// Hadephobia Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map HADP01 "Escape from the Asylum"
{
	titlepatch = "HADPV00"
	next = "HADP02"
	secretnext = "HADP02"
	sky1 = "HADP0001"
	music = "D_HADP01"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP02 "Storage Basement"
{
	titlepatch = "HADPV01"
	next = "HADP03"
	secretnext = "HADP03"
	sky1 = "HADP0001"
	music = "$MUSIC_STALKS"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP03 "The Stench of Freedom"
{
	titlepatch = "HADPV02"
	next = "HADP04"
	secretnext = "HADP04"
	sky1 = "HADP0001"
	music = "D_HADP03"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP04 "Washed Up"
{
	titlepatch = "HADPV03"
	next = "HADP05"
	secretnext = "HADP05"
	sky1 = "HADP0001"
	music = "D_HADP04"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP05 "Rumex Crispus"
{
	titlepatch = "HADPV04"
	next = "HADP06"
	secretnext = "HADP06"
	sky1 = "HADP0001"
	music = "D_HADP05"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP06 "Hull Revealed"
{
	titlepatch = "HADPV05"
	next = "HADP07"
	secretnext = "HADP07"
	sky1 = "HADP0001"
	music = "D_HADP06"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP07 "Deadly Exploitation"
{
	titlepatch = "HADPV06"
	next = "HADP08"
	secretnext = "HADP08"
	sky1 = "HADP0001"
	music = "D_HADP07"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
	Map07Special
}

map HADP08 "Sub-Station"
{
	titlepatch = "HADPV07"
	next = "HADP09"
	secretnext = "HADP09"
	sky1 = "HADP0001"
	music = "$MUSIC_DDTBLU"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP09 "Terminus"
{
	titlepatch = "HADPV08"
	next = "HADP10"
	secretnext = "HADP10"
	sky1 = "HADP0001"
	music = "$MUSIC_IN_CIT"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP10 "Excavation Site"
{
	titlepatch = "HADPV09"
	next = "HADP11"
	secretnext = "HADP11"
	sky1 = "HADP0001"
	music = "D_HADP10"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP11 "Descent into Underworld"
{
	titlepatch = "HADPV10"
	next = "HADP12"
	secretnext = "HADP12"
	sky1 = "HADP0001"
	music = "D_HADP11"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP12 "Passover"
{
	titlepatch = "HADPV11"
	next = "HADP13"
	secretnext = "HADP13"
	sky1 = "HADP0002"
	music = "D_HADP12"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP13 "Metal Territory"
{
	titlepatch = "HADPV12"
	next = "HADP14"
	secretnext = "HADP14"
	sky1 = "HADP0002"
	music = "D_HADP13"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP14 "Power Up"
{
	titlepatch = "HADPV13"
	next = "HADP15"
	secretnext = "HADP15"
	sky1 = "HADP0002"
	music = "D_HADP14"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP15 "Septic Underbelly"
{
	titlepatch = "HADPV14"
	next = "HADP16"
	secretnext = "HADP31"
	sky1 = "HADP0002"
	music = "D_HADP15"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP16 "Eisenhower Heliport"
{
	titlepatch = "HADPV15"
	next = "HADP17"
	secretnext = "HADP17"
	sky1 = "HADP0002"
	music = "D_HADP16"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP17 "Communication Tower"
{
	titlepatch = "HADPV16"
	next = "HADP18"
	secretnext = "HADP18"
	sky1 = "HADP0002"
	music = "D_HADP17"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP18 "Altar of Chaos"
{
	titlepatch = "HADPV17"
	next = "HADP19"
	secretnext = "HADP19"
	sky1 = "HADP0002"
	music = "D_HADP18"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP19 "Satan's Fortress"
{
	titlepatch = "HADPV18"
	next = "HADP20"
	secretnext = "HADP20"
	sky1 = "HADP0002"
	music = "D_HADP19"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP20 "Ostoyae Anomaly"
{
	titlepatch = "HADPV19"
	next = "HADP21"
	secretnext = "HADP21"
	sky1 = "HADP0002"
	music = "D_HADP20"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP21 "Constriction"
{
	titlepatch = "HADPV20"
	next = "HADP22"
	secretnext = "HADP22"
	sky1 = "HADP0003"
	music = "D_HADP21"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP22 "Prime Mover"
{
	titlepatch = "HADPV21"
	next = "HADP23"
	secretnext = "HADP23"
	sky1 = "HADP0003"
	music = "D_HADP22"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP23 "Gloom Keep"
{
	titlepatch = "HADPV22"
	next = "HADP24"
	secretnext = "HADP24"
	sky1 = "HADP0003"
	music = "D_HADP23"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP24 "Lifeblood"
{
	titlepatch = "HADPV23"
	next = "HADP25"
	secretnext = "HADP25"
	sky1 = "HADP0003"
	music = "D_HADP24"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP25 "Sacrifice"
{
	titlepatch = "HADPV24"
	next = "HADP26"
	secretnext = "HADP26"
	sky1 = "HADP0003"
	music = "D_HADP25"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP26 "Pride of the Descent"
{
	titlepatch = "HADPV25"
	next = "HADP27"
	secretnext = "HADP27"
	sky1 = "HADP0003"
	music = "D_HADP26"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP27 "Drilling Station"
{
	titlepatch = "HADPV26"
	next = "HADP28"
	secretnext = "HADP28"
	sky1 = "HADP0003"
	music = "D_HADP27"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP28 "Teleportation Center"
{
	titlepatch = "HADPV27"
	next = "HADP29"
	secretnext = "HADP29"
	sky1 = "HADP0003"
	music = "D_HADP28"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP29 "Dead Planet"
{
	titlepatch = "HADPV28"
	next = "HADP30"
	secretnext = "HADP30"
	sky1 = "HADP0003"
	music = "D_HADP29"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP30 "Hadephobia"
{
	titlepatch = "HADPV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "HADP0003"
	music = "$MUSIC_OPENIN"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
	allowmonstertelefrags
}

map HADP31 "Hell's Armoury"
{
	titlepatch = "HADPV30"
	next = "HADP16"
	secretnext = "HADP32"
	sky1 = "HADP0003"
	music = "D_HADP31"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP32 "Sirenum Scopuli"
{
	titlepatch = "HADPV31"
	next = "HADP16"
	secretnext = "HADP16"
	sky1 = "HADP0003"
	music = "D_HADP32"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP33 "Hadephobia Map 33"
{
	titlepatch = "HADPV32"
	next = "HADP34"
	secretnext = "HADP34"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP34 "Hadephobia Map 34"
{
	titlepatch = "HADPV33"
	next = "HADP35"
	secretnext = "HADP35"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}

map HADP35 "Hadephobia Map 35"
{
	titlepatch = "HADPV34"
	next = "HADP01"
	secretnext = "HADP01"
	intermusic = "D_HADPIN"
	ExitPic = "HADPINT"
	EnterPic = "HADPINT"
}