Actor Lexicon_GD64_ZombieMan : ZombieMan
{
	States
	{
	XDeath:
		POSS M 5 
		POSS N 5 A_XScream
		SPOS O 5 A_Fall
		SPOS PQRST 5 
		SPOS U -1 
		stop
	}
}

Actor Lexicon_GD64_CommanderKeen : CommanderKeen
{
	States
	{
	Pain:
		KEEN M 12 A_Pain
		KEEN A -1 
		goto Spawn
	Death:
		TFOG A 0 A_Scream
		TFOG A 0 A_KeenDie
		TFOG ABABCDEFGHIJ 6 Bright 
		stop
	}
}

Actor Lexicon_GD64_DeadLostSoul : DeadLostSoul
{
	Health 8000
	Speed 24
	Radius 40
	Height 110
	ReactionTime 1
	PainChance 32
	Mass 1000
	+SOLID
	+SHOOTABLE
	+NOGRAVITY
	+FLOAT
	+COUNTKILL
	SeeSound "cyber/sight"
	PainSound "demon/pain"
	DeathSound "misc/teleport"
	ActiveSound "demon/active"
	States
	{
	Spawn:
		LX60 A 10 A_Look
		goto Spawn
	See:
		LX60 AB 3 A_Chase
		goto See
	Pain:
		LX60 E 12 A_BrainPain
		LX60 C 8 A_FaceTarget
		LX60 D 8 Bright A_CyberAttack
		LX60 AB 3 A_Chase
		goto See
	Missile:
		LX60 C 12 A_FaceTarget
		LX60 D 0 Bright A_FatAttack1
		LX60 D 0 Bright A_FatAttack2
		LX60 D 3 Bright A_FatAttack3
		LX60 C 6 A_FaceTarget
		LX60 D 3 Bright A_SkelMissile
		LX60 C 24 A_FaceTarget
	State_774:
		LX60 C 2 A_FaceTarget
		LX60 D 2 Bright A_BspiAttack
		LX60 C 0 A_SpidRefire
		goto State_774
	Death:
		LX60 E 24 A_BrainPain
		LX60 E 0 A_Scream
		LX60 E 0 A_KeenDie
		TFOG ABABCDEFGHIJ 6 Bright 
		stop
	}
}

Actor Lexicon_GD64_GibbedMarineExtra : GibbedMarineExtra
{
	Health 6000
	Speed 24
	Radius 40
	Height 110
	PainChance 32
	Mass 1000
	+SOLID
	+SHOOTABLE
	+NOGRAVITY
	+FLOAT
	+COUNTKILL
	SeeSound "cyber/sight"
	PainSound "demon/pain"
	DeathSound "brain/death"
	ActiveSound "demon/active"
	States
	{
	Spawn:
		LX60 A 10 A_Look
		goto Spawn
	See:
		LX60 AB 3 A_Chase
		goto See
	Pain:
		LX60 E 24 A_BrainPain
		LX60 C 6 A_BrainAwake
		LX60 DD 12 Bright A_BrainSpit
		LX60 AB 3 A_Chase
		goto See
	Missile:
		LX60 C 12 A_FaceTarget
		LX60 D 0 Bright A_FatAttack1
		LX60 D 0 Bright A_FatAttack2
		LX60 D 3 Bright A_FatAttack3
		LX60 C 6 A_FaceTarget
		LX60 D 3 Bright A_SkelMissile
		LX60 C 24 A_FaceTarget
	State_774:
		LX60 C 2 A_FaceTarget
		LX60 D 2 Bright A_BspiAttack
		LX60 C 0 A_SpidRefire
		goto State_774
	Death:
		LX60 E 10 
		LX60 F 10 A_Scream
		LX60 GHIJKL 10 
		LX60 M 64 
		LX60 M 0 A_BrainDie
		stop
	}
}

Actor Lexicon_GD64_BossEye : BossEye
{
	States
	{
	See:
		SSWV A 181 A_PlaySound("GD64/DSBOSSIT", CHAN_VOICE, 1.0, 0, ATTN_NONE)
		SSWV A 150 A_BrainSpit
		Wait
	}
}