// Jiffy Bag Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map JFBG01 "jamaica base"
{
	titlepatch = "JFBGV00"
	next = "JFBG02"
	secretnext = "JFBG02"
	sky1 = "SKY1"
	music = "D_JFBG01"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG02 "salvation"
{
	titlepatch = "JFBGV01"
	next = "JFBG03"
	secretnext = "JFBG03"
	sky1 = "SKY1"
	music = "D_JFBG02"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG03 "brick-a-brac"
{
	titlepatch = "JFBGV02"
	next = "JFBG04"
	secretnext = "JFBG04"
	sky1 = "SKY1"
	music = "D_JFBG03"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG04 "ankle grinder"
{
	titlepatch = "JFBGV03"
	next = "JFBG05"
	secretnext = "JFBG05"
	sky1 = "SKY1"
	music = "D_JFBG04"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG05 "rainfall processor"
{
	titlepatch = "JFBGV04"
	next = "JFBG06"
	secretnext = "JFBG06"
	sky1 = "SKY1"
	music = "D_JFBG05"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG06 "decrepit cauldron"
{
	titlepatch = "JFBGV05"
	next = "JFBG07"
	secretnext = "JFBG07"
	sky1 = "SKY1"
	music = "D_JFBG06"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG07 "mineshafted"
{
	titlepatch = "JFBGV06"
	next = "JFBG08"
	secretnext = "JFBG08"
	sky1 = "SKY1"
	music = "D_JFBG07"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
	Map07Special
}

map JFBG08 "kitchen nightmares"
{
	titlepatch = "JFBGV07"
	next = "JFBG09"
	secretnext = "JFBG09"
	sky1 = "SKY1"
	music = "D_JFBG08"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG09 "battery canyon"
{
	titlepatch = "JFBGV08"
	next = "JFBG10"
	secretnext = "JFBG10"
	sky1 = "SKY1"
	music = "D_JFBG09"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG10 "polluted basin"
{
	titlepatch = "JFBGV09"
	next = "JFBG11"
	secretnext = "JFBG11"
	sky1 = "SKY1"
	music = "D_JFBG10"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG11 "cryptology"
{
	titlepatch = "JFBGV10"
	next = "JFBG12"
	secretnext = "JFBG12"
	sky1 = "SKY1"
	music = "D_JFBG11"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG12 "shell out"
{
	titlepatch = "JFBGV11"
	next = "JFBG13"
	secretnext = "JFBG13"
	sky1 = "SKY2"
	music = "D_JFBG12"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG13 "protocol 1024"
{
	titlepatch = "JFBGV12"
	next = "JFBG14"
	secretnext = "JFBG14"
	sky1 = "SKY2"
	music = "D_JFBG13"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG14 "chemical depot"
{
	titlepatch = "JFBGV13"
	next = "JFBG15"
	secretnext = "JFBG15"
	sky1 = "SKY2"
	music = "D_JFBG14"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG15 "waterfront"
{
	titlepatch = "JFBGV14"
	next = "JFBG16"
	secretnext = "JFBG31"
	sky1 = "SKY2"
	music = "D_JFBG15"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG16 "oranges and demons"
{
	titlepatch = "JFBGV15"
	next = "JFBG17"
	secretnext = "JFBG17"
	sky1 = "SKY2"
	music = "D_JFBG16"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG17 "j-pad's space pad"
{
	titlepatch = "JFBGV16"
	next = "JFBG18"
	secretnext = "JFBG18"
	sky1 = "SKY2"
	music = "D_JFBG17"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG18 "identity theft"
{
	titlepatch = "JFBGV17"
	next = "JFBG19"
	secretnext = "JFBG19"
	sky1 = "SKY2"
	music = "D_JFBG18"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG19 "boxed in"
{
	titlepatch = "JFBGV18"
	next = "JFBG20"
	secretnext = "JFBG20"
	sky1 = "SKY2"
	music = "D_JFBG19"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG20 "rectangular prison"
{
	titlepatch = "JFBGV19"
	next = "JFBG21"
	secretnext = "JFBG21"
	sky1 = "SKY2"
	music = "D_JFBG20"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG21 "insomniac's night"
{
	titlepatch = "JFBGV20"
	next = "JFBG22"
	secretnext = "JFBG22"
	sky1 = "SKY3"
	music = "D_JFBG21"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG22 "'o' of construction!"
{
	titlepatch = "JFBGV21"
	next = "JFBG23"
	secretnext = "JFBG23"
	sky1 = "SKY3"
	music = "D_JFBG22"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG23 "thrash compactor"
{
	titlepatch = "JFBGV22"
	next = "JFBG24"
	secretnext = "JFBG24"
	sky1 = "SKY3"
	music = "D_JFBG23"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG24 "fortress of misery"
{
	titlepatch = "JFBGV23"
	next = "JFBG25"
	secretnext = "JFBG25"
	sky1 = "SKY3"
	music = "D_JFBG24"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG25 "the dome of romero"
{
	titlepatch = "JFBGV24"
	next = "JFBG26"
	secretnext = "JFBG26"
	sky1 = "SKY3"
	music = "D_JFBG25"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG26 "goldkey"
{
	titlepatch = "JFBGV25"
	next = "JFBG27"
	secretnext = "JFBG27"
	sky1 = "SKY3"
	music = "D_JFBG26"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG27 "faces of darkness"
{
	titlepatch = "JFBGV26"
	next = "JFBG28"
	secretnext = "JFBG28"
	sky1 = "SKY3"
	music = "D_JFBG27"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG28 "sanguine domicile"
{
	titlepatch = "JFBGV27"
	next = "JFBG29"
	secretnext = "JFBG29"
	sky1 = "SKY3"
	music = "D_JFBG28"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG29 "fluvial terrace"
{
	titlepatch = "JFBGV28"
	next = "JFBG30"
	secretnext = "JFBG30"
	sky1 = "SKY3"
	music = "D_JFBG29"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG30 "fleshbrain's domain"
{
	titlepatch = "JFBGV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "D_JFBG30"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
	allowmonstertelefrags
}

map JFBG31 "somewhere that's green"
{
	titlepatch = "JFBGV30"
	next = "JFBG16"
	secretnext = "JFBG32"
	sky1 = "SKY3"
	music = "D_JFBG31"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}

map JFBG32 "catacombs"
{
	titlepatch = "JFBGV31"
	next = "JFBG16"
	secretnext = "JFBG16"
	sky1 = "SKY3"
	music = "D_JFBG32"
	intermusic = "D_JFBGIN"
	ExitPic = "JFBGINT"
	EnterPic = "JFBGINT"
}