Actor Lexicon_SCY2_WolfensteinSS : WolfensteinSS
{
	Health 250
	Speed 16
	PainChance 30
	Translation 2
	SeeSound "grunt/sight"
	DeathSound "grunt/death"
	Tag "$SCY2_TAG_WOLFSS"
	Obituary "$SCY2_OB_WOLFSS"
	States
	{
	Spawn:
		PLAY AB 10 A_Look
		loop
	See:
		PLAY AABBCCDD 1 A_Chase
		loop
	Pain:
		PLAY G 3 
		PLAY G 3 A_Pain
		goto See
	Missile:
		PLAY E 2 A_FaceTarget
		PLAY F 1 Bright A_BspiAttack
		PLAY E 2 A_FaceTarget
		PLAY F 1 Bright A_BspiAttack
		PLAY E 2 A_FaceTarget
		PLAY F 1 Bright A_BspiAttack
		goto See
	Death:
		PLAY H 10 
		PLAY I 10 A_Scream
		PLAY J 10 A_Fall
		PLAY K 10 
		PLAY N -1 
		stop
	XDeath:
		PLAY O 5 
		PLAY P 5 A_XScream
		PLAY Q 5 A_Fall
		PLAY RSTUV 5 
		PLAY W -1 
		stop
	Raise:
		PLAY MKJIH 5 
		goto See
	}
}

Actor Lexicon_SCY2_CommanderKeen : CommanderKeen
{
	Health 2500
	Speed 8
	Radius 20
	Height 64
	PainChance 30
	Mass 400
	-SPAWNCEILING
	+FLOAT
	SeeSound "baron/sight"
	PainSound "demon/pain"
	DeathSound "baron/death"
	ActiveSound "demon/active"
	Tag "$SCY2_TAG_KEEN"
	Obituary "$SCY2_OB_KEEN"
	States
	{
	Spawn:
		LX27 A 10 Bright A_Look
		loop
	See:
		LX27 ABCD 3 Bright A_Chase
		loop
	Pain:
		LX27 H 8 Bright 
		LX27 A 3 Bright A_Pain
		goto See
	Missile:
		LX27 EF 6 Bright A_FaceTarget
		LX27 G 1 Bright A_FatAttack1
		LX27 G 1 Bright A_FatAttack2
		LX27 G 1 Bright A_FatAttack3
		LX27 G 1 Bright A_FaceTarget
		LX27 GG 1 Bright A_SkelMissile
		LX27 G 8 Bright A_SkelMissile
		goto See
	Death:
	XDeath:
		LX27 I 5 Bright 
		LX27 J 5 Bright A_Scream
		LX27 K 5 Bright 
		LX27 L 5 Bright A_Fall
		LX27 MNOPQ 5 Bright 
		LX27 R 5 Bright A_BossDeath
		LX27 R 1 Bright 
		stop
	}
}

Actor Lexicon_SCY2_BossEye : BossEye
{
	States
	{
	Spawn:
		LX27 C 3 Bright A_Chase
		LX27 DAB 3 Bright A_Chase
		goto Spawn
	See:
		LX27 DAB 3 Bright A_Chase
		LX27 C 3 Bright A_Chase
		goto See
	}
}