ACTOR Lexicon_SNLU_ExplosiveBarrel : ExplosiveBarrel
{
	States
	{
	Spawn:
		LX04 W 6
		Loop
	Death:
		LX04 W 5 Bright
		LX04 X 5 Bright A_Scream
		LX04 Y 5 Bright
		LX04 Z 5 Bright A_Explode
		Goto Super::Death+4
	}
} 

ACTOR Lexicon_SNLU_TallGreenColumn : TallGreenColumn
{
	States
    {
	Spawn:
		LX04 A -1
		Stop
	}
}

ACTOR Lexicon_SNLU_TallRedColumn : TallRedColumn
{
	States
	{
	Spawn:
		LX04 B -1
		Stop
	}
}

ACTOR Lexicon_SNLU_SkullColumn : SkullColumn
{
	States
	{
	Spawn:
		LX04 C -1
		Stop
	}
}

ACTOR Lexicon_SNLU_FloatingSkull : FloatingSkull
{
	States
	{
	Spawn:
		LX04 DEF 6 BRIGHT
		Loop
	}
}

ACTOR Lexicon_SNLU_Meat3 : Meat3 
{
	States
	{
	Spawn:
		LX04 G -1
		Stop
	}
}

ACTOR Lexicon_SNLU_BurningBarrel : BurningBarrel
{
	States
	{
	Spawn:
		LX04 HIJ 4 BRIGHT
		Loop
	}
}