// Congestion 1024 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map C24101 "Water Facility"
{
	titlepatch = "C241V00"
	next = "C24102"
	secretnext = "C24102"
	sky1 = "C2410411"
	music = "D_C24101"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24102 "Garden of the Descent"
{
	titlepatch = "C241V01"
	next = "C24103"
	secretnext = "C24103"
	sky1 = "C2410411"
	music = "D_C24102"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24103 "Dilapidation"
{
	titlepatch = "C241V02"
	next = "C24104"
	secretnext = "C24104"
	sky1 = "C2410411"
	music = "D_C24103"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24104 "Outpost 1024"
{
	titlepatch = "C241V03"
	next = "C24105"
	secretnext = "C24105"
	sky1 = "C2410411"
	music = "D_C24104"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24105 "Autumn in Hell"
{
	titlepatch = "C241V04"
	next = "C24106"
	secretnext = "C24106"
	sky1 = "C2410411"
	music = "D_C24105"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24106 "Departure Point"
{
	titlepatch = "C241V05"
	next = "C24107"
	secretnext = "C24107"
	sky1 = "C2410411"
	music = "D_C24106"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24107 "Dead Small"
{
	titlepatch = "C241V06"
	next = "C24108"
	secretnext = "C24108"
	sky1 = "C2410411"
	music = "D_C24107"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
	Map07Special
}

map C24108 "A Jagged Stroll"
{
	titlepatch = "C241V07"
	next = "C24109"
	secretnext = "C24109"
	sky1 = "C2410411"
	music = "D_C24108"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24109 "Monday Morning"
{
	titlepatch = "C241V08"
	next = "C24110"
	secretnext = "C24110"
	sky1 = "C2410411"
	music = "D_C24109"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24110 "Gothika 1024"
{
	titlepatch = "C241V09"
	next = "C24111"
	secretnext = "C24111"
	sky1 = "C2410411"
	music = "D_C24110"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24111 "Caco District"
{
	titlepatch = "C241V10"
	next = "C24112"
	secretnext = "C24112"
	sky1 = "C2410411"
	music = "D_C24111"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24112 "Warehouse #667"
{
	titlepatch = "C241V11"
	next = "C24113"
	secretnext = "C24113"
	sky1 = "C2410163"
	music = "D_C24112"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24113 "The Focus II"
{
	titlepatch = "C241V12"
	next = "C24114"
	secretnext = "C24114"
	sky1 = "C2410163"
	music = "D_C24113"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24114 "House of Shadows"
{
	titlepatch = "C241V13"
	next = "C24115"
	secretnext = "C24115"
	sky1 = "C2410163"
	music = "D_C24114"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24115 "Bantam"
{
	titlepatch = "C241V14"
	next = "C24116"
	secretnext = "C24131"
	sky1 = "C2410163"
	music = "$MUSIC_RUNNI2"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24116 "Deja View"
{
	titlepatch = "C241V15"
	next = "C24117"
	secretnext = "C24117"
	sky1 = "C2410163"
	music = "D_C24116"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24117 "Omega Outpost"
{
	titlepatch = "C241V16"
	next = "C24118"
	secretnext = "C24118"
	sky1 = "C2410163"
	music = "D_C24117"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24118 "Tutorial #99"
{
	titlepatch = "C241V17"
	next = "C24119"
	secretnext = "C24119"
	sky1 = "C2410163"
	music = "D_C24118"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24119 "Lip Service"
{
	titlepatch = "C241V18"
	next = "C24120"
	secretnext = "C24120"
	sky1 = "C2410163"
	music = "D_C24119"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24120 "Claustrophobic Sting"
{
	titlepatch = "C241V19"
	next = "C24121"
	secretnext = "C24121"
	sky1 = "C2410163"
	music = "D_C24120"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24121 "Corpse Yard"
{
	titlepatch = "C241V20"
	next = "C24122"
	secretnext = "C24122"
	sky1 = "C2410162"
	music = "D_C24121"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24122 "Prison Escape"
{
	titlepatch = "C241V21"
	next = "C24123"
	secretnext = "C24123"
	sky1 = "C2410162"
	music = "D_C24122"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24123 "Close Quarters"
{
	titlepatch = "C241V22"
	next = "C24124"
	secretnext = "C24124"
	sky1 = "C2410162"
	music = "D_C24123"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24124 "Zyklon B"
{
	titlepatch = "C241V23"
	next = "C24125"
	secretnext = "C24125"
	sky1 = "C2410162"
	music = "D_C24124"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24125 "Stein Und Stahl"
{
	titlepatch = "C241V24"
	next = "C24126"
	secretnext = "C24126"
	sky1 = "C2410162"
	music = "D_C24125"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24126 "Marbelous!"
{
	titlepatch = "C241V25"
	next = "C24127"
	secretnext = "C24127"
	sky1 = "C2410162"
	music = "D_C24126"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24127 "Tower of Hades"
{
	titlepatch = "C241V26"
	next = "C24128"
	secretnext = "C24128"
	sky1 = "C2410162"
	music = "D_C24127"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24128 "A Bridge To Far"
{
	titlepatch = "C241V27"
	next = "C24129"
	secretnext = "C24129"
	sky1 = "C2410162"
	music = "D_C24128"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24129 "Magus"
{
	titlepatch = "C241V28"
	next = "C24130"
	secretnext = "C24130"
	sky1 = "C2410162"
	music = "D_C24129"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24130 "Nullified Departure"
{
	titlepatch = "C241V29"
	next = "VR"
	secretnext = "VR"
	sky1 = "C2410162"
	music = "D_C24130"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
	allowmonstertelefrags
}

map C24131 "Archville Madness"
{
	titlepatch = "C241V30"
	next = "C24116"
	secretnext = "C24132"
	sky1 = "C2410162"
	music = "D_C24131"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}

map C24132 "Nullspace Junior"
{
	titlepatch = "C241V31"
	next = "C24116"
	secretnext = "C24116"
	sky1 = "C2410162"
	music = "D_C24132"
	intermusic = "D_C241IN"
	ExitPic = "C241INT"
	EnterPic = "C241INT"
}