// Community Chest 3 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map CCH301 "ventilator"
{
	titlepatch = "CCH3V00"
	next = "CCH302"
	secretnext = "CCH302"
	sky1 = "CCH30744"
	music = "D_CCH301"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH302 "ion storm"
{
	titlepatch = "CCH3V01"
	next = "CCH303"
	secretnext = "CCH303"
	sky1 = "CCH30744"
	music = "D_CCH302"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH303 "mineopoly"
{
	titlepatch = "CCH3V02"
	next = "CCH304"
	secretnext = "CCH304"
	sky1 = "CCH30744"
	music = "D_CCH303"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH304 "uac checkpoint"
{
	titlepatch = "CCH3V03"
	next = "CCH305"
	secretnext = "CCH305"
	sky1 = "CCH30744"
	music = "D_CCH304"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH305 "living hell"
{
	titlepatch = "CCH3V04"
	next = "CCH306"
	secretnext = "CCH306"
	sky1 = "CCH30744"
	music = "D_CCH305"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH306 "foregone destruction"
{
	titlepatch = "CCH3V05"
	next = "CCH307"
	secretnext = "CCH307"
	sky1 = "CCH30744"
	music = "D_CCH306"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH307 "simple complex"
{
	titlepatch = "CCH3V06"
	next = "CCH308"
	secretnext = "CCH308"
	sky1 = "CCH30744"
	music = "D_CCH307"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
	Map07Special
}

map CCH308 "impure liquids"
{
	titlepatch = "CCH3V07"
	next = "CCH309"
	secretnext = "CCH309"
	sky1 = "CCH30744"
	music = "D_CCH308"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH309 "as the doctor sleeps"
{
	titlepatch = "CCH3V08"
	next = "CCH310"
	secretnext = "CCH310"
	sky1 = "CCH30744"
	music = "D_CCH309"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH310 "atlantis rising"
{
	titlepatch = "CCH3V09"
	next = "CCH311"
	secretnext = "CCH311"
	sky1 = "CCH30744"
	music = "D_CCH310"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH311 "the grieving outpost"
{
	titlepatch = "CCH3V10"
	next = "CCH312"
	secretnext = "CCH312"
	sky1 = "CCH30744"
	music = "D_CCH311"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH312 "black rain"
{
	titlepatch = "CCH3V11"
	next = "CCH313"
	secretnext = "CCH313"
	sky1 = "CCH30745"
	music = "D_CCH312"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH313 "welcome to the machine"
{
	titlepatch = "CCH3V12"
	next = "CCH314"
	secretnext = "CCH314"
	sky1 = "CCH30745"
	music = "D_CCH313"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH314 "mountains and mortar"
{
	titlepatch = "CCH3V13"
	next = "CCH315"
	secretnext = "CCH315"
	sky1 = "CCH30745"
	music = "D_CCH314"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH315 "clash of galaxies"
{
	titlepatch = "CCH3V14"
	next = "CCH316"
	secretnext = "CCH331"
	sky1 = "CCH30745"
	music = "D_CCH315"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH316 "hangman's noose"
{
	titlepatch = "CCH3V15"
	next = "CCH317"
	secretnext = "CCH317"
	sky1 = "CCH30745"
	music = "D_CCH316"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH317 "mind's prison"
{
	titlepatch = "CCH3V16"
	next = "CCH318"
	secretnext = "CCH318"
	sky1 = "CCH30745"
	music = "D_CCH317"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH318 "godforsaken hole"
{
	titlepatch = "CCH3V17"
	next = "CCH319"
	secretnext = "CCH319"
	sky1 = "CCH30745"
	music = "D_CCH318"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH319 "subduction"
{
	titlepatch = "CCH3V18"
	next = "CCH320"
	secretnext = "CCH320"
	sky1 = "CCH30745"
	music = "D_CCH319"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH320 "huitzilopochtli"
{
	titlepatch = "CCH3V19"
	next = "CCH321"
	secretnext = "CCH321"
	sky1 = "CCH30745"
	music = "D_CCH320"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH321 "the hero's return"
{
	titlepatch = "CCH3V20"
	next = "CCH322"
	secretnext = "CCH322"
	sky1 = "CCH30746"
	music = "D_CCH321"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH322 "second entry"
{
	titlepatch = "CCH3V21"
	next = "CCH323"
	secretnext = "CCH323"
	sky1 = "CCH30746"
	music = "D_CCH322"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH323 "hard attack"
{
	titlepatch = "CCH3V22"
	next = "CCH324"
	secretnext = "CCH324"
	sky1 = "CCH30746"
	music = "D_CCH323"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH324 "amalgamation"
{
	titlepatch = "CCH3V23"
	next = "CCH325"
	secretnext = "CCH325"
	sky1 = "CCH30746"
	music = "D_CCH324"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH325 "fate in blood"
{
	titlepatch = "CCH3V24"
	next = "CCH326"
	secretnext = "CCH326"
	sky1 = "CCH30746"
	music = "D_CCH325"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH326 "hybrid envy"
{
	titlepatch = "CCH3V25"
	next = "CCH327"
	secretnext = "CCH327"
	sky1 = "CCH30746"
	music = "D_CCH326"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH327 "ruby abyss"
{
	titlepatch = "CCH3V26"
	next = "CCH328"
	secretnext = "CCH328"
	sky1 = "CCH30746"
	music = "D_CCH327"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH328 "token arch-vile"
{
	titlepatch = "CCH3V27"
	next = "CCH329"
	secretnext = "CCH329"
	sky1 = "CCH30746"
	music = "D_CCH328"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH329 "for we are many"
{
	titlepatch = "CCH3V28"
	next = "CCH330"
	secretnext = "CCH330"
	sky1 = "CCH30746"
	music = "D_CCH329"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH330 "leviathan"
{
	titlepatch = "CCH3V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "CCH30746"
	music = "D_CCH330"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
	allowmonstertelefrags
}

map CCH331 "disarming the mechanism"
{
	titlepatch = "CCH3V30"
	next = "CCH316"
	secretnext = "CCH332"
	sky1 = "CCH30746"
	music = "D_CCH331"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}

map CCH332 "installation 07 warszawa"
{
	titlepatch = "CCH3V31"
	next = "CCH316"
	secretnext = "CCH316"
	sky1 = "CCH30746"
	music = "D_CCH332"
	intermusic = "D_CCH3IN"
	ExitPic = "CCH3INT"
	EnterPic = "CCH3INT"
}