flickerlight2 Lexicon_EQNX_BIGREDTORCH
{
    color 1.0 1.0 0.0
    size 64
    secondarySize 72
    interval 0.1
    offset 0 60 0
}

object Lexicon_EQNX_RedTorch
{
    frame TRED { light Lexicon_EQNX_BIGREDTORCH }
}

object Lexicon_EQNX_ExplosiveBarrel
{
    frame BAR1  { light BARREL }

    frame BEXPC { light ROCKET_X1 }
    frame BEXPD { light ROCKET_X2 }
    frame BEXPE { light ROCKET_X3 }
}

object Lexicon_EQNX_Rocket
{
    frame MISLA { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object Lexicon_EQNX_PlasmaBall
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}

object Lexicon_EQNX_ArachnotronPlasma
{
    frame APLSA { light ARACHPLAS }
    frame APLSB { light ARACHPLAS }

    frame APBXA { light ARACHPLAS_X1 }
    frame APBXB { light ARACHPLAS_X2 }
    frame APBXC { light ARACHPLAS_X2 }
    frame APBXD { light ARACHPLAS_X3 }
    frame APBXE { light ARACHPLAS_X4 }
}

object Lexicon_EQNX_ZombieMan
{
    frame POSSF { light ZOMBIEATK }
}

object Lexicon_EQNX_ShotgunGuy
{
    frame SPOSF { light ZOMBIEATK }
}

object Lexicon_EQNX_ChaingunGuy
{
    frame CPOSE { light ZOMBIEATK }
    frame CPOSF { light ZOMBIEATK }
}

object Lexicon_EQNX_DoomImpBall
{
    frame BAL1A { light IMPBALL    }
    frame BAL1B { light IMPBALL    }

    frame BAL1C { light IMPBALL_X1 }
    frame BAL1D { light IMPBALL_X2 }
    frame BAL1E { light IMPBALL_X3 }
}

object Lexicon_EQNX_CacodemonBall
{
    frame BAL2A { light CACOBALL }
    frame BAL2B { light CACOBALL }

    frame BAL2C { light CACOBALL_X1 }
    frame BAL2D { light CACOBALL_X2 }
    frame BAL2E { light CACOBALL_X3 }
}

object Lexicon_EQNX_RevenantTracer
{
	frame FATBA { light TRACER    }
	frame FATBB { light TRACER    }

	frame FBXPA { light TRACER_X1 }
	frame FBXPB { light TRACER_X2 }
	frame FBXPC { light TRACER_X3 }
}

object Lexicon_EQNX_BaronBall
{
    frame BAL7A { light BARONBALL    }
    frame BAL7B { light BARONBALL    }

    frame BAL7C { light BARONBALL_X1 }
    frame BAL7D { light BARONBALL_X2 }
    frame BAL7E { light BARONBALL_X3 }
}

object Lexicon_EQNX_FatShot
{
    frame MANFA { light IMPBALL   }
    frame MANFB { light IMPBALL   }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object Lexicon_EQNX_RedCard
{
    frame LX57 { light REDKEY }
}