// Icarus: Alien Vanguard Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map ICAV01 "Shuttlecraft"
{
	titlepatch = "ICAVV00"
	next = "ICAV02"
	secretnext = "ICAV02"
	sky1 = "ICAV0564"
	music = "D_ICAV01"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV02 "Shuttle Bay"
{
	titlepatch = "ICAVV01"
	next = "ICAV03"
	secretnext = "ICAV03"
	sky1 = "ICAV0564"
	music = "D_ICAV02"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV03 "Quarry"
{
	titlepatch = "ICAVV02"
	next = "ICAV04"
	secretnext = "ICAV04"
	sky1 = "ICAV0564"
	music = "D_ICAV03"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV04 "Engineering"
{
	titlepatch = "ICAVV03"
	next = "ICAV05"
	secretnext = "ICAV05"
	sky1 = "ICAV0564"
	music = "D_ICAV04"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV05 "Flipside"
{
	titlepatch = "ICAVV04"
	next = "ICAV06"
	secretnext = "ICAV06"
	sky1 = "ICAV0564"
	music = "D_ICAV05"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV06 "P.E.T. Rescue"
{
	titlepatch = "ICAVV05"
	next = "ICAV07"
	secretnext = "ICAV07"
	sky1 = "ICAV0564"
	music = "D_ICAV06"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV07 "Sickbay"
{
	titlepatch = "ICAVV06"
	next = "ICAV08"
	secretnext = "ICAV08"
	sky1 = "ICAV0564"
	music = "D_ICAV07"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
	Map07Special
}

map ICAV08 "Donnybrook"
{
	titlepatch = "ICAVV07"
	next = "ICAV09"
	secretnext = "ICAV09"
	sky1 = "ICAV0564"
	music = "D_ICAV08"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV09 "The Moat"
{
	titlepatch = "ICAVV08"
	next = "ICAV10"
	secretnext = "ICAV10"
	sky1 = "ICAV0564"
	music = "D_ICAV09"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV10 "Bridge"
{
	titlepatch = "ICAVV09"
	next = "ICAV11"
	secretnext = "ICAV11"
	sky1 = "ICAV0564"
	music = "D_ICAV10"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV11 "Feeding Frenzy"
{
	titlepatch = "ICAVV10"
	next = "ICAV12"
	secretnext = "ICAV12"
	sky1 = "ICAV0564"
	music = "D_ICAV11"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV12 "Hydroponics"
{
	titlepatch = "ICAVV11"
	next = "ICAV13"
	secretnext = "ICAV13"
	sky1 = "ICAV0565"
	music = "D_ICAV12"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV13 "Asylum"
{
	titlepatch = "ICAVV12"
	next = "ICAV14"
	secretnext = "ICAV14"
	sky1 = "ICAV0565"
	music = "D_ICAV13"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV14 "Fortress of Evil"
{
	titlepatch = "ICAVV13"
	next = "ICAV15"
	secretnext = "ICAV15"
	sky1 = "ICAV0565"
	music = "D_ICAV14"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV15 "Waste Disposal"
{
	titlepatch = "ICAVV14"
	next = "ICAV16"
	secretnext = "ICAV31"
	sky1 = "ICAV0565"
	music = "D_ICAV15"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV16 "Bootcamp"
{
	titlepatch = "ICAVV15"
	next = "ICAV17"
	secretnext = "ICAV17"
	sky1 = "ICAV0565"
	music = "D_ICAV16"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV17 "Bloodbath"
{
	titlepatch = "ICAVV16"
	next = "ICAV18"
	secretnext = "ICAV18"
	sky1 = "ICAV0565"
	music = "D_ICAV17"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV18 "Cargo Bay"
{
	titlepatch = "ICAVV17"
	next = "ICAV19"
	secretnext = "ICAV19"
	sky1 = "ICAV0565"
	music = "D_ICAV18"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV19 "Blessed are the Quick"
{
	titlepatch = "ICAVV18"
	next = "ICAV20"
	secretnext = "ICAV20"
	sky1 = "ICAV0565"
	music = "D_ICAV19"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV20 "WarTemple"
{
	titlepatch = "ICAVV19"
	next = "ICAV21"
	secretnext = "ICAV21"
	sky1 = "ICAV0565"
	music = "D_ICAV20"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV21 "Engine Core"
{
	titlepatch = "ICAVV20"
	next = "ICAV22"
	secretnext = "ICAV22"
	sky1 = "ICAV0566"
	music = "D_ICAV21"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV22 "Nightfall"
{
	titlepatch = "ICAVV21"
	next = "ICAV23"
	secretnext = "ICAV23"
	sky1 = "ICAV0566"
	music = "D_ICAV22"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV23 "Painful Discharge"
{
	titlepatch = "ICAVV22"
	next = "ICAV24"
	secretnext = "ICAV24"
	sky1 = "ICAV0566"
	music = "D_ICAV23"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV24 "The Haunting"
{
	titlepatch = "ICAVV23"
	next = "ICAV25"
	secretnext = "ICAV25"
	sky1 = "ICAV0566"
	music = "D_ICAV24"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
	compat_corpsegibs = 1
	// Can't do anything about the ghost monsters, sadly.
}

map ICAV25 "Another Fine Mess"
{
	titlepatch = "ICAVV24"
	next = "ICAV26"
	secretnext = "ICAV26"
	sky1 = "ICAV0566"
	music = "D_ICAV25"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV26 "Weapons Bay"
{
	titlepatch = "ICAVV25"
	next = "ICAV27"
	secretnext = "ICAV27"
	sky1 = "ICAV0566"
	music = "D_ICAV26"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV27 "Starhenge"
{
	titlepatch = "ICAVV26"
	next = "ICAV28"
	secretnext = "ICAV28"
	sky1 = "ICAV0566"
	music = "D_ICAV27"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV28 "Excavations"
{
	titlepatch = "ICAVV27"
	next = "ICAV29"
	secretnext = "ICAV29"
	sky1 = "ICAV0566"
	music = "D_ICAV28"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV29 "Brutality"
{
	titlepatch = "ICAVV28"
	next = "ICAV30"
	secretnext = "ICAV30"
	sky1 = "ICAV0566"
	music = "D_ICAV29"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV30 "Nucleus"
{
	titlepatch = "ICAVV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "ICAV0566"
	music = "D_ICAV30"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
	allowmonstertelefrags
}

map ICAV31 "Great Balls of Fire"
{
	titlepatch = "ICAVV30"
	next = "ICAV16"
	secretnext = "ICAV32"
	sky1 = "ICAV0566"
	music = "D_ICAV31"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}

map ICAV32 "Prestidigitation"
{
	titlepatch = "ICAVV31"
	next = "ICAV16"
	secretnext = "ICAV16"
	sky1 = "ICAV0566"
	music = "D_ICAV32"
	intermusic = "D_ICAVIN"
	ExitPic = "ICAVINT"
	EnterPic = "ICAVINT"
}