ACTOR Lexicon_D2WD_DeadLostSoul : DeadLostSoul
{
	Health 100
	Speed 8
	Height 56
	Damage 5
	Mass 10000
	+SOLID
	+SHOOTABLE
	+DROPOFF
	+NOBLOOD
	+COUNTKILL
	AttackSound "D2WD/DSSKLDTH"
	PainSound "D2WD/DSSKLDTH"
	DeathSound "D2WD/DSKEENDT"
	Tag "$D2WD_TAG_GARG"
	States
	{
	Spawn:
		LX06 ABCD 6 Bright A_Look
		loop
	See:
		LX06 EF 4 Bright A_Chase
		loop
	Pain:
		LX06 E 0
		goto See
	Missile:
		LX06 A 10 Bright A_FaceTarget
		LX06 E 0 Bright A_SkullAttack
		LX06 EF 2 Bright
		goto Missile+2
	Death:
		LX06 G 12 Bright A_Scream
		LX06 H -1 A_Fall
		stop
	}
}

ACTOR Lexicon_D2WD_CommanderKeen : CommanderKeen
{
	Health 1
	Speed 10
	Height 56
	PainChance 0
	-SPAWNCEILING
	-NOGRAVITY
	+NOBLOOD
	PainSound ""
	DeathSound "D2WD/DSKEENPN"
	Tag "$D2WD_TAG_YORP"
	States
	{
	Spawn:
		LX06 I 10 Bright A_Look
		loop
	See:
		LX06 LM 4 Bright A_Chase
		loop
	Pain:
		LX06 L 0
		goto See
	Melee:
	Missile:
		LX06 IJIKIJIK 6 Bright
		goto See
	Death:
		LX06 N 0 Bright A_Scream
		LX06 N 0 Bright A_KeenDie
		LX06 NO 5 Bright 
		goto Death+2
	}
}

ACTOR Lexicon_D2WD_WolfensteinSS : WolfensteinSS
{
	Health 5000
	Speed 12
	Radius 32
	Height 80
	Damage 10
	PainChance 0
	Mass 10000
	SeeSound ""
	AttackSound "D2WD/DSTINK"
	PainSound "D2WD/DSSSSIT"
	ActiveSound "D2WD/DSTINK"
	DeathSound "D2WD/DSSSDTH"
	Tag "$D2WD_TAG_DOPEFISH"
	States
	{
	Spawn:
		LX06 PQ 10 Bright A_Look
		Loop
	See:
		LX06 P 1 Bright A_Chase
		Loop
	Pain:
		LX06 P 2 Bright A_Chase
		goto See
	Missile:
		LX06 Q 0 Bright A_Pain
		LX06 Q 15 Bright A_FaceTarget
		LX06 R 15 Bright A_SkullAttack
		LX06 Q 5 Bright A_FaceTarget
		goto Missile+2
	Death:
	XDeath:
		LX06 S 20 Bright A_Scream
		LX06 T 10 Bright 
		LX06 UV 10 Bright 
		LX06 W 40 Bright 
		LX06 W -1 Bright A_BrainDie
		goto Death+2
	Raise:
		TROO A -1 
		stop
	}
}