// Barrel
object Lexicon_SNLU_ExplosiveBarrel
{
	frame LX04Y { light ROCKET_X1 }
	frame LX04Z { light ROCKET_X2 }
	frame BEXPE { light ROCKET_X3 }
}

object Lexicon_SNLU_BurningBarrel
{
    frame LX04 { light FIREBARREL }
}