// Hell to Pay Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map HLTP01 "The Holding Cells"
{
	titlepatch = "CWILV00"
	next = "HLTP02"
	secretnext = "HLTP02"
	sky1 = "HLTP0352"
	music = "D_HLTP01"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP02 "The Slave Quarters"
{
	titlepatch = "CWILV01"
	next = "HLTP03"
	secretnext = "HLTP03"
	sky1 = "HLTP0352"
	music = "D_HLTP02"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP03 "The Mines"
{
	titlepatch = "CWILV02"
	next = "HLTP04"
	secretnext = "HLTP04"
	sky1 = "HLTP0352"
	music = "D_HLTP03"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP04 "Nukage Processing"
{
	titlepatch = "CWILV03"
	next = "HLTP05"
	secretnext = "HLTP05"
	sky1 = "HLTP0352"
	music = "D_HLTP04"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP05 "Trustee Country"
{
	titlepatch = "CWILV04"
	next = "HLTP06"
	secretnext = "HLTP06"
	sky1 = "HLTP0352"
	music = "D_HLTP05"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP06 "Command and Control"
{
	titlepatch = "CWILV05"
	next = "HLTP07"
	secretnext = "HLTP07"
	sky1 = "HLTP0352"
	music = "D_HLTP06"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP07 "The Industrial Park"
{
	titlepatch = "CWILV06"
	next = "HLTP08"
	secretnext = "HLTP08"
	sky1 = "HLTP0352"
	music = "D_HLTP07"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
	Map07Special
}

map HLTP08 "The Warehouse"
{
	titlepatch = "CWILV07"
	next = "HLTP09"
	secretnext = "HLTP09"
	sky1 = "HLTP0352"
	music = "D_HLTP08"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP09 "The Military Complex"
{
	titlepatch = "CWILV08"
	next = "HLTP10"
	secretnext = "HLTP10"
	sky1 = "HLTP0352"
	music = "D_HLTP09"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP10 "The Liquid Metal Labs"
{
	titlepatch = "CWILV09"
	next = "HLTP11"
	secretnext = "HLTP11"
	sky1 = "HLTP0352"
	music = "D_HLTP10"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP11 "The Space Port"
{
	titlepatch = "CWILV10"
	next = "HLTP12"
	secretnext = "HLTP12"
	sky1 = "HLTP0352"
	music = "D_HLTP11"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP12 "The Cargo Hold"
{
	titlepatch = "CWILV11"
	next = "HLTP13"
	secretnext = "HLTP13"
	sky1 = "HLTP0353"
	music = "D_HLTP12"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP13 "The Engine Room"
{
	titlepatch = "CWILV12"
	next = "HLTP14"
	secretnext = "HLTP14"
	sky1 = "HLTP0353"
	music = "D_HLTP13"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP14 "The Habitat Deck"
{
	titlepatch = "CWILV13"
	next = "HLTP15"
	secretnext = "HLTP15"
	sky1 = "HLTP0353"
	music = "D_HLTP14"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
	// Can't do anything about the ghost monsters, sadly.
}

map HLTP15 "Captain Bellows"
{
	titlepatch = "CWILV14"
	next = "HLTP31"
	secretnext = "HLTP31"
	sky1 = "HLTP0353"
	music = "D_HLTP15"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP16 "Io Base"
{
	titlepatch = "CWILV15"
	next = "HLTP17"
	secretnext = "HLTP17"
	sky1 = "HLTP0353"
	music = "D_HLTP16"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP17 "Hot as Hell"
{
	titlepatch = "CWILV16"
	next = "HLTP18"
	secretnext = "HLTP18"
	sky1 = "HLTP0353"
	music = "D_HLTP17"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP18 "Big Crane"
{
	titlepatch = "CWILV17"
	next = "HLTP19"
	secretnext = "HLTP19"
	sky1 = "HLTP0353"
	music = "D_HLTP18"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP19 "Demon Chow"
{
	titlepatch = "CWILV18"
	next = "HLTP20"
	secretnext = "HLTP20"
	sky1 = "HLTP0353"
	music = "D_HLTP19"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP20 "Master Computer"
{
	titlepatch = "CWILV19"
	next = "HLTP21"
	secretnext = "HLTP21"
	sky1 = "HLTP0353"
	music = "D_HLTP20"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP21 "Planet Hell"
{
	titlepatch = "CWILV20"
	next = "HLTP22"
	secretnext = "HLTP22"
	sky1 = "HLTP0100"
	music = "D_HLTP21"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP22 "Vile Temple"
{
	titlepatch = "CWILV21"
	next = "HLTP23"
	secretnext = "HLTP23"
	sky1 = "HLTP0100"
	music = "D_HLTP22"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
	// Can't do anything about the ghost monsters, sadly.
}

map HLTP23 "Hell's Cavern"
{
	titlepatch = "CWILV22"
	next = "HLTP24"
	secretnext = "HLTP24"
	sky1 = "HLTP0100"
	music = "D_HLTP23"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP24 "Hell's Park"
{
	titlepatch = "CWILV23"
	next = "HLTP25"
	secretnext = "HLTP25"
	sky1 = "HLTP0100"
	music = "D_HLTP24"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP25 "Hell's Gauntlet"
{
	titlepatch = "CWILV24"
	next = "HLTP26"
	secretnext = "HLTP26"
	sky1 = "HLTP0100"
	music = "D_HLTP25"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP26 "Circle of Hell"
{
	titlepatch = "CWILV25"
	next = "HLTP27"
	secretnext = "HLTP27"
	sky1 = "HLTP0100"
	music = "D_HLTP26"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP27 "Hell Squared"
{
	titlepatch = "CWILV26"
	next = "HLTP28"
	secretnext = "HLTP28"
	sky1 = "HLTP0100"
	music = "D_HLTP27"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP28 "Neophyte Reception"
{
	titlepatch = "CWILV27"
	next = "HLTP29"
	secretnext = "HLTP29"
	sky1 = "HLTP0100"
	music = "D_HLTP28"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP29 "Initiation"
{
	titlepatch = "CWILV28"
	next = "HLTP30"
	secretnext = "HLTP30"
	sky1 = "HLTP0100"
	music = "D_HLTP29"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP30 "Sky High"
{
	titlepatch = "CWILV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "HLTP0100"
	music = "D_HLTP30"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
	allowmonstertelefrags
}

map HLTP31 "Secret Facility"
{
	titlepatch = "CWILV30"
	next = "HLTP32"
	secretnext = "HLTP32"
	sky1 = "HLTP0100"
	music = "D_HLTP31"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}

map HLTP32 "Self-Destruct"
{
	titlepatch = "CWILV31"
	next = "HLTP16"
	secretnext = "HLTP16"
	sky1 = "HLTP0100"
	music = "D_HLTP32"
	intermusic = "D_HLTPIN"
	ExitPic = "HLTPINT"
	EnterPic = "HLTPINT"
}