// Claustrophobia 1024 2 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map C24301 "Poliganoy"
{
	titlepatch = "C243V00"
	next = "C24302"
	secretnext = "C24302"
	sky1 = "C2430408"
	music = "D_C24301"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24302 "Corrosion"
{
	titlepatch = "C243V01"
	next = "C24303"
	secretnext = "C24303"
	sky1 = "SKY1"
	music = "D_C24302"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24303 "Tekno1000"
{
	titlepatch = "C243V02"
	next = "C24304"
	secretnext = "C24304"
	sky1 = "C2430391"
	music = "D_C24303"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24304 "666 Feet Under"
{
	titlepatch = "C243V03"
	next = "C24305"
	secretnext = "C24305"
	sky1 = "SKY3"
	music = "D_C24304"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24305 "Enough Space?"
{
	titlepatch = "C243V04"
	next = "C24306"
	secretnext = "C24306"
	sky1 = "C2430412"
	music = "D_C24305"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24306 "Severed Survival"
{
	titlepatch = "C243V05"
	next = "C24307"
	secretnext = "C24307"
	sky1 = "C2430394"
	music = "D_C24306"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24307 "Into Hell"
{
	titlepatch = "C243V06"
	next = "C24308"
	secretnext = "C24308"
	sky1 = "C2430410"
	music = "D_C24307"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
	Map07Special
}

map C24308 "Minimal House"
{
	titlepatch = "C243V07"
	next = "C24309"
	secretnext = "C24309"
	sky1 = "C2430387"
	music = "D_C24308"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24309 "Handful of Dread"
{
	titlepatch = "C243V08"
	next = "C24310"
	secretnext = "C24310"
	sky1 = "C2430395"
	music = "D_C24309"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24310 "Metallic Echo"
{
	titlepatch = "C243V09"
	next = "C24311"
	secretnext = "C24311"
	sky1 = "SKY1"
	music = "D_C24310"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24311 "A Minor Doomsday"
{
	titlepatch = "C243V10"
	next = "C24312"
	secretnext = "C24312"
	sky1 = "C2430388"
	music = "D_C24311"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24312 "Stagnant Depot"
{
	titlepatch = "C243V11"
	next = "C24313"
	secretnext = "C24313"
	sky1 = "C2430396"
	music = "D_C24312"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24313 "The Blood Factory"
{
	titlepatch = "C243V12"
	next = "C24314"
	secretnext = "C24314"
	sky1 = "c2430388"
	music = "D_C24313"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24314 "Twilight of the Demons"
{
	titlepatch = "C243V13"
	next = "C24315"
	secretnext = "C24315"
	sky1 = "C2430397"
	music = "D_C24314"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24315 "Spirited Away"
{
	titlepatch = "C243V14"
	next = "C24316"
	secretnext = "C24331"
	sky1 = "C2430401"
	music = "D_C24315"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24316 "End of the Line"
{
	titlepatch = "C243V15"
	next = "C24317"
	secretnext = "C24317"
	sky1 = "C2430401"
	music = "D_C24316"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24317 "Dismalady"
{
	titlepatch = "C243V16"
	next = "C24318"
	secretnext = "C24318"
	sky1 = "C2430392"
	music = "D_C24317"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24318 "Graytech Industries"
{
	titlepatch = "C243V17"
	next = "C24319"
	secretnext = "C24319"
	sky1 = "C2430389"
	music = "D_C24318"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24319 "Complex4k"
{
	titlepatch = "C243V18"
	next = "C24320"
	secretnext = "C24320"
	sky1 = "C2430406"
	music = "D_C24319"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24320 "Calypso Station"
{
	titlepatch = "C243V19"
	next = "C24321"
	secretnext = "C24321"
	sky1 = "C2430393"
	music = "D_C24320"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24321 "Darkness abides"
{
	titlepatch = "C243V20"
	next = "C24322"
	secretnext = "C24322"
	sky1 = "C2430396"
	music = "D_C24321"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24322 "Power Station"
{
	titlepatch = "C243V21"
	next = "C24323"
	secretnext = "C24323"
	sky1 = "C2430399"
	music = "D_C24322"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24323 "The Dark Dawn"
{
	titlepatch = "C243V22"
	next = "C24324"
	secretnext = "C24324"
	sky1 = "SKY3"
	music = "D_C24323"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24324 "Oil Rig Zero"
{
	titlepatch = "C243V23"
	next = "C24325"
	secretnext = "C24325"
	sky1 = "C2430404"
	music = "D_C24324"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24325 "The Process"
{
	titlepatch = "C243V24"
	next = "C24326"
	secretnext = "C24326"
	sky1 = "c2430395"
	music = "D_C24325"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24326 "Into the Skies"
{
	titlepatch = "C243V25"
	next = "C24327"
	secretnext = "C24327"
	sky1 = "C2430390"
	music = "D_C24326"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24327 "Tower of Desolation"
{
	titlepatch = "C243V26"
	next = "C24328"
	secretnext = "C24328"
	sky1 = "C2430397"
	music = "D_C24327"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24328 "Obliteration"
{
	titlepatch = "C243V27"
	next = "C24329"
	secretnext = "C24329"
	sky1 = "SKY3"
	music = "D_C24328"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24329 "Taggart Sails to Orion"
{
	titlepatch = "C243V28"
	next = "C24330"
	secretnext = "C24330"
	sky1 = "C2430399"
	music = "D_C24329"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24330 "???"
{
	titlepatch = "C243V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "C2430411"
	music = "D_C24330"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
	allowmonstertelefrags
}

map C24331 "Somewhere That's Green"
{
	titlepatch = "C243V30"
	next = "C24316"
	secretnext = "C24332"
	sky1 = "C2430406"
	music = "D_C24331"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24332 "Proceed With Caution"
{
	titlepatch = "C243V31"
	next = "C24316"
	secretnext = "C24316"
	sky1 = "SKY3"
	music = "D_C24332"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24333 "The Unknown Machine"
{
	titlepatch = "C243V32"
	next = "C24301"
	secretnext = "C24301"
	sky1 = "C2430404"
	music = "D_C243IN"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}

map C24334 "Abstraction"
{
	titlepatch = "C243V33"
	next = "C24301"
	secretnext = "C24301"
	sky1 = "C2430387"
	music = "D_C24334"
	intermusic = "D_C243IN"
	ExitPic = "C243INT"
	EnterPic = "C243INT"
}