// Hellbound Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map HLBD01 "apartments"
{
	titlepatch = "HLBDV00"
	next = "HLBD02"
	secretnext = "HLBD02"
	sky1 = "HLBD0230"
	music = "D_HLBD01"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD02 "canal road"
{
	titlepatch = "HLBDV01"
	next = "HLBD03"
	secretnext = "HLBD03"
	sky1 = "HLBD0230"
	music = "D_HLBD02"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD03 "testing chambers"
{
	titlepatch = "HLBDV02"
	next = "HLBD04"
	secretnext = "HLBD04"
	sky1 = "HLBD0230"
	music = "D_HLBD03"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD04 "processing plant"
{
	titlepatch = "HLBDV03"
	next = "HLBD05"
	secretnext = "HLBD05"
	sky1 = "HLBD0230"
	music = "D_HLBD04"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD05 "underground"
{
	titlepatch = "HLBDV04"
	next = "HLBD06"
	secretnext = "HLBD06"
	sky1 = "HLBD0230"
	music = "D_HLBD05"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD06 "gateway lab"
{
	titlepatch = "HLBDV05"
	next = "HLBD07"
	secretnext = "HLBD07"
	sky1 = "HLBD0230"
	music = "D_HLBD06"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD07 "the woods"
{
	titlepatch = "HLBDV06"
	next = "HLBD08"
	secretnext = "HLBD08"
	sky1 = "HLBD0230"
	music = "D_HLBD07"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
	Map07Special
}

map HLBD08 "military depo"
{
	titlepatch = "HLBDV07"
	next = "HLBD09"
	secretnext = "HLBD09"
	sky1 = "HLBD0230"
	music = "D_HLBD08"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD09 "disposal facility"
{
	titlepatch = "HLBDV08"
	next = "HLBD10"
	secretnext = "HLBD10"
	sky1 = "HLBD0230"
	music = "D_HLBD09"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD10 "cistern"
{
	titlepatch = "HLBDV09"
	next = "HLBD11"
	secretnext = "HLBD11"
	sky1 = "HLBD0230"
	music = "D_HLBD10"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD11 "venom canyon"
{
	titlepatch = "HLBDV10"
	next = "HLBD12"
	secretnext = "HLBD12"
	sky1 = "HLBD0230"
	music = "D_HLBD11"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD12 "power station"
{
	titlepatch = "HLBDV11"
	next = "HLBD13"
	secretnext = "HLBD13"
	sky1 = "HLBD0231"
	music = "D_HLBD12"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD13 "encrus station"
{
	titlepatch = "HLBDV12"
	next = "HLBD14"
	secretnext = "HLBD14"
	sky1 = "HLBD0231"
	music = "D_HLBD13"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD14 "doom district"
{
	titlepatch = "HLBDV13"
	next = "HLBD15"
	secretnext = "HLBD15"
	sky1 = "HLBD0231"
	music = "D_HLBD14"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD15 "the vault"
{
	titlepatch = "HLBDV14"
	next = "HLBD16"
	secretnext = "HLBD31"
	sky1 = "HLBD0231"
	music = "D_HLBD15"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD16 "city bounds"
{
	titlepatch = "HLBDV15"
	next = "HLBD17"
	secretnext = "HLBD17"
	sky1 = "HLBD0231"
	music = "D_HLBD16"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD17 "starport"
{
	titlepatch = "HLBDV16"
	next = "HLBD18"
	secretnext = "HLBD18"
	sky1 = "HLBD0231"
	music = "D_HLBD17"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD18 "computer complex"
{
	titlepatch = "HLBDV17"
	next = "HLBD19"
	secretnext = "HLBD19"
	sky1 = "HLBD0231"
	music = "D_HLBD18"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD19 "frontier lab"
{
	titlepatch = "HLBDV18"
	next = "HLBD20"
	secretnext = "HLBD20"
	sky1 = "HLBD0231"
	music = "D_HLBD19"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD20 "borderworld"
{
	titlepatch = "HLBDV19"
	next = "HLBD21"
	secretnext = "HLBD21"
	sky1 = "HLBD0231"
	music = "D_HLBD20"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD21 "the gates of hell"
{
	titlepatch = "HLBDV20"
	next = "HLBD22"
	secretnext = "HLBD22"
	sky1 = "HLBD0232"
	music = "D_HLBD21"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD22 "stygian depths"
{
	titlepatch = "HLBDV21"
	next = "HLBD23"
	secretnext = "HLBD23"
	sky1 = "HLBD0232"
	music = "D_HLBD22"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD23 "fortress of ages"
{
	titlepatch = "HLBDV22"
	next = "HLBD24"
	secretnext = "HLBD24"
	sky1 = "HLBD0232"
	music = "D_HLBD23"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD24 "city of pandemonium"
{
	titlepatch = "HLBDV23"
	next = "HLBD25"
	secretnext = "HLBD25"
	sky1 = "HLBD0232"
	music = "D_HLBD24"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD25 "bastion of void"
{
	titlepatch = "HLBDV24"
	next = "HLBD26"
	secretnext = "HLBD26"
	sky1 = "HLBD0232"
	music = "D_HLBD25"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD26 "forbidden archives"
{
	titlepatch = "HLBDV25"
	next = "HLBD27"
	secretnext = "HLBD27"
	sky1 = "HLBD0232"
	music = "D_HLBD26"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD27 "crimson abyss"
{
	titlepatch = "HLBDV26"
	next = "HLBD28"
	secretnext = "HLBD28"
	sky1 = "HLBD0232"
	music = "D_HLBD27"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD28 "the black citadel"
{
	titlepatch = "HLBDV27"
	next = "HLBD29"
	secretnext = "HLBD29"
	sky1 = "HLBD0232"
	music = "D_HLBD28"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD29 "ascension"
{
	titlepatch = "HLBDV28"
	next = "HLBD30"
	secretnext = "HLBD30"
	sky1 = "HLBD0232"
	music = "D_HLBD29"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD30 "worlds collide"
{
	titlepatch = "HLBDV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "HLBD0232"
	music = "D_HLBD30"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
	allowmonstertelefrags
}

map HLBD31 "diabolus ex machina"
{
	titlepatch = "HLBDV30"
	next = "HLBD16"
	secretnext = "HLBD32"
	sky1 = "HLBD0232"
	music = "D_HLBD31"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}

map HLBD32 "spear of destiny"
{
	titlepatch = "HLBDV31"
	next = "HLBD16"
	secretnext = "HLBD16"
	sky1 = "HLBD0232"
	music = "D_HLBD32"
	intermusic = "D_HLBDIN"
	ExitPic = "HLBDINT"
	EnterPic = "HLBDINT"
}