// Anomaly Report Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map ANRP01 "aerials"
{
	titlepatch = "ANRPV00"
	next = "ANRP02"
	secretnext = "ANRP02"
	sky1 = "ANRP0052"
	music = "D_ANRP01"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP02 "monkey wrench"
{
	titlepatch = "ANRPV01"
	next = "ANRP03"
	secretnext = "ANRP03"
	sky1 = "ANRP0052"
	music = "D_ANRP02"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP03 "grasslands"
{
	titlepatch = "ANRPV02"
	next = "ANRP04"
	secretnext = "ANRP04"
	sky1 = "ANRP0052"
	music = "D_ANRP03"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP04 "watchtowers"
{
	titlepatch = "ANRPV03"
	next = "ANRP05"
	secretnext = "ANRP05"
	sky1 = "ANRP0052"
	music = "D_ANRP04"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP05 "canyon station"
{
	titlepatch = "ANRPV04"
	next = "ANRP06"
	secretnext = "ANRP06"
	sky1 = "ANRP0052"
	music = "D_ANRP05"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP06 "crosswalk"
{
	titlepatch = "ANRPV05"
	next = "ANRP07"
	secretnext = "ANRP07"
	sky1 = "ANRP0052"
	music = "D_ANRP06"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP07 "killing arena"
{
	titlepatch = "ANRPV06"
	next = "ANRP08"
	secretnext = "ANRP08"
	sky1 = "ANRP0052"
	music = "D_ANRP07"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
	Map07Special
}

map ANRP08 "tanker"
{
	titlepatch = "ANRPV07"
	next = "ANRP09"
	secretnext = "ANRP09"
	sky1 = "ANRP0052"
	music = "D_ANRP08"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP09 "los alamos"
{
	titlepatch = "ANRPV08"
	next = "ANRP10"
	secretnext = "ANRP10"
	sky1 = "ANRP0052"
	music = "D_ANRP09"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP10 "pendleton"
{
	titlepatch = "ANRPV09"
	next = "ANRP11"
	secretnext = "ANRP11"
	sky1 = "ANRP0052"
	music = "D_ANRP10"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP11 "countdown"
{
	titlepatch = "ANRPV10"
	next = "ANRP12"
	secretnext = "ANRP12"
	sky1 = "ANRP0052"
	music = "D_ANRP11"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP12 "water temple"
{
	titlepatch = "ANRPV11"
	next = "ANRP13"
	secretnext = "ANRP13"
	sky1 = "ANRP0053"
	music = "D_ANRP12"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP13 "the crucible"
{
	titlepatch = "ANRPV12"
	next = "ANRP14"
	secretnext = "ANRP14"
	sky1 = "ANRP0053"
	music = "D_ANRP13"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP14 "fortress floodgates"
{
	titlepatch = "ANRPV13"
	next = "ANRP15"
	secretnext = "ANRP15"
	sky1 = "ANRP0053"
	music = "D_ANRP14"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP15 "colosseum"
{
	titlepatch = "ANRPV14"
	next = "ANRP16"
	secretnext = "ANRP31"
	sky1 = "ANRP0053"
	music = "D_ANRP15"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP16 "wrecking base"
{
	titlepatch = "ANRPV15"
	next = "ANRP17"
	secretnext = "ANRP17"
	sky1 = "ANRP0053"
	music = "D_ANRP16"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP17 "rebel keep"
{
	titlepatch = "ANRPV16"
	next = "ANRP18"
	secretnext = "ANRP18"
	sky1 = "ANRP0053"
	music = "D_ANRP17"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP18 "sunset villa"
{
	titlepatch = "ANRPV17"
	next = "ANRP19"
	secretnext = "ANRP19"
	sky1 = "ANRP0053"
	music = "D_ANRP18"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP19 "pavilion"
{
	titlepatch = "ANRPV18"
	next = "ANRP20"
	secretnext = "ANRP20"
	sky1 = "ANRP0053"
	music = "D_ANRP19"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP20 "diamondocalypse"
{
	titlepatch = "ANRPV19"
	next = "ANRP21"
	secretnext = "ANRP21"
	sky1 = "ANRP0053"
	music = "D_ANRP20"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP21 "highway havoc"
{
	titlepatch = "ANRPV20"
	next = "ANRP22"
	secretnext = "ANRP22"
	sky1 = "ANRP0054"
	music = "D_ANRP21"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP22 "technochasm"
{
	titlepatch = "ANRPV21"
	next = "ANRP23"
	secretnext = "ANRP23"
	sky1 = "ANRP0054"
	music = "D_ANRP22"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP23 "deja vu"
{
	titlepatch = "ANRPV22"
	next = "ANRP24"
	secretnext = "ANRP24"
	sky1 = "ANRP0054"
	music = "D_ANRP23"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP24 "sting labs"
{
	titlepatch = "ANRPV23"
	next = "ANRP25"
	secretnext = "ANRP25"
	sky1 = "ANRP0054"
	music = "D_ANRP24"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP25 "nevermore"
{
	titlepatch = "ANRPV24"
	next = "ANRP26"
	secretnext = "ANRP26"
	sky1 = "ANRP0054"
	music = "D_ANRP25"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP26 "valley of shadows"
{
	titlepatch = "ANRPV25"
	next = "ANRP27"
	secretnext = "ANRP27"
	sky1 = "ANRP0054"
	music = "D_ANRP26"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP27 "the trenches"
{
	titlepatch = "ANRPV26"
	next = "ANRP28"
	secretnext = "ANRP28"
	sky1 = "ANRP0054"
	music = "D_ANRP27"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP28 "nightfire"
{
	titlepatch = "ANRPV27"
	next = "ANRP29"
	secretnext = "ANRP29"
	sky1 = "ANRP0054"
	music = "D_ANRP28"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP29 "end times"
{
	titlepatch = "ANRPV28"
	next = "ANRP30"
	secretnext = "ANRP30"
	sky1 = "ANRP0054"
	music = "D_ANRP29"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP30 "anomaly"
{
	titlepatch = "ANRPV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "ANRP0054"
	music = "D_ANRP30"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
	allowmonstertelefrags
}

map ANRP31 "echoes redux"
{
	titlepatch = "ANRPV30"
	next = "ANRP16"
	secretnext = "ANRP32"
	sky1 = "ANRP0054"
	music = "D_ANRP31"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP32 "when in romero"
{
	titlepatch = "ANRPV31"
	next = "ANRP16"
	secretnext = "ANRP16"
	sky1 = "ANRP0054"
	music = "D_ANRP32"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}

map ANRP33 "x+y"
{
	titlepatch = "ANRPV32"
	next = "ANRP01"
	secretnext = "ANRP01"
	sky1 = "ANRP0052"
	intermusic = "D_ANRPIN"
	ExitPic = "ANRPINT"
	EnterPic = "ANRPINT"
}