ACTOR Lexicon_EPC1_TallGreenColumn : TallGreenColumn
{
	States
	{
	Spawn:
		LX18 G -1
		Stop
	}
}

ACTOR Lexicon_EPC1_ShortGreenColumn : ShortGreenColumn
{
	States
	{
	Spawn:
		LX18 H -1
		Stop
	}
}

ACTOR Lexicon_EPC1_TallRedColumn : TallRedColumn
{
	States
	{
	Spawn:
		LX18 I -1
		Stop
	}
}

ACTOR Lexicon_EPC1_ShortRedColumn : ShortRedColumn
{
	States
	{
	Spawn:
		LX18 J -1
		Stop
	}
}

ACTOR Lexicon_EPC1_SkullColumn : SkullColumn
{
	Health 40
	-SOLID
	PainSound "imp/death"
	DeathSound "imp/death"
	States
	{
	See:
		HDB2 A -1 
		stop
	Pain:
		HDB2 A -1 
		stop
	Melee:
		HDB2 A -1 
		stop
	Missile:
		HDB2 A -1 
		stop
	Death:
		TROO N 5 
		TROO O 5 A_XScream
		TROO P 5 
		TROO Q 5 A_Fall
		TROO RST 5 
		TROO UA -1
		stop
	XDeath:
		TROO N 5 
		TROO O 5 A_XScream
		TROO P 5 
		TROO Q 5 A_Fall
		TROO RST 5 
		TROO UA -1
		stop
	}
}

ACTOR Lexicon_EPC1_GreenTorch : GreenTorch
{
	States
	{
	Spawn:
		LX18 CDEF 4 BRIGHT
		Loop
	}
}

ACTOR Lexicon_EPC1_ShotgunGuy : ShotgunGuy
{
	States
	{
	Spawn:
		LX24 AB 10 A_Look
		Loop
	See:
		LX24 AABBCCDD 3 A_Chase
		Loop
	Missile:
		LX24 E 10 A_FaceTarget
		LX24 F 10 BRIGHT A_SposAttackUseAtkSound
		LX24 E 10
		Goto See
	Pain:
		LX24 G 3
		LX24 G 3 A_Pain
		Goto See
	Death:
		LX24 H 5
		LX24 I 5 A_Scream
		LX24 J 5 A_NoBlocking
		LX24 K 5
		LX24 L -1
		Stop
	XDeath:
		LX24 M 5
		LX24 N 5 A_XScream
		LX24 O 5 A_NoBlocking
		LX24 PQRST 5
		LX24 U -1
		Stop
	Raise:
		LX24 L 5
		LX24 KJIH 5
		Goto See
	}
}

ACTOR Lexicon_EPC1_ChaingunGuy : ChaingunGuy
{
	States
	{
	Spawn:
		LX21 AB 10 A_Look
		Loop
	See:
		LX21 AABBCCDD 3 A_Chase
		Loop
	Missile:
		LX21 E 10 A_FaceTarget
		LX21 FE 4 BRIGHT A_CPosAttack
		LX21 F 1 A_CPosRefire
		Goto Missile+1
	Pain:
		LX21 G 3
		LX21 G 3 A_Pain
		Goto See
	Death:
		LX21 H 5
		LX21 I 5 A_Scream
		LX21 J 5 A_NoBlocking
		LX21 KLM 5
		LX21 N -1
		Stop
	XDeath:
		LX21 O 5 
		LX21 P 5 A_XScream
		LX21 Q 5 A_NoBlocking
		LX21 RS 5
		LX21 T -1
		Stop
	Raise:
		LX21 N 5
		LX21 MLKJIH 5
		Goto See
	}
}

ACTOR Lexicon_EPC1_Revenant : Revenant
{
	States
	{
	Spawn:
		LX23 AB 10 A_Look
		Loop
	See:
		LX23 AABBCCDDEEFF 2 A_Chase
		Loop
	Melee:
		LX23 G 1 A_FaceTarget
		LX23 G 6 A_SkelWhoosh
		LX23 H 6 A_FaceTarget
		LX23 I 6 A_SkelFist
		Goto See
	Missile:
		LX23 J 1 BRIGHT A_FaceTarget 
		LX23 J 9 BRIGHT A_FaceTarget
		LX23 K 10 A_SkelMissile
		LX23 K 10 A_FaceTarget
		Goto See
	Pain:
		LX23 L 5
		LX23 L 5 A_Pain
		Goto See
	Death:
		LX23 LM 7
		LX23 N 7 A_Scream
		LX23 O 7 A_NoBlocking
		LX23 P 7
		LX23 Q -1
		Stop
	Raise:
		LX23 Q 5
		LX23 PONML 5
		Goto See
	}
}

ACTOR Lexicon_EPC1_DoomImp : DoomImp
{
	States
	{
	Spawn:
		LX19 AB 10 A_Look
		Loop
	See:
		LX19 AABBCCDD 3 A_Chase
		Loop
	Melee:
	Missile:
		LX19 EF 8 A_FaceTarget
		LX19 G 6 A_TroopAttack 
		Goto See
	Pain:
		LX19 H 2
		LX19 H 2 A_Pain
		Goto See
	Death:
		LX19 I 8
		LX19 J 8 A_Scream
		LX19 K 6
		LX19 L 6 A_NoBlocking
		LX19 M -1
		Stop
	XDeath:
		LX19 N 5
		LX19 O 5 A_XScream
		LX19 P 5
		LX19 Q 5 A_NoBlocking
		LX19 RST 5
		LX19 U -1
		Stop
	Raise:
		LX19 MLKJI 8
		Goto See
	}
}

ACTOR Lexicon_EPC1_ZombieMan : ZombieMan
{
	States
	{
	Spawn:
		LX20 AB 10 A_Look
		Loop
	See:
		LX20 AABBCCDD 4 A_Chase
		Loop
	Missile:
		LX20 E 10 A_FaceTarget
		LX20 F 8 A_PosAttack
		LX20 E 8
		Goto See
	Pain:
		LX20 G 3
		LX20 G 3 A_Pain
		Goto See
	Death:
		LX20 H 5
		LX20 I 5 A_Scream
		LX20 J 5 A_NoBlocking
		LX20 K 5
		LX20 L -1
		Stop
	XDeath:
		LX20 M 5
		LX20 N 5 A_XScream
		LX20 O 5 A_NoBlocking
		LX20 PQRST 5
		LX20 U -1
		Stop
	Raise:
		LX20 K 5
		LX20 JIH 5
		Goto See
	}
}

ACTOR Lexicon_EPC1_LostSoul : LostSoul
{
	States
	{
	Spawn:
		LX22 AB 10 BRIGHT A_Look
		Loop
	See:
		LX22 AB 6 BRIGHT A_Chase
		Loop
	Missile:
		LX22 C 10 BRIGHT A_FaceTarget
		LX22 D 4 BRIGHT A_SkullAttack
		LX22 CD 4 BRIGHT
		Goto Missile+2
	Pain:
		LX22 E 3 BRIGHT
		LX22 E 3 BRIGHT A_Pain
		Goto See
	Death:
		LX22 F 6 BRIGHT
		LX22 G 6 BRIGHT A_Scream
		LX22 H 6 BRIGHT
		LX22 I 6 BRIGHT A_NoBlocking
		LX22 J 6
		LX22 K 6
		Stop
	}
}