// Hell Revealed 2 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map HR2001 "IGNITION!"
{
	titlepatch = "HR20V00"
	next = "HR2002"
	secretnext = "HR2002"
	sky1 = "HR200256"
	music = "D_HR2001"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2002 "High Voltage"
{
	titlepatch = "HR20V01"
	next = "HR2003"
	secretnext = "HR2003"
	sky1 = "HR200256"
	music = "D_HR2002"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2003 "Shackled"
{
	titlepatch = "HR20V02"
	next = "HR2004"
	secretnext = "HR2004"
	sky1 = "HR200256"
	music = "D_HR2003"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2004 "Reluctant Pain"
{
	titlepatch = "HR20V03"
	next = "HR2005"
	secretnext = "HR2005"
	sky1 = "HR200256"
	music = "D_HR2004"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2005 "Insatanity"
{
	titlepatch = "HR20V04"
	next = "HR2006"
	secretnext = "HR2006"
	sky1 = "HR200256"
	music = "D_HR2005"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2006 "Revival"
{
	titlepatch = "HR20V05"
	next = "HR2007"
	secretnext = "HR2007"
	sky1 = "HR200256"
	music = "D_HR2006"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2007 "Not That Simple II"
{
	titlepatch = "HR20V06"
	next = "HR2008"
	secretnext = "HR2008"
	sky1 = "HR200256"
	music = "D_HR2007"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
	Map07Special
}

map HR2008 "Ballistics"
{
	titlepatch = "HR20V07"
	next = "HR2009"
	secretnext = "HR2009"
	sky1 = "HR200256"
	music = "D_HR2008"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2009 "The Siege II"
{
	titlepatch = "HR20V08"
	next = "HR2010"
	secretnext = "HR2010"
	sky1 = "HR200256"
	music = "D_HR2009"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2010 "Base Blaze"
{
	titlepatch = "HR20V09"
	next = "HR2011"
	secretnext = "HR2011"
	sky1 = "HR200256"
	music = "D_HR2010"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2011 "Raw Hatred"
{
	titlepatch = "HR20V10"
	next = "HR2012"
	secretnext = "HR2012"
	sky1 = "HR200256"
	music = "D_HR2011"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2012 "Anti Static"
{
	titlepatch = "HR20V11"
	next = "HR2013"
	secretnext = "HR2013"
	sky1 = "HR200257"
	music = "D_HR2012"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2013 "Hardcore"
{
	titlepatch = "HR20V12"
	next = "HR2014"
	secretnext = "HR2014"
	sky1 = "HR200257"
	music = "D_HR2013"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2014 "Metal Meltdown"
{
	titlepatch = "HR20V13"
	next = "HR2015"
	secretnext = "HR2015"
	sky1 = "HR200257"
	music = "D_HR2014"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2015 "The Path II"
{
	titlepatch = "HR20V14"
	next = "HR2016"
	secretnext = "HR2031"
	sky1 = "HR200257"
	music = "D_HR2015"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2016 "The Chapel Of Black Granite"
{
	titlepatch = "HR20V15"
	next = "HR2017"
	secretnext = "HR2017"
	sky1 = "HR200257"
	music = "D_HR2016"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2017 "An Eye For An Eye"
{
	titlepatch = "HR20V16"
	next = "HR2018"
	secretnext = "HR2018"
	sky1 = "HR200257"
	music = "D_HR2017"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2018 "Excess Meat"
{
	titlepatch = "HR20V17"
	next = "HR2019"
	secretnext = "HR2019"
	sky1 = "HR200257"
	music = "D_HR2018"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2019 "Mind Trap"
{
	titlepatch = "HR20V18"
	next = "HR2020"
	secretnext = "HR2020"
	sky1 = "HR200257"
	music = "D_HR2019"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2020 "Fear Of The Dark"
{
	titlepatch = "HR20V19"
	next = "HR2021"
	secretnext = "HR2021"
	sky1 = "HR200257"
	music = "D_HR2020"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2021 "Conflux"
{
	titlepatch = "HR20V20"
	next = "HR2022"
	secretnext = "HR2022"
	sky1 = "HR200258"
	music = "D_HR2021"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2022 "Sewer Slaughter"
{
	titlepatch = "HR20V21"
	next = "HR2023"
	secretnext = "HR2023"
	sky1 = "HR200258"
	music = "D_HR2022"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2023 "When The Heavens Fall"
{
	titlepatch = "HR20V22"
	next = "HR2024"
	secretnext = "HR2024"
	sky1 = "HR200258"
	music = "D_HR2023"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2024 "The Imnost Dens III"
{
	titlepatch = "HR20V23"
	next = "HR2025"
	secretnext = "HR2025"
	sky1 = "HR200258"
	music = "D_HR2024"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2025 "The End Is Nigh"
{
	titlepatch = "HR20V24"
	next = "HR2026"
	secretnext = "HR2026"
	sky1 = "HR200258"
	music = "D_HR2025"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2026 "Dis 2000"
{
	titlepatch = "HR20V25"
	next = "HR2027"
	secretnext = "HR2027"
	sky1 = "HR200258"
	music = "D_HR2026"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2027 "Resistance Remains"
{
	titlepatch = "HR20V26"
	next = "HR2028"
	secretnext = "HR2028"
	sky1 = "HR200258"
	music = "D_HR2027"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2028 "Beyond The Sea"
{
	titlepatch = "HR20V27"
	next = "HR2029"
	secretnext = "HR2029"
	sky1 = "HR200258"
	music = "D_HR2028"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2029 "Hell's Cauldron"
{
	titlepatch = "HR20V28"
	next = "HR2030"
	secretnext = "HR2030"
	sky1 = "HR200258"
	music = "D_HR2029"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2030 "Source Control"
{
	titlepatch = "HR20V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "HR200258"
	music = "D_HR2030"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
	allowmonstertelefrags
}

map HR2031 "The Descent II"
{
	titlepatch = "HR20V30"
	next = "HR2016"
	secretnext = "HR2032"
	sky1 = "HR200258"
	music = "D_HR2031"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}

map HR2032 "Playground"
{
	titlepatch = "HR20V31"
	next = "HR2016"
	secretnext = "HR2016"
	sky1 = "HR200258"
	music = "D_HR2032"
	intermusic = "D_HR20IN"
	ExitPic = "HR20INT"
	EnterPic = "HR20INT"
}