// Gridlock 64 Mapinfo

defaultmap
{
	nojump
	nocrouch
	specialaction = "Cyberdemon", "Door_Open", 666, 16
	specialaction = "SpiderMastermind", "Door_Open", 666, 16
}

map GD6401 "Retrofit"
{
	titlepatch = "GD64V00"
	next = "GD6402"
	secretnext = "GD6402"
	sky1 = "GD640416"
	music = "D_GD6401"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6402 "Pillar64"
{
	titlepatch = "GD64V01"
	next = "GD6403"
	secretnext = "GD6403"
	sky1 = "GD640416"
	music = "D_GD6402"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6403 "Overgrowth"
{
	titlepatch = "GD64V02"
	next = "GD6404"
	secretnext = "GD6404"
	sky1 = "GD640416"
	music = "D_GD6403"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6404 "Stiff"
{
	titlepatch = "GD64V03"
	next = "GD6405"
	secretnext = "GD6405"
	sky1 = "GD640416"
	music = "D_GD6404"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6405 "Europa Facility"
{
	titlepatch = "GD64V04"
	next = "GD6406"
	secretnext = "GD6406"
	sky1 = "GD640416"
	music = "D_GD6405"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6406 "Phantasm"
{
	titlepatch = "GD64V05"
	next = "GD6407"
	secretnext = "GD6407"
	sky1 = "GD640416"
	music = "D_GD6406"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6407 "Middleway"
{
	titlepatch = "GD64V06"
	next = "GD6408"
	secretnext = "GD6408"
	sky1 = "GD640416"
	music = "D_GD6407"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
	Map07Special
}

map GD6408 "Pinball"
{
	titlepatch = "GD64V07"
	next = "GD6409"
	secretnext = "GD6409"
	sky1 = "GD640416"
	music = "D_GD6408"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6409 "Survive!"
{
	titlepatch = "GD64V08"
	next = "GD6410"
	secretnext = "GD6410"
	sky1 = "GD640416"
	music = "D_GD6409"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6410 "The Lost Tower"
{
	titlepatch = "GD64V09"
	next = "GD6411"
	secretnext = "GD6411"
	sky1 = "GD640416"
	music = "D_GD6410"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6411 "Old Town"
{
	titlepatch = "GD64V10"
	next = "GD6412"
	secretnext = "GD6412"
	sky1 = "GD640416"
	music = "D_GD6411"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6412 "Nazi-Festung"
{
	titlepatch = "GD64V11"
	next = "GD6413"
	secretnext = "GD6413"
	sky1 = "GD640417"
	music = "D_GD6412"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6413 "Marble Backlash"
{
	titlepatch = "GD64V12"
	next = "GD6414"
	secretnext = "GD6414"
	sky1 = "GD640417"
	music = "D_GD6413"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6414 "Gothrock"
{
	titlepatch = "GD64V13"
	next = "GD6415"
	secretnext = "GD6415"
	sky1 = "GD640417"
	music = "D_GD6414"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6415 "Sheev Wheej"
{
	titlepatch = "GD64V14"
	next = "GD6416"
	secretnext = "GD6431"
	sky1 = "GD640417"
	music = "D_GD6415"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6416 "Castle of Atlantis"
{
	titlepatch = "GD64V15"
	next = "GD6417"
	secretnext = "GD6417"
	sky1 = "GD640417"
	music = "D_GD6416"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6417 "Hell Keep"
{
	titlepatch = "GD64V16"
	next = "GD6418"
	secretnext = "GD6418"
	sky1 = "GD640417"
	music = "D_GD6417"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6418 "Crimson Castle"
{
	titlepatch = "GD64V17"
	next = "GD6419"
	secretnext = "GD6419"
	sky1 = "GD640417"
	music = "D_GD6418"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6419 "Blood Lake Penitentiary"
{
	titlepatch = "GD64V18"
	next = "GD6420"
	secretnext = "GD6420"
	sky1 = "GD640417"
	music = "D_GD6419"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6420 "Uninvited Quests"
{
	titlepatch = "GD64V19"
	next = "GD6421"
	secretnext = "GD6421"
	sky1 = "GD640417"
	music = "D_GD6420"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6421 "Through and Around"
{
	titlepatch = "GD64V20"
	next = "GD6422"
	secretnext = "GD6422"
	sky1 = "GD640418"
	music = "D_GD6421"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6422 "Trials of Iniquity"
{
	titlepatch = "GD64V21"
	next = "GD6423"
	secretnext = "GD6423"
	sky1 = "GD640418"
	music = "D_GD6422"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6423 "Blood Cathedral"
{
	titlepatch = "GD64V22"
	next = "GD6424"
	secretnext = "GD6424"
	sky1 = "GD640418"
	music = "D_GD6423"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6424 "Temple of Despair"
{
	titlepatch = "GD64V23"
	next = "GD6425"
	secretnext = "GD6425"
	sky1 = "GD640418"
	music = "D_GD6424"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6425 "Exit Wound"
{
	titlepatch = "GD64V24"
	next = "GD6426"
	secretnext = "GD6426"
	sky1 = "GD640418"
	music = "D_GD6425"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6426 "Bladerunner"
{
	titlepatch = "GD64V25"
	next = "GD6427"
	secretnext = "GD6427"
	sky1 = "GD640418"
	music = "D_GD6426"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6427 "64 ways to die"
{
	titlepatch = "GD64V26"
	next = "GD6428"
	secretnext = "GD6428"
	sky1 = "GD640418"
	music = "$MUSIC_ROMER2"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6428 "Tower of Hope"
{
	titlepatch = "GD64V27"
	next = "GD6429"
	secretnext = "GD6429"
	sky1 = "GD640418"
	music = "D_GD6428"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6429 "The Show must go on"
{
	titlepatch = "GD64V28"
	next = "GD6430"
	secretnext = "GD6430"
	sky1 = "GD640418"
	music = "D_GD6429"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6430 "The Master"
{
	titlepatch = "GD64V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "GD640418"
	music = "D_GD6430"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
	allowmonstertelefrags
	compat_sectorsounds
}

map GD6431 "Monochrome Mood"
{
	titlepatch = "GD64V30"
	next = "GD6416"
	secretnext = "GD6432"
	sky1 = "GD640418"
	music = "D_GD6431"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}

map GD6432 "Dinosaur Foot"
{
	titlepatch = "GD64V31"
	next = "GD6416"
	secretnext = "GD6416"
	sky1 = "GD640418"
	music = "$MUSIC_ULTIMA"
	intermusic = "D_GD64IN"
	ExitPic = "GD64INT"
	EnterPic = "GD64INT"
}