// Mars War Mapinfo

defaultmap
{
	nojump
	nocrouch
	evenlighting
}

map MSWR01 "Terraforming Station"
{
	titlepatch = "MSWRV00"
	next = "MSWR02"
	secretnext = "MSWR02"
	sky1 = "SKY1"
	music = "D_MSWR01"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR02 "Theta Base"
{
	titlepatch = "MSWRV01"
	next = "MSWR03"
	secretnext = "MSWR03"
	sky1 = "SKY1"
	music = "D_MSWR02"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR03 "Manufacturing Plant"
{
	titlepatch = "MSWRV02"
	next = "MSWR04"
	secretnext = "MSWR04"
	sky1 = "SKY1"
	music = "D_MSWR03"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR04 "Alpha Base"
{
	titlepatch = "MSWRV03"
	next = "MSWR05"
	secretnext = "MSWR05"
	sky1 = "SKY1"
	music = "D_MSWR04"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR05 "Crash Site"
{
	titlepatch = "MSWRV04"
	next = "MSWR06"
	secretnext = "MSWR06"
	sky1 = "SKY1"
	music = "D_MSWR05"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR06 "Beta Base"
{
	titlepatch = "MSWRV05"
	next = "MSWR07"
	secretnext = "MSWR07"
	sky1 = "SKY1"
	music = "D_MSWR06"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR07 "Infestation"
{
	titlepatch = "MSWRV06"
	next = "MSWR08"
	secretnext = "MSWR08"
	sky1 = "SKY1"
	music = "D_MSWR07"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
	Map07Special
}

map MSWR08 "Bunker Zero"
{
	titlepatch = "MSWRV07"
	next = "MSWR09"
	secretnext = "MSWR09"
	sky1 = "SKY1"
	music = "D_MSWR08"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR09 "Death Management"
{
	titlepatch = "MSWRV08"
	next = "MSWR10"
	secretnext = "MSWR10"
	sky1 = "SKY1"
	music = "D_MSWR09"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR10 "Transport Ship"
{
	titlepatch = "MSWRV09"
	next = "MSWR11"
	secretnext = "MSWR11"
	sky1 = "SKY1"
	music = "D_MSWR10"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR11 "Drop Ship"
{
	titlepatch = "MSWRV10"
	next = "MSWR12"
	secretnext = "MSWR12"
	sky1 = "SKY1"
	music = "D_MSWR11"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR12 "Operations"
{
	titlepatch = "MSWRV11"
	next = "MSWR13"
	secretnext = "MSWR13"
	sky1 = "SKY2"
	music = "D_MSWR12"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR13 "Warehouse"
{
	titlepatch = "MSWRV12"
	next = "MSWR14"
	secretnext = "MSWR14"
	sky1 = "SKY2"
	music = "D_MSWR13"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR14 "Civilian Center"
{
	titlepatch = "MSWRV13"
	next = "MSWR15"
	secretnext = "MSWR15"
	sky1 = "SKY2"
	music = "D_MSWR14"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR15 "The Fringes"
{
	titlepatch = "MSWRV14"
	next = "MSWR16"
	secretnext = "MSWR31"
	sky1 = "SKY2"
	music = "D_MSWR15"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR16 "Enlightenment"
{
	titlepatch = "MSWRV15"
	next = "MSWR17"
	secretnext = "MSWR17"
	sky1 = "SKY2"
	music = "D_MSWR16"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR17 "Commercial Sector"
{
	titlepatch = "MSWRV16"
	next = "MSWR18"
	secretnext = "MSWR18"
	sky1 = "SKY2"
	music = "D_MSWR17"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR18 "The Edge"
{
	titlepatch = "MSWRV17"
	next = "MSWR19"
	secretnext = "MSWR19"
	sky1 = "SKY2"
	music = "D_MSWR18"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR19 "The Foundation"
{
	titlepatch = "MSWRV18"
	next = "MSWR20"
	secretnext = "MSWR20"
	sky1 = "SKY2"
	music = "D_MSWR19"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR20 "Land of the Lame"
{
	titlepatch = "MSWRV19"
	next = "MSWR21"
	secretnext = "MSWR21"
	sky1 = "SKY2"
	music = "D_MSWR20"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR21 "Highway to Hell"
{
	titlepatch = "MSWRV20"
	next = "MSWR22"
	secretnext = "MSWR22"
	sky1 = "SKY3"
	music = "D_MSWR21"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR22 "Xerox"
{
	titlepatch = "MSWRV21"
	next = "MSWR23"
	secretnext = "MSWR23"
	sky1 = "SKY3"
	music = "D_MSWR22"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR23 "The Gates of Hell"
{
	titlepatch = "MSWRV22"
	next = "MSWR24"
	secretnext = "MSWR24"
	sky1 = "SKY3"
	music = "D_MSWR23"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR24 "83' E"
{
	titlepatch = "MSWRV23"
	next = "MSWR25"
	secretnext = "MSWR25"
	sky1 = "SKY3"
	music = "D_MSWR24"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR25 "1984"
{
	titlepatch = "MSWRV24"
	next = "MSWR26"
	secretnext = "MSWR26"
	sky1 = "SKY3"
	music = "D_MSWR25"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR26 "Maximum Security"
{
	titlepatch = "MSWRV25"
	next = "MSWR27"
	secretnext = "MSWR27"
	sky1 = "SKY3"
	music = "D_MSWR26"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR27 "Marketing"
{
	titlepatch = "MSWRV26"
	next = "MSWR28"
	secretnext = "MSWR28"
	sky1 = "SKY3"
	music = "D_MSWR27"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR28 "Doom User Interface"
{
	titlepatch = "MSWRV27"
	next = "MSWR29"
	secretnext = "MSWR29"
	sky1 = "SKY3"
	music = "D_MSWR28"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR29 "Choices"
{
	titlepatch = "MSWRV28"
	next = "MSWR30"
	secretnext = "MSWR30"
	sky1 = "SKY3"
	music = "D_MSWR29"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR30 "Icon of Sin"
{
	titlepatch = "MSWRV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "D_MSWR30"
	intermusic = "D_MSWRI2"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
	allowmonstertelefrags
}

map MSWR31 "Wolfenstein"
{
	titlepatch = "MSWRV30"
	next = "MSWR16"
	secretnext = "MSWR32"
	sky1 = "SKY1"
	music = "D_MSWR31"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}

map MSWR32 "Hell Labs"
{
	titlepatch = "MSWRV31"
	next = "MSWR16"
	secretnext = "MSWR16"
	sky1 = "SKY3"
	music = "D_MSWR32"
	intermusic = "D_MSWRIN"
	ExitPic = "MSWRINT"
	EnterPic = "MSWRINT"
}