ACTOR Lexicon_TVRV_ShortRedColumn : ShortRedColumn
{
	States
	{
	Spawn:
		LX30 K -1
		Stop
	}
}

ACTOR Lexicon_TVRV_Candelabra : Candelabra
{
	States
	{
	Spawn:
		LX30 L -1 BRIGHT
		Stop
	}
}

ACTOR Lexicon_TVRV_EvilEye : EvilEye
{
	States
	{
	Spawn:
		LX30 MNON 6 BRIGHT
		Loop
	}
}

ACTOR Lexicon_TVRV_BloodyTwitch : BloodyTwitch
{
	States
	{
	Spawn:
		LX30 P 10
		LX30 Q 15
		LX30 R 8
		LX30 Q 6
		Loop
	}
}

ACTOR Lexicon_TVRV_NonsolidTwitch : Lexicon_TVRV_BloodyTwitch
{
	-SOLID
	Radius 20
}

ACTOR Lexicon_TVRV_CommanderKeen : CommanderKeen
{
	PainSound "TVRV/DSKEENPN"
	DeathSound "TVRV/DSKEENDT"
	States
	{
	Spawn:
		LX32 A -1
		Loop
	Death:
		LX32 AB	6
		LX32 C 6 A_Scream
		LX32 DEFGH 6
		LX32 I 6 A_NoBlocking
		LX32 J 6
		LX32 K 6 A_KeenDie
		LX32 L -1
		Stop
	Pain:
		LX32 U 4
		LX32 U 8 A_Pain
		Goto Spawn
	}
}

ACTOR Lexicon_TVRV_HangNoGuts : HangNoGuts
{
	States
	{
	Spawn:
		LX30 S -1
		Stop
	}
}

ACTOR Lexicon_TVRV_HangTNoBrain : HangTNoBrain
{
	States
	{
	Spawn:
		LX30 T -1
		Stop
	}
}

ACTOR Lexicon_TVRV_Megasphere : Megasphere
{
	States
	{
	Spawn:
		LX30 UVWX 6 BRIGHT
		Loop
	}
}

ACTOR Lexicon_TVRV_BossEye : BossEye
{
	States
	{
	See:
		SSWV A 181 A_BrainAwake
		SSWV A 150 A_BrainSpit("Lexicon_TVRV_SpawnShot")
		Wait
	}
}

ACTOR Lexicon_TVRV_SpawnShot : SpawnShot
{
	States
	{
	Spawn:
		LX30 U 3 BRIGHT A_SpawnSound
		LX30 VWX 3 BRIGHT A_SpawnFly
		Loop
	}
}

ACTOR Lexicon_TVRV_HealthBonus : HealthBonus
{
	States
	{
	Spawn:
		LX32 MNOPON 6
		Loop
	}
}

ACTOR Lexicon_TVRV_ArmorBonus : ArmorBonus
{
	States
	{
	Spawn:
		LX32 QRSTSR 6
		Loop
	}
}