged"
{
	titlepatch = "MM10V27"
	next = "MM1029"
	secretnext = "MM1029"
	sky1 = "MM100289"
	music = "D_MM1028"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1029 "Island Of Death"
{
	titlepatch = "MM10V28"
	next = "MM1030"
	secretnext = "MM1030"
	sky1 = "MM100289"
	music = "D_MM1029"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
	compat_shorttex = 1
}

map MM1030 "Viper"
{
	titlepatch = "MM10V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "MM100289"
	music = "D_MM1030"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
	allowmonstertelefrags
}

map MM1031 "Technology Base"
{
	titlepatch = "MM10V30"
	next = "MM1016"
	secretnext = "MM1032"
	sky1 = "MM100289"
	music = "D_MM1031"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}

map MM1032 "The Hidden Slime Factory"
{
	titlepatch = "MM10V31"
	next = "MM1016"
	secretnext = "MM1016"
	sky1 = "MM100289"
	music = "D_MM1032"
	intermusic = "D_MM10IN"
	ExitPic = "MM10INT"
	EnterPic = "MM10INT"
}