// Alien Vendetta Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map ALVD01 "Sunset"
{
	titlepatch = "ALVDV00"
	next = "ALVD02"
	secretnext = "ALVD02"
	sky1 = "ALVD0737"
	music = "D_ALVD01"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD02 "Rusty Rage"
{
	titlepatch = "ALVDV01"
	next = "ALVD03"
	secretnext = "ALVD03"
	sky1 = "ALVD0737"
	music = "D_ALVD02"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD03 "Cargo Depot"
{
	titlepatch = "ALVDV02"
	next = "ALVD04"
	secretnext = "ALVD04"
	sky1 = "ALVD0737"
	music = "D_ALVD03"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD04 "Seclusion"
{
	titlepatch = "ALVDV03"
	next = "ALVD05"
	secretnext = "ALVD05"
	sky1 = "ALVD0737"
	music = "D_ALVD04"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD05 "Crimson Tide"
{
	titlepatch = "ALVDV04"
	next = "ALVD06"
	secretnext = "ALVD06"
	sky1 = "ALVD0737"
	music = "D_ALVD05"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD06 "Hillside Siege"
{
	titlepatch = "ALVDV05"
	next = "ALVD07"
	secretnext = "ALVD07"
	sky1 = "ALVD0737"
	music = "D_ALVD06"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD07 "Showdown"
{
	titlepatch = "ALVDV06"
	next = "ALVD08"
	secretnext = "ALVD08"
	sky1 = "ALVD0737"
	music = "D_ALVD07"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
	compat_shorttex = 1
	Map07Special
}

map ALVD08 "Beast Island"
{
	titlepatch = "ALVDV07"
	next = "ALVD09"
	secretnext = "ALVD09"
	sky1 = "ALVD0737"
	music = "D_ALVD08"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD09 "Castle Gardens"
{
	titlepatch = "ALVDV08"
	next = "ALVD10"
	secretnext = "ALVD10"
	sky1 = "ALVD0737"
	music = "D_ALVD09"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD10 "Toxic Touch"
{
	titlepatch = "ALVDV09"
	next = "ALVD11"
	secretnext = "ALVD11"
	sky1 = "ALVD0737"
	music = "D_ALVD10"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD11 "Nemesis"
{
	titlepatch = "ALVDV10"
	next = "ALVD12"
	secretnext = "ALVD12"
	sky1 = "ALVD0737"
	music = "D_ALVD11"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD12 "Entropy"
{
	titlepatch = "ALVDV11"
	next = "ALVD13"
	secretnext = "ALVD13"
	sky1 = "ALVD0832"
	music = "D_ALVD12"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD13 "Suicidal Tendencies"
{
	titlepatch = "ALVDV12"
	next = "ALVD14"
	secretnext = "ALVD14"
	sky1 = "ALVD0832"
	music = "D_ALVD13"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD14 "Overwhelming Odds"
{
	titlepatch = "ALVDV13"
	next = "ALVD15"
	secretnext = "ALVD15"
	sky1 = "ALVD0832"
	music = "D_ALVD14"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD15 "Bulls on Parade"
{
	titlepatch = "ALVDV14"
	next = "ALVD16"
	secretnext = "ALVD31"
	sky1 = "ALVD0832"
	music = "D_ALVD15"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
	compat_trace = 1
}

map ALVD16 "Mutual Destruction"
{
	titlepatch = "ALVDV15"
	next = "ALVD17"
	secretnext = "ALVD17"
	sky1 = "ALVD0832"
	music = "D_ALVD16"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD17 "Nukefall"
{
	titlepatch = "ALVDV16"
	next = "ALVD18"
	secretnext = "ALVD18"
	sky1 = "ALVD0832"
	music = "D_ALVD17"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD18 "Lake Poison"
{
	titlepatch = "ALVDV17"
	next = "ALVD19"
	secretnext = "ALVD19"
	sky1 = "ALVD0832"
	music = "D_ALVD18"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD19 "Alien Resurrection"
{
	titlepatch = "ALVDV18"
	next = "ALVD20"
	secretnext = "ALVD20"
	sky1 = "ALVD0832"
	music = "D_ALVD19"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD20 "Misri Halek"
{
	titlepatch = "ALVDV19"
	next = "ALVD21"
	secretnext = "ALVD21"
	sky1 = "ALVD0832"
	music = "D_ALVD20"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD21 "One Flew Over The Cacos Nest"
{
	titlepatch = "ALVDV20"
	next = "ALVD22"
	secretnext = "ALVD22"
	sky1 = "ALVD0833"
	music = "D_ALVD21"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD22 "Rubicon"
{
	titlepatch = "ALVDV21"
	next = "ALVD23"
	secretnext = "ALVD23"
	sky1 = "ALVD0833"
	music = "D_ALVD22"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD23 "Blood Sacrifice"
{
	titlepatch = "ALVDV22"
	next = "ALVD24"
	secretnext = "ALVD24"
	sky1 = "ALVD0833"
	music = "D_ALVD23"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD24 "Clandestine Complex"
{
	titlepatch = "ALVDV23"
	next = "ALVD25"
	secretnext = "ALVD25"
	sky1 = "ALVD0833"
	music = "D_ALVD24"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD25 "Demonic Hordes"
{
	titlepatch = "ALVDV24"
	next = "ALVD26"
	secretnext = "ALVD26"
	sky1 = "ALVD0833"
	music = "D_ALVD25"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD26 "Dark Dome"
{
	titlepatch = "ALVDV25"
	next = "ALVD27"
	secretnext = "ALVD27"
	sky1 = "ALVD0833"
	music = "D_ALVD26"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD27 "Stench of Evil"
{
	titlepatch = "ALVDV26"
	next = "ALVD28"
	secretnext = "ALVD28"
	sky1 = "ALVD0833"
	music = "D_ALVD27"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD28 "Whispering Shadows"
{
	titlepatch = "ALVDV27"
	next = "ALVD29"
	secretnext = "ALVD29"
	sky1 = "ALVD0833"
	music = "D_ALVD28"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD29 "Fire Walk With Me"
{
	titlepatch = "ALVDV28"
	next = "ALVD30"
	secretnext = "ALVD30"
	sky1 = "ALVD0833"
	music = "D_ALVD29"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD30 "Point Dreadful"
{
	titlepatch = "ALVDV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "ALVD0833"
	music = "D_ALVD30"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
	allowmonstertelefrags
}

map ALVD31 "Killer Colours"
{
	titlepatch = "ALVDV30"
	next = "ALVD16"
	secretnext = "ALVD32"
	sky1 = "ALVD0833"
	music = "D_ALVD31"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}

map ALVD32 "No Guts No Glory"
{
	titlepatch = "ALVDV31"
	next = "ALVD16"
	secretnext = "ALVD16"
	sky1 = "ALVD0833"
	music = "D_ALVD32"
	intermusic = "D_ALVDIN"
	ExitPic = "ALVDINT"
	EnterPic = "ALVDINT"
}