// Epic 2 Mapinfo

defaultmap
{
	nojump
	nocrouch
	compat_trace
}

map EPC201 "Entrance"
{
	titlepatch = "EPC2V00"
	next = "EPC202"
	secretnext = "EPC202"
	sky1 = "EPC21237"
	music = "D_EPC201"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC202 "Voodoo"
{
	titlepatch = "EPC2V01"
	next = "EPC203"
	secretnext = "EPC203"
	sky1 = "EPC21237"
	music = "D_EPC202"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC203 "Black magic"
{
	titlepatch = "EPC2V02"
	next = "EPC204"
	secretnext = "EPC204"
	sky1 = "EPC21237"
	music = "D_EPC203"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC204 "Sarcophagus"
{
	titlepatch = "EPC2V03"
	next = "EPC205"
	secretnext = "EPC205"
	sky1 = "EPC21237"
	music = "D_EPC204"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC205 "Abu Gurab"
{
	titlepatch = "EPC2V04"
	next = "EPC206"
	secretnext = "EPC206"
	sky1 = "EPC21237"
	music = "D_EPC205"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC206 "Revived bones"
{
	titlepatch = "EPC2V05"
	next = "EPC207"
	secretnext = "EPC207"
	sky1 = "EPC21237"
	music = "D_EPC206"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC207 "Hell guard"
{
	titlepatch = "EPC2V06"
	next = "EPC208"
	secretnext = "EPC208"
	sky1 = "EPC21237"
	music = "D_EPC207"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
	Map07Special
}

map EPC208 "Karnak temple"
{
	titlepatch = "EPC2V07"
	next = "EPC209"
	secretnext = "EPC209"
	sky1 = "EPC21237"
	music = "D_EPC208"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC209 "Mystery"
{
	titlepatch = "EPC2V08"
	next = "EPC210"
	secretnext = "EPC210"
	sky1 = "EPC21237"
	music = "D_EPC209"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC210 "Goldmine"
{
	titlepatch = "EPC2V09"
	next = "EPC211"
	secretnext = "EPC211"
	sky1 = "EPC21237"
	music = "D_EPC210"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC211 "The Tower"
{
	titlepatch = "EPC2V10"
	next = "EPC212"
	secretnext = "EPC212"
	sky1 = "EPC21237"
	music = "D_EPC211"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC212 "Alien ship"
{
	titlepatch = "EPC2V11"
	next = "EPC213"
	secretnext = "EPC213"
	sky1 = "EPC21238"
	music = "D_EPC212"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC213 "Mebius"
{
	titlepatch = "EPC2V12"
	next = "EPC214"
	secretnext = "EPC214"
	sky1 = "EPC21238"
	music = "D_EPC213"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC214 "Orion's Belt"
{
	titlepatch = "EPC2V13"
	next = "EPC215"
	secretnext = "EPC215"
	sky1 = "EPC21238"
	music = "D_EPC214"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC215 "Astral base"
{
	titlepatch = "EPC2V14"
	next = "EPC216"
	secretnext = "EPC231"
	sky1 = "EPC21238"
	music = "D_EPC215"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC216 "DNA replicate"
{
	titlepatch = "EPC2V15"
	next = "EPC217"
	secretnext = "EPC217"
	sky1 = "EPC21238"
	music = "D_EPC216"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC217 "Hologram"
{
	titlepatch = "EPC2V16"
	next = "EPC218"
	secretnext = "EPC218"
	sky1 = "EPC21238"
	music = "D_EPC217"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC218 "Gunman"
{
	titlepatch = "EPC2V17"
	next = "EPC219"
	secretnext = "EPC219"
	sky1 = "EPC21238"
	music = "D_EPC218"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC219 "Escape"
{
	titlepatch = "EPC2V18"
	next = "EPC220"
	secretnext = "EPC220"
	sky1 = "EPC21238"
	music = "D_EPC219"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC220 "Anomaly zone"
{
	titlepatch = "EPC2V19"
	next = "EPC221"
	secretnext = "EPC221"
	sky1 = "EPC21238"
	music = "D_EPC220"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC221 "Shore dream"
{
	titlepatch = "EPC2V20"
	next = "EPC222"
	secretnext = "EPC222"
	sky1 = "EPC21239"
	music = "D_EPC221"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC222 "Mummy tomb"
{
	titlepatch = "EPC2V21"
	next = "EPC223"
	secretnext = "EPC223"
	sky1 = "EPC21239"
	music = "D_EPC222"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC223 "Oasis"
{
	titlepatch = "EPC2V22"
	next = "EPC224"
	secretnext = "EPC224"
	sky1 = "EPC21239"
	music = "D_EPC223"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC224 "Hentiamenti"
{
	titlepatch = "EPC2V23"
	next = "EPC225"
	secretnext = "EPC225"
	sky1 = "EPC21239"
	music = "D_EPC224"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC225 "Per Nefer"
{
	titlepatch = "EPC2V24"
	next = "EPC226"
	secretnext = "EPC226"
	sky1 = "EPC21239"
	music = "D_EPC225"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC226 "Luxor"
{
	titlepatch = "EPC2V25"
	next = "EPC227"
	secretnext = "EPC227"
	sky1 = "EPC21239"
	music = "D_EPC226"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC227 "Ammut"
{
	titlepatch = "EPC2V26"
	next = "EPC228"
	secretnext = "EPC228"
	sky1 = "EPC21239"
	music = "D_EPC227"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC228 "Ogdoad"
{
	titlepatch = "EPC2V27"
	next = "EPC229"
	secretnext = "EPC229"
	sky1 = "EPC21239"
	music = "D_EPC228"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC229 "Mortuary"
{
	titlepatch = "EPC2V28"
	next = "EPC230"
	secretnext = "EPC230"
	sky1 = "EPC21239"
	music = "D_EPC229"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC230 "Amenthes"
{
	titlepatch = "EPC2V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "EPC21239"
	music = "D_EPC230"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
	allowmonstertelefrags
}

map EPC231 "Osirion"
{
	titlepatch = "EPC2V30"
	next = "EPC216"
	secretnext = "EPC232"
	sky1 = "EPC21239"
	music = "D_EPC231"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}

map EPC232 "The Harbour"
{
	titlepatch = "EPC2V31"
	next = "EPC216"
	secretnext = "EPC216"
	sky1 = "EPC21239"
	music = "D_EPC232"
	intermusic = "D_EPC2IN"
	ExitPic = "EPC2INT"
	EnterPic = "EPC2INT"
}