// Doom Core Trilogy

defaultmap
{
	nojump
	nocrouch
}

map DCTL01 "Stratos One"
{
	titlepatch = "DCTLV00"
	next = "DCTL02"
	secretnext = "DCTL02"
	sky1 = "DCTL0277"
	music = "D_DCTL01"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL02 "Silence of the Lambs"
{
	titlepatch = "DCTLV01"
	next = "DCTL03"
	secretnext = "DCTL03"
	sky1 = "DCTL0277"
	music = "D_DCTL02"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL03 "Fortress Command"
{
	titlepatch = "DCTLV02"
	next = "DCTL04"
	secretnext = "DCTL04"
	sky1 = "DCTL0277"
	music = "D_DCTL03"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL04 "Locked & Loaded"
{
	titlepatch = "DCTLV03"
	next = "DCTL05"
	secretnext = "DCTL05"
	sky1 = "DCTL0277"
	music = "D_DCTL04"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL05 "Echoes"
{
	titlepatch = "DCTLV04"
	next = "DCTL06"
	secretnext = "DCTL06"
	sky1 = "DCTL0277"
	music = "D_DCTL05"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL06 "Kingdom Come"
{
	titlepatch = "DCTLV05"
	next = "DCTL07"
	secretnext = "DCTL07"
	sky1 = "DCTL0277"
	music = "D_DCTL06"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL07 "Maximum Carnage"
{
	titlepatch = "DCTLV06"
	next = "DCTL08"
	secretnext = "DCTL08"
	sky1 = "DCTL0277"
	music = "D_DCTL07"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
	Map07Special
}

map DCTL08 "The Flood"
{
	titlepatch = "DCTLV07"
	next = "DCTL09"
	secretnext = "DCTL09"
	sky1 = "DCTL0277"
	music = "D_DCTL08"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL09 "The Foxtrot"
{
	titlepatch = "DCTLV08"
	next = "DCTL10"
	secretnext = "DCTL10"
	sky1 = "DCTL0277"
	music = "D_DCTL09"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL10 "Artillery Base"
{
	titlepatch = "DCTLV09"
	next = "DCTL11"
	secretnext = "DCTL11"
	sky1 = "DCTL0277"
	music = "D_DCTL10"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL11 "The Cyberstation"
{
	titlepatch = "DCTLV10"
	next = "DCTL12"
	secretnext = "DCTL12"
	sky1 = "DCTL0277"
	music = "D_DCTL11"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL12 "The Old Abandoned Mill"
{
	titlepatch = "DCTLV11"
	next = "DCTL13"
	secretnext = "DCTL13"
	sky1 = "DCTL0278"
	music = "D_DCTL12"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL13 "Subterranean Suburbs"
{
	titlepatch = "DCTLV12"
	next = "DCTL14"
	secretnext = "DCTL14"
	sky1 = "DCTL0278"
	music = "D_DCTL13"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL14 "Magnum Opus"
{
	titlepatch = "DCTLV13"
	next = "DCTL15"
	secretnext = "DCTL15"
	sky1 = "DCTL0278"
	music = "D_DCTL14"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL15 "Toxic Wastelands"
{
	titlepatch = "DCTLV14"
	next = "DCTL16"
	secretnext = "DCTL31"
	sky1 = "DCTL0278"
	music = "D_DCTL15"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL16 "Fistful of Lead"
{
	titlepatch = "DCTLV15"
	next = "DCTL17"
	secretnext = "DCTL17"
	sky1 = "DCTL0278"
	music = "D_DCTL16"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL17 "Spire of A Dove"
{
	titlepatch = "DCTLV16"
	next = "DCTL18"
	secretnext = "DCTL18"
	sky1 = "DCTL0278"
	music = "D_DCTL17"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL18 "Fueling Docks"
{
	titlepatch = "DCTLV17"
	next = "DCTL19"
	secretnext = "DCTL19"
	sky1 = "DCTL0278"
	music = "D_DCTL18"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL19 "Mountain Stronghold"
{
	titlepatch = "DCTLV18"
	next = "DCTL20"
	secretnext = "DCTL20"
	sky1 = "DCTL0278"
	music = "D_DCTL19"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL20 "Core Babylon"
{
	titlepatch = "DCTLV19"
	next = "DCTL21"
	secretnext = "DCTL21"
	sky1 = "DCTL0278"
	music = "D_DCTL20"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL21 "Remembered Fear"
{
	titlepatch = "DCTLV20"
	next = "DCTL22"
	secretnext = "DCTL22"
	sky1 = "DCTL0279"
	music = "D_DCTL21"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL22 "Gehenna"
{
	titlepatch = "DCTLV21"
	next = "DCTL23"
	secretnext = "DCTL23"
	sky1 = "DCTL0279"
	music = "D_DCTL22"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL23 "Nexus"
{
	titlepatch = "DCTLV22"
	next = "DCTL24"
	secretnext = "DCTL24"
	sky1 = "DCTL0279"
	music = "D_DCTL23"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL24 "Beyond The Firestorm"
{
	titlepatch = "DCTLV23"
	next = "DCTL25"
	secretnext = "DCTL25"
	sky1 = "DCTL0279"
	music = "D_DCTL24"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL25 "Incubator"
{
	titlepatch = "DCTLV24"
	next = "DCTL26"
	secretnext = "DCTL26"
	sky1 = "DCTL0279"
	music = "D_DCTL25"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL26 "Cages Apart"
{
	titlepatch = "DCTLV25"
	next = "DCTL27"
	secretnext = "DCTL27"
	sky1 = "DCTL0279"
	music = "D_DCTL26"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL27 "Walkway"
{
	titlepatch = "DCTLV26"
	next = "DCTL28"
	secretnext = "DCTL28"
	sky1 = "DCTL0279"
	music = "D_DCTL27"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL28 "Unknown"
{
	titlepatch = "DCTLV27"
	next = "DCTL29"
	secretnext = "DCTL29"
	sky1 = "DCTL0279"
	music = "D_DCTL28"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL29 "The Gutterway"
{
	titlepatch = "DCTLV28"
	next = "DCTL30"
	secretnext = "DCTL30"
	sky1 = "DCTL0279"
	music = "D_DCTL29"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL30 "Frontiers"
{
	titlepatch = "DCTLV29"
	next = "DCTL33"
	secretnext = "DCTL33"
	sky1 = "DCTL0279"
	music = "D_DCTL30"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
	allowmonstertelefrags
}

map DCTL31 "Dreamscape"
{
	titlepatch = "DCTLV30"
	next = "DCTL16"
	secretnext = "DCTL32"
	sky1 = "DCTL0279"
	music = "D_DCTL31"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL32 "Like A Fist"
{
	titlepatch = "DCTLV31"
	next = "DCTL16"
	secretnext = "DCTL16"
	sky1 = "DCTL0279"
	music = "D_DCTL32"
	intermusic = "D_DCTL31"
	ExitPic = "DCTLINT1"
	EnterPic = "DCTLINT1"
}

map DCTL33 "Stratos Gate"
{
	titlepatch = "DCTLV32"
	next = "DCTL34"
	secretnext = "DCTL34"
	sky1 = "DCTL0771"
	music = "D_DCTL33"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL34 "Soldier's Stand"
{
	titlepatch = "DCTLV33"
	next = "DCTL35"
	secretnext = "DCTL35"
	sky1 = "DCTL0771"
	music = "D_DCTL34"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL35 "The Cup of Wrath"
{
	titlepatch = "DCTLV34"
	next = "DCTL36"
	secretnext = "DCTL36"
	sky1 = "DCTL0771"
	music = "D_DCTL35"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL36 "Divine Judgement"
{
	titlepatch = "DCTLV35"
	next = "DCTL37"
	secretnext = "DCTL37"
	sky1 = "DCTL0771"
	music = "D_DCTL36"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL37 "Substance"
{
	titlepatch = "DCTLV36"
	next = "DCTL38"
	secretnext = "DCTL38"
	sky1 = "DCTL0771"
	music = "D_DCTL37"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL38 "Sledgehammer"
{
	titlepatch = "DCTLV37"
	next = "DCTL39"
	secretnext = "DCTL39"
	sky1 = "DCTL0771"
	music = "D_DCTL38"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL39 "Lazarus"
{
	titlepatch = "DCTLV38"
	next = "DCTL40"
	secretnext = "DCTL40"
	sky1 = "DCTL0771"
	music = "D_DCTL39"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
	Map07Special
}

map DCTL40 "Triplet II"
{
	titlepatch = "DCTLV39"
	next = "DCTL41"
	secretnext = "DCTL41"
	sky1 = "DCTL0771"
	music = "D_DCTL40"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL41 "Fracture"
{
	titlepatch = "DCTLV40"
	next = "DCTL42"
	secretnext = "DCTL42"
	sky1 = "DCTL0771"
	music = "D_DCTL41"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL42 "The Tech Towers"
{
	titlepatch = "DCTLV41"
	next = "DCTL42"
	secretnext = "DCTL42"
	sky1 = "DCTL0771"
	music = "D_DCTL42"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL43 "Hello, Cybie!"
{
	titlepatch = "DCTLV42"
	next = "DCTL43"
	secretnext = "DCTL43"
	sky1 = "DCTL0771"
	music = "D_DCTL43"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL44 "Armageddon Valley"
{
	titlepatch = "DCTLV43"
	next = "DCTL44"
	secretnext = "DCTL44"
	sky1 = "DCTL0772"
	music = "D_DCTL44"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL45 "Stronghold Earth"
{
	titlepatch = "DCTLV44"
	next = "DCTL45"
	secretnext = "DCTL45"
	sky1 = "DCTL0772"
	music = "D_DCTL45"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL46 "Tyranny"
{
	titlepatch = "DCTLV45"
	next = "DCTL46"
	secretnext = "DCTL46"
	sky1 = "DCTL0772"
	music = "D_DCTL46"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL47 "Blade Runner"
{
	titlepatch = "DCTLV46"
	next = "DCTL48"
	secretnext = "DCTL63"
	sky1 = "DCTL0772"
	music = "D_DCTL47"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL48 "Dark Zone"
{
	titlepatch = "DCTLV47"
	next = "DCTL49"
	secretnext = "DCTL49"
	sky1 = "DCTL0772"
	music = "D_DCTL48"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL49 "Fatality"
{
	titlepatch = "DCTLV48"
	next = "DCTL50"
	secretnext = "DCTL50"
	sky1 = "DCTL0772"
	music = "D_DCTL49"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL50 "Sleeping Spirits"
{
	titlepatch = "DCTLV49"
	next = "DCTL51"
	secretnext = "DCTL51"
	sky1 = "DCTL0772"
	music = "D_DCTL50"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL51 "Dusk Town"
{
	titlepatch = "DCTLV50"
	next = "DCTL52"
	secretnext = "DCTL52"
	sky1 = "DCTL0772"
	music = "D_DCTL51"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL52 "One Such Reverie"
{
	titlepatch = "DCTLV51"
	next = "DCTL53"
	secretnext = "DCTL53"
	sky1 = "DCTL0772"
	music = "D_DCTL52"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL53 "Sunrise"
{
	titlepatch = "DCTLV52"
	next = "DCTL54"
	secretnext = "DCTL54"
	sky1 = "DCTL0277"
	music = "D_DCTL53"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL54 "Egyptian Plains"
{
	titlepatch = "DCTLV53"
	next = "DCTL55"
	secretnext = "DCTL55"
	sky1 = "DCTL0277"
	music = "D_DCTL54"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL55 "Cyclone Rider"
{
	titlepatch = "DCTLV54"
	next = "DCTL56"
	secretnext = "DCTL56"
	sky1 = "DCTL0277"
	music = "D_DCTL55"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL56 "Sewer System"
{
	titlepatch = "DCTLV55"
	next = "DCTL57"
	secretnext = "DCTL57"
	sky1 = "DCTL0277"
	music = "D_DCTL56"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL57 "Sever Tomorrow"
{
	titlepatch = "DCTLV56"
	next = "DCTL58"
	secretnext = "DCTL58"
	sky1 = "DCTL0277"
	music = "D_DCTL57"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL58 "Fallen Angel"
{
	titlepatch = "DCTLV57"
	next = "DCTL59"
	secretnext = "DCTL59"
	sky1 = "DCTL0277"
	music = "D_DCTL58"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL59 "Godspeed!"
{
	titlepatch = "DCTLV58"
	next = "DCTL60"
	secretnext = "DCTL60"
	sky1 = "DCTL0277"
	music = "D_DCTL59"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL60 "Turbine Accelerator"
{
	titlepatch = "DCTLV59"
	next = "DCTL61"
	secretnext = "DCTL61"
	sky1 = "DCTL0277"
	music = "D_DCTL60"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL61 "Salvation"
{
	titlepatch = "DCTLV60"
	next = "DCTL62"
	secretnext = "DCTL62"
	sky1 = "DCTL0277"
	music = "D_DCTL61"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL62 "Final Doom"
{
	titlepatch = "DCTLV61"
	next = "DCTL65"
	secretnext = "DCTL65"
	sky1 = "DCTL0277"
	music = "D_DCTL62"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL63 "Metal Mansion"
{
	titlepatch = "DCTLV62"
	next = "DCTL48"
	secretnext = "DCTL64"
	sky1 = "DCTL0277"
	music = "D_DCTL63"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL64 "Deadlock"
{
	titlepatch = "DCTLV63"
	next = "DCTL48"
	secretnext = "DCTL48"
	sky1 = "DCTL0277"
	music = "D_DCTL64"
	intermusic = "D_DCTLIN"
	ExitPic = "DCTLINT2"
	EnterPic = "DCTLINT2"
}

map DCTL65 "East Mezzanine Way"
{
	titlepatch = "DCTLV64"
	next = "DCTL66"
	secretnext = "DCTL66"
	sky1 = "DCTL0772"
	music = "D_DCTL65"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL66 "Stratos Headquarters"
{
	titlepatch = "DCTLV65"
	next = "DCTL67"
	secretnext = "DCTL67"
	sky1 = "DCTL0772"
	music = "D_DCTL66"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL67 "Ancient Mining Technology"
{
	titlepatch = "DCTLV66"
	next = "DCTL68"
	secretnext = "DCTL68"
	sky1 = "DCTL0772"
	music = "D_DCTL67"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL68 "Outpost of The Silent Gravestone"
{
	titlepatch = "DCTLV67"
	next = "DCTL69"
	secretnext = "DCTL69"
	sky1 = "DCTL0772"
	music = "D_DCTL68"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL69 "Beelzebub's Fungus Attic"
{
	titlepatch = "DCTLV68"
	next = "DCTL70"
	secretnext = "DCTL70"
	sky1 = "DCTL0772"
	music = "D_DCTL69"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL70 "Amongst The Deadly Water Chasm"
{
	titlepatch = "DCTLV69"
	next = "DCTL71"
	secretnext = "DCTL71"
	sky1 = "DCTL0772"
	music = "D_DCTL70"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL71 "Trail of Twenty-Four Riddles"
{
	titlepatch = "DCTLV70"
	next = "DCTL72"
	secretnext = "DCTL72"
	sky1 = "DCTL0772"
	music = "D_DCTL71"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
	Map07Special
}

map DCTL72 "Ion Station"
{
	titlepatch = "DCTLV71"
	next = "DCTL73"
	secretnext = "DCTL73"
	sky1 = "DCTL0772"
	music = "D_DCTL18"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL73 "To Whom They Forsook"
{
	titlepatch = "DCTLV72"
	next = "DCTL74"
	secretnext = "DCTL74"
	sky1 = "DCTL0772"
	music = "D_DCTL72"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL74 "Excursions"
{
	titlepatch = "DCTLV73"
	next = "DCTL75"
	secretnext = "DCTL75"
	sky1 = "DCTL0772"
	music = "D_DCTL73"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL75 "The Last Stand"
{
	titlepatch = "DCTLV74"
	next = "DCTL76"
	secretnext = "DCTL76"
	sky1 = "DCTL0772"
	music = "D_DCTL74"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL76 "Tribute"
{
	titlepatch = "DCTLV75"
	next = "DCTL77"
	secretnext = "DCTL77"
	sky1 = "DCTL0772"
	music = "D_DCTL75"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}

map DCTL77 "Terrace View"
{
	titlepatch = "DCTLV76"
	next = "VR"
	secretnext = "VR"
	sky1 = "DCTL0772"
	music = "D_DCTL16"
	intermusic = "D_DCTLI2"
	ExitPic = "DCTLINT3"
	EnterPic = "DCTLINT3"
}