// Going Down Mapinfo

defaultmap
{
	nojump
	nocrouch
	compat_sectorsounds = 1
}

map GDWN01 "Going Up"
{
	titlepatch = "GDWNV00"
	next = "GDWN02"
	secretnext = "GDWN02"
	sky1 = "GDWN0007"
	music = "D_GDWN01"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN02 "Evil Admin"
{
	titlepatch = "GDWNV01"
	next = "GDWN03"
	secretnext = "GDWN03"
	sky1 = "GDWN0007"
	music = "D_GDWN02"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN03 "Crawl Space"
{
	titlepatch = "GDWNV02"
	next = "GDWN04"
	secretnext = "GDWN04"
	sky1 = "GDWN0007"
	music = "D_GDWN03"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN04 "Blood and Rockets"
{
	titlepatch = "GDWNV03"
	next = "GDWN05"
	secretnext = "GDWN05"
	sky1 = "GDWN0007"
	music = "D_GDWN04"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN05 "Time Warp"
{
	titlepatch = "GDWNV04"
	next = "GDWN06"
	secretnext = "GDWN06"
	sky1 = "GDWN0007"
	music = "D_GDWN05"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN06 "Painframe"
{
	titlepatch = "GDWNV05"
	next = "GDWN07"
	secretnext = "GDWN07"
	sky1 = "GDWN0007"
	music = "D_GDWN06"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN07 "Bad Reception"
{
	titlepatch = "GDWNV06"
	next = "GDWN08"
	secretnext = "GDWN08"
	sky1 = "GDWN0007"
	music = "D_GDWN07"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
	Map07Special
}

map GDWN08 "Hide and Seek"
{
	titlepatch = "GDWNV07"
	next = "GDWN09"
	secretnext = "GDWN09"
	sky1 = "GDWN0007"
	music = "D_GDWN08"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN09 "Broken Records"
{
	titlepatch = "GDWNV08"
	next = "GDWN10"
	secretnext = "GDWN10"
	sky1 = "GDWN0007"
	music = "D_GDWN09"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN10 "Trip Switch"
{
	titlepatch = "GDWNV09"
	next = "GDWN11"
	secretnext = "GDWN11"
	sky1 = "GDWN0007"
	music = "D_GDWN10"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN11 "Vivisection"
{
	titlepatch = "GDWNV10"
	next = "GDWN12"
	secretnext = "GDWN12"
	sky1 = "GDWN0007"
	music = "D_GDWN11"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN12 "Dead End"
{
	titlepatch = "GDWNV11"
	next = "GDWN13"
	secretnext = "GDWN13"
	sky1 = "GDWN0008"
	music = "D_GDWN12"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN13 "Deep Trouble"
{
	titlepatch = "GDWNV12"
	next = "GDWN14"
	secretnext = "GDWN14"
	sky1 = "GDWN0008"
	music = "D_GDWN13"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN14 "Secrets and Lies"
{
	titlepatch = "GDWNV13"
	next = "GDWN15"
	secretnext = "GDWN15"
	sky1 = "GDWN0008"
	music = "D_GDWN14"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN15 "Gladiator"
{
	titlepatch = "GDWNV14"
	next = "GDWN16"
	secretnext = "GDWN31"
	sky1 = "GDWN0008"
	music = "D_GDWN15"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN16 "Black Mass"
{
	titlepatch = "GDWNV15"
	next = "GDWN17"
	secretnext = "GDWN17"
	sky1 = "GDWN0008"
	music = "D_GDWN16"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN17 "Rest in Pieces"
{
	titlepatch = "GDWNV16"
	next = "GDWN18"
	secretnext = "GDWN18"
	sky1 = "GDWN0008"
	music = "D_GDWN17"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN18 "Buried Alive"
{
	titlepatch = "GDWNV17"
	next = "GDWN19"
	secretnext = "GDWN19"
	sky1 = "GDWN0008"
	music = "D_GDWN18"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN19 "200 Megahurts"
{
	titlepatch = "GDWNV18"
	next = "GDWN20"
	secretnext = "GDWN20"
	sky1 = "GDWN0008"
	music = "D_GDWN19"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN20 "The Mouth of Madness"
{
	titlepatch = "GDWNV19"
	next = "GDWN21"
	secretnext = "GDWN21"
	sky1 = "GDWN0008"
	music = "D_GDWN20"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN21 "Indigestion"
{
	titlepatch = "GDWNV20"
	next = "GDWN22"
	secretnext = "GDWN22"
	sky1 = "GDWN0009"
	music = "D_GDWN21"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN22 "Constipation Station"
{
	titlepatch = "GDWNV21"
	next = "GDWN23"
	secretnext = "GDWN23"
	sky1 = "GDWN0009"
	music = "D_GDWN22"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN23 "Demonology"
{
	titlepatch = "GDWNV22"
	next = "GDWN24"
	secretnext = "GDWN24"
	sky1 = "GDWN0009"
	music = "D_GDWN23"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN24 "Bridge of Blood"
{
	titlepatch = "GDWNV23"
	next = "GDWN25"
	secretnext = "GDWN25"
	sky1 = "GDWN0009"
	music = "D_GDWN24"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN25 "Forbidden Fruit"
{
	titlepatch = "GDWNV24"
	next = "GDWN26"
	secretnext = "GDWN26"
	sky1 = "GDWN0009"
	music = "D_GDWN25"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN26 "Insanity"
{
	titlepatch = "GDWNV25"
	next = "GDWN27"
	secretnext = "GDWN27"
	sky1 = "GDWN0009"
	music = "D_GDWN26"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN27 "Hard Cover"
{
	titlepatch = "GDWNV26"
	next = "GDWN28"
	secretnext = "GDWN28"
	sky1 = "GDWN0009"
	music = "D_GDWN27"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN28 "Necropolis"
{
	titlepatch = "GDWNV27"
	next = "GDWN29"
	secretnext = "GDWN29"
	sky1 = "GDWN0009"
	music = "D_GDWN28"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN29 "Demolition"
{
	titlepatch = "GDWNV28"
	next = "GDWN30"
	secretnext = "GDWN30"
	sky1 = "GDWN0009"
	music = "D_GDWN29"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN30 "Game Over"
{
	titlepatch = "GDWNV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "GDWN0009"
	music = "D_GDWN30"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
	allowmonstertelefrags
}

map GDWN31 "Stair Crazy"
{
	titlepatch = "GDWNV30"
	next = "GDWN16"
	secretnext = "GDWN32"
	sky1 = "GDWN0009"
	music = "D_GDWN31"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}

map GDWN32 "Roof Rage"
{
	titlepatch = "GDWNV31"
	next = "GDWN16"
	secretnext = "GDWN16"
	sky1 = "GDWN0009"
	music = "D_GDWN32"
	intermusic = "D_GDWNIN"
	ExitPic = "GDWNINT"
	EnterPic = "GDWNINT"
}