Actor Lexicon_PDGR_SpiderMastermind : SpiderMastermind
{
	Health 4500
	Speed 0
	Radius 30
	Height 64
	ReactionTime 16
	PainChance 32
	Mass 999999
	Translation 2
	+SPAWNCEILING
	+NOGRAVITY
	+FLOAT
	AttackSound ""
	Tag "Technology Mastermind"
	States
	{
	Spawn:
		LX63 A 5 A_Look
		Goto See
	See:
		LX63 B 5 A_Chase
	See2:
		LX63 ABABABA 5 A_Chase
		loop
	Pain:
		LX63 C 5 A_Pain
		LX63 A 10 A_FaceTarget
		LX63 D 5 A_CyberAttack
		LX63 E 5 A_FaceTarget
		LX63 F 5 A_CyberAttack
		goto See
	Missile:
		LX63 C 1 A_FaceTarget
		LX63 A 4 A_FatAttack1
		LX63 A 4 A_FatAttack2
		LX63 A 4 A_FatAttack3
		goto See
	Death:
		LX63 G 20 A_Scream
		LX63 H 10 A_Fall
		LX63 IJKLMNN 10 
		LX63 N 30 
		LX63 N -1 A_BrainDie
		stop
	}
}

Actor Lexicon_PDGR_BossEye : BossEye
{
	States
	{
	See:
		SSWV A 181 A_PlaySound("PDGR/DSBOSSIT", CHAN_VOICE, 1.0, 0, ATTN_NONE)
		SSWV A 175 A_BrainSpit("Lexicon_PDGR_SpawnShot")
		Wait
	}
}

Actor Lexicon_PDGR_SpawnShot : SpawnShot
{
	Speed 15
	Radius 2
	Height 8
	Damage 2
	-NOCLIP
	+TELEPORT
	States
	{
	Spawn:
		LX62 VW 12 
		loop
	Death:
		FIRE ABC 4 Bright A_Fire
		FIRE D 4 Bright A_Explode
		FIRE CDCDCDC 4 Bright A_Fire
		FIRE D 4 Bright A_Explode
		FIRE EFGH 4 Bright A_Fire
		stop
	}
}

// 7 SpiderMastermind
// 89 BossEye