// Claustrophobia 1024 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map C24201 "The Warp Facility"
{
	titlepatch = "C242V00"
	next = "C24202"
	secretnext = "C24202"
	sky1 = "C2420769"
	music = "D_C24201"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
	compat_badangles = 1
}

map C24202 "Return to the Darkening"
{
	titlepatch = "C242V01"
	next = "C24203"
	secretnext = "C24203"
	sky1 = "C2420775"
	music = "D_C24202"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24203 "Break the Chain"
{
	titlepatch = "C242V02"
	next = "C24204"
	secretnext = "C24204"
	sky1 = "C2420770"
	music = "D_C24203"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24204 "Pit of Sludge"
{
	titlepatch = "C242V03"
	next = "C24205"
	secretnext = "C24205"
	sky1 = "SKY1"
	music = "D_C24204"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24205 "Subterfuge 1024"
{
	titlepatch = "C242V04"
	next = "C24206"
	secretnext = "C24206"
	sky1 = "C2420794"
	music = "D_C24205"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24206 "Four Square"
{
	titlepatch = "C242V05"
	next = "C24207"
	secretnext = "C24207"
	sky1 = "C2420779"
	music = "D_C24206"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24207 "Dead In, Dead Out"
{
	titlepatch = "C242V06"
	next = "C24208"
	secretnext = "C24208"
	sky1 = "C2420775"
	music = "D_C24207"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
	Map07Special
}

map C24208 "Hex of Depression"
{
	titlepatch = "C242V07"
	next = "C24209"
	secretnext = "C24209"
	sky1 = "C2420776"
	music = "D_C24208"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24209 "Bitter Sanctuary"
{
	titlepatch = "C242V08"
	next = "C24210"
	secretnext = "C24210"
	sky1 = "C2420770"
	music = "D_C24209"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24210 "Mudbath"
{
	titlepatch = "C242V09"
	next = "C24211"
	secretnext = "C24211"
	sky1 = "SKY1"
	music = "D_C24210"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24211 "Technicfear"
{
	titlepatch = "C242V10"
	next = "C24212"
	secretnext = "C24212"
	sky1 = "C2420770"
	music = "D_C24211"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24212 "Spitshine"
{
	titlepatch = "C242V11"
	next = "C24213"
	secretnext = "C24213"
	sky1 = "C2420778"
	music = "D_C24212"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24213 "Assault"
{
	titlepatch = "C242V12"
	next = "C24214"
	secretnext = "C24214"
	sky1 = "C2420776"
	music = "D_C24213"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24214 "Deception"
{
	titlepatch = "C242V13"
	next = "C24215"
	secretnext = "C24215"
	sky1 = "C2420782"
	music = "D_C24214"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24215 "The Inmost Con'dens'ed"
{
	titlepatch = "C242V14"
	next = "C24216"
	secretnext = "C24231"
	sky1 = "C2420768"
	music = "D_C24215"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24216 "Nocturnal Abyss"
{
	titlepatch = "C242V15"
	next = "C24217"
	secretnext = "C24217"
	sky1 = "C2420766"
	music = "D_C24216"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24217 "Transfer Base"
{
	titlepatch = "C242V16"
	next = "C24218"
	secretnext = "C24218"
	sky1 = "C2420782"
	music = "D_C24217"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24218 "Weather Station"
{
	titlepatch = "C242V17"
	next = "C24219"
	secretnext = "C24219"
	sky1 = "C2420772"
	music = "D_C24218"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24219 "Nova Scotia Robots"
{
	titlepatch = "C242V18"
	next = "C24220"
	secretnext = "C24220"
	sky1 = "C2420797"
	music = "D_C24219"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24220 "Refinery"
{
	titlepatch = "C242V19"
	next = "C24221"
	secretnext = "C24221"
	sky1 = "SKY2"
	music = "D_C24220"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24221 "Padma"
{
	titlepatch = "C242V20"
	next = "C24222"
	secretnext = "C24222"
	sky1 = "C2420775"
	music = "D_C24221"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24222 "Diminished Apparatus"
{
	titlepatch = "C242V21"
	next = "C24223"
	secretnext = "C24223"
	sky1 = "C2420779"
	music = "D_C24222"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24223 "Fear No Evil"
{
	titlepatch = "C242V22"
	next = "C24224"
	secretnext = "C24224"
	sky1 = "SKY3"
	music = "D_C24223"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24224 "Second Assault"
{
	titlepatch = "C242V23"
	next = "C24225"
	secretnext = "C24225"
	sky1 = "SKY3"
	music = "D_C24224"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24225 "Cabracan 1024"
{
	titlepatch = "C242V24"
	next = "C24226"
	secretnext = "C24226"
	sky1 = "C2420796"
	music = "D_C24225"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24226 "Aura of Evil"
{
	titlepatch = "C242V25"
	next = "C24227"
	secretnext = "C24227"
	sky1 = "C2421593"
	music = "D_C24226"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24227 "Hell Sewage"
{
	titlepatch = "C242V26"
	next = "C24228"
	secretnext = "C24228"
	sky1 = "C2420770"
	music = "D_C24227"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24228 "Poison Ivy"
{
	titlepatch = "C242V27"
	next = "C24229"
	secretnext = "C24229"
	sky1 = "C2420778"
	music = "D_C24228"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24229 "Magnum Opus"
{
	titlepatch = "C242V28"
	next = "C24230"
	secretnext = "C24230"
	sky1 = "C2421043"
	music = "D_C24229"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24230 "Thanatophobia"
{
	titlepatch = "C242V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "D_C24230"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
	allowmonstertelefrags
}

map C24231 "Skyscrape IV"
{
	titlepatch = "C242V30"
	next = "C24216"
	secretnext = "C24232"
	sky1 = "C2420774"
	music = "D_C24231"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24232 "Oil Rig"
{
	titlepatch = "C242V31"
	next = "C24216"
	secretnext = "C24216"
	sky1 = "C2420781"
	music = "D_C24232"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24233 "Nil"
{
	titlepatch = "C242V32"
	next = "C24201"
	secretnext = "C24201"
	sky1 = "C2420766"
	music = "D_C24233"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}

map C24234 "**NULL**"
{
	titlepatch = "C242V33"
	next = "C24201"
	secretnext = "C24201"
	sky1 = "C2420766"
	music = "D_C24234"
	intermusic = "D_C242IN"
	ExitPic = "C242INT"
	EnterPic = "C242INT"
}