Actor Lexicon_GDWN_WolfensteinSS : WolfensteinSS
{
	Health 12000
	Speed 16
	Radius 64
	Height 100
	PainChance 40
	Mass 1000
	SeeSound "spider/sight"
	AttackSound "weapons/shotgf"
	PainSound "brain/pain"
	DeathSound "brain/death"
	ActiveSound "demon/active"
	Tag "$GDWN_TAG_WOLFSS"
	Obituary "$GDWN_OB_WOLFSS"
	States
	{
	Spawn:
		LX26 AB 10 A_Look
		Loop
	See:
		LX26 A 3 A_Metal
		LX26 ABB 3 A_Chase
		LX26 C 3 A_Metal
		LX26 CDD 3 A_Chase
		loop
	Pain:
		LX26 E 3 
		LX26 H 3 A_BrainPain
		LX26 E 10 A_FaceTarget
		LX26 G 4 A_FatAttack1
		LX26 F 4 A_FaceTarget
		LX26 G 4 A_FatAttack2
		LX26 F 4 A_FaceTarget
		LX26 G 4 A_SkelMissile
		LX26 F 4 A_FaceTarget
		LX26 G 4 A_SkelMissile
		goto See
	Missile:
		LX26 EE 10 A_FaceTarget
		LX26 GE 4 Bright A_CPosAttack
		LX26 G 1 A_SpidRefire
		goto Missile+1
	Death:
	XDeath:
		LX26 I 5 
		LX26 N 10 A_BrainScream
		LX26 O 10 A_Fall
		LX26 PQRSTU 10 
		LX26 V -1 A_BrainDie
		stop
	}
}

Actor Lexicon_GDWN_CommanderKeen : CommanderKeen
{
	-SOLID
	PainSound "GDWN/DSKEENPN"
	DeathSound "GDWN/DSKEENDT"
	States
	{
	Spawn:
		LX25 O -1
		Stop
	Death:
		LX25 P 6
		LX25 "[" 6
		LX25 Q 6 A_Scream
		LX25 RSTUV 6
		LX25 W 6 A_NoBlocking
		LX25 X 6
		LX25 Y 6 A_KeenDie
		LX25 Z -1
		Stop
	Pain:
		LX25 Z 4
		LX25 Z 8 A_Pain
		Goto Spawn
	}
}

Actor Lexicon_GDWN_ShortBlueTorch : ShortBlueTorch
{
	Health 10
	-SOLID
	+SHOOTABLE
	DeathSound "GDWN/DSSSDTH"
	States
	{
	Spawn:
		BAR1 AB 4 
		loop
	Death:
		BEXP D 4 A_Scream
		LX25 N 200 
		stop
	}
}