// Super MAYhem 17 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map MY1701 "shroom stronghold"
{
	titlepatch = "MY17V00"
	next = "MY1702"
	secretnext = "MY1702"
	sky1 = "MY170436"
	music = "D_MY1701"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1702 "all along the bowser tower"
{
	titlepatch = "MY17V01"
	next = "MY1703"
	secretnext = "MY1703"
	sky1 = "MY170436"
	music = "D_MY1702"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1703 "sillydust sanctuary"
{
	titlepatch = "MY17V02"
	next = "MY1704"
	secretnext = "MY1704"
	sky1 = "MY170436"
	music = "D_MY1703"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1704 "marina moonlight"
{
	titlepatch = "MY17V03"
	next = "MY1705"
	secretnext = "MY1705"
	sky1 = "MY170436"
	music = "D_MY1704"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1705 "painfully and elitely rusted"
{
	titlepatch = "MY17V04"
	next = "MY1706"
	secretnext = "MY1706"
	sky1 = "MY170436"
	music = "D_MY1705"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1706 "airship of doom"
{
	titlepatch = "MY17V05"
	next = "MY1707"
	secretnext = "MY1707"
	sky1 = "MY170436"
	music = "D_MY1706"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1707 "groovy hills"
{
	titlepatch = "MY17V06"
	next = "MY1708"
	secretnext = "MY1708"
	sky1 = "MY170436"
	music = "D_MY1707"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
	Map07Special
}

map MY1708 "the oasis"
{
	titlepatch = "MY17V07"
	next = "MY1709"
	secretnext = "MY1709"
	sky1 = "MY170436"
	music = "D_MY1708"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1709 "curse of the mummy's sister's etc."
{
	titlepatch = "MY17V08"
	next = "MY1710"
	secretnext = "MY1710"
	sky1 = "MY170436"
	music = "D_MY1709"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1710 "shifting sands"
{
	titlepatch = "MY17V09"
	next = "MY1711"
	secretnext = "MY1711"
	sky1 = "MY170436"
	music = "D_MY1710"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1711 "aztec ruins"
{
	titlepatch = "MY17V10"
	next = "MY1712"
	secretnext = "MY1712"
	sky1 = "MY170436"
	music = "D_MY1711"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1712 "cool cool shotgun"
{
	titlepatch = "MY17V11"
	next = "MY1713"
	secretnext = "MY1713"
	sky1 = "SKY2"
	music = "D_MY1712"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1713 "koopa anomaly"
{
	titlepatch = "MY17V12"
	next = "MY1714"
	secretnext = "MY1714"
	sky1 = "SKY2"
	music = "D_MY1713"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1714 "absolute zero"
{
	titlepatch = "MY17V13"
	next = "MY1715"
	secretnext = "MY1715"
	sky1 = "SKY2"
	music = "D_MY1714"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1715 "ziegenhaus"
{
	titlepatch = "MY17V14"
	next = "MY1716"
	secretnext = "MY1731"
	sky1 = "SKY2"
	music = "D_MY1715"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1716 "skyward vivarium"
{
	titlepatch = "MY17V15"
	next = "MY1717"
	secretnext = "MY1717"
	sky1 = "SKY2"
	music = "D_MY1716"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1717 "all the monster's teeth are perfect"
{
	titlepatch = "MY17V16"
	next = "MY1718"
	secretnext = "MY1718"
	sky1 = "SKY2"
	music = "D_MY1717"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1718 "this plumber wants cake"
{
	titlepatch = "MY17V17"
	next = "MY1719"
	secretnext = "MY1719"
	sky1 = "SKY2"
	music = "D_MY1718"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1719 "your princess is in another fort..."
{
	titlepatch = "MY17V18"
	next = "MY1720"
	secretnext = "MY1720"
	sky1 = "SKY2"
	music = "D_MY1719"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1720 "transformation palace"
{
	titlepatch = "MY17V19"
	next = "MY1721"
	secretnext = "MY1721"
	sky1 = "SKY2"
	music = "D_MY1720"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1721 "rainbow road"
{
	titlepatch = "MY17V20"
	next = "MY1722"
	secretnext = "MY1722"
	sky1 = "SKY3"
	music = "D_MY1721"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1722 "chocolate starfish islands"
{
	titlepatch = "MY17V21"
	next = "MY1723"
	secretnext = "MY1723"
	sky1 = "SKY3"
	music = "D_MY1722"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1723 "down the wrong pipe"
{
	titlepatch = "MY17V22"
	next = "MY1724"
	secretnext = "MY1724"
	sky1 = "SKY3"
	music = "D_MY1723"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1724 "bowser's daddy dungeon"
{
	titlepatch = "MY17V23"
	next = "MY1725"
	secretnext = "MY1725"
	sky1 = "SKY3"
	music = "D_MY1724"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1725 "bastille bowser"
{
	titlepatch = "MY17V24"
	next = "MY1726"
	secretnext = "MY1726"
	sky1 = "SKY3"
	music = "D_MY1725"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1726 "bowser in the black abyss"
{
	titlepatch = "MY17V25"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "D_MY1726"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1731 "sinkysand switchland"
{
	titlepatch = "MY17V30"
	next = "MY1716"
	secretnext = "MY1732"
	sky1 = "SKY3"
	music = "D_MY1731"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}

map MY1732 "return to birabuto kingdom"
{
	titlepatch = "MY17V31"
	next = "MY1716"
	secretnext = "MY1716"
	sky1 = "SKY3"
	music = "D_MY1732"
	intermusic = "D_MY17IN"
	ExitPic = "MY17INT"
	EnterPic = "MY17INT"
}