object Lexicon_EPC2_BurningBarrel
{
    frame LX33 { light FIREBARREL }
}

object Lexicon_EPC2_RedTorch
{
    frame LX34 { light BIGREDTORCH }
}

object Lexicon_EPC2_ShortRedTorch
{
    frame LX34 { light SMALLREDTORCH }
}

object Lexicon_EPC2_ShortBlueTorch
{
    frame LX34 { light SMALLBLUETORCH }
}

object Lexicon_EPC2_GreenTorch
{
    frame LX34 { light FIREBARREL }
}

object Lexicon_EPC2_ShortGreenTorch
{
    frame SMGT { light SMALLGREENTORCH }
}

object Lexicon_EPC2_TechLamp
{
    frame LX35 { light FIREBARREL }
}

object Lexicon_EPC2_TechLamp2
{
    frame LX35 { light SMALLLAMP }
}

object Lexicon_EPC2_ExplosiveBarrel
{
    frame LX33  { light BARREL }

    frame LX33W { light ROCKET_X1 }
    frame LX33X { light ROCKET_X2 }
    frame LX33Y { light ROCKET_X3 }
}

object Lexicon_EPC2_HealthBonus
{
    frame LX35 { light HEALTHPOTION }
}

object Lexicon_EPC2_ArmorBonus
{
    frame LX35 { light ARMORBONUS }
}

object Lexicon_EPC2_PlasmaBall
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}

object Lexicon_EPC2_ArachnotronPlasma
{
    frame APLSA { light ARACHPLAS }
    frame APLSB { light ARACHPLAS }

    frame APBXA { light ARACHPLAS_X1 }
    frame APBXB { light ARACHPLAS_X2 }
    frame APBXC { light ARACHPLAS_X2 }
    frame APBXD { light ARACHPLAS_X3 }
    frame APBXE { light ARACHPLAS_X4 }
}

object Lexicon_EPC2_ZombieMan
{
    frame POSSF { light ZOMBIEATK }
}

object Lexicon_EPC2_ShotgunGuy
{
    frame SPOSF { light ZOMBIEATK }
}

object Lexicon_EPC2_ChaingunGuy
{
    frame LX40E { light ZOMBIEATK }
    frame LX40F { light ZOMBIEATK }
}

object Lexicon_EPC2_LostSoul
{
    frame SKULA { light LOSTSOUL    }
    frame SKULB { light LOSTSOUL    }
    frame SKULC { light LOSTSOUL    }
    frame SKULD { light LOSTSOUL    }
    frame SKULE { light LOSTSOUL    }
    frame SKULF { light LOSTSOUL    }
    frame SKULG { light LOSTSOUL    }

    frame SKULH { light LOSTSOUL_X1 }
    frame SKULI { light LOSTSOUL_X2 }
    frame SKULJ { light LOSTSOUL_X3 }
    frame SKULK { light LOSTSOUL_X4 }
}