//=====================================
//Plasma Handgun
$random weapons/PHGCharge { weapons/PHGCharge1 weapons/PHGCharge2 weapons/PHGCharge3 }
weapons/PHGCharge1 DSCHBLA1
weapons/PHGCharge2 DSCHBLA2
weapons/PHGCharge3 DSCHBLA3
weapons/PHGFire PLSM10
weapons/PHGReady DSBLRDY
weapons/PHGChargemode PBEAMCHR
weapons/PHGIdle PBEAMIDL
weapons/PHGHRout PPISRO
weapons/PHGHRin PPISRI
//=====================================
//Legendary Revolver
$random weapons/legrevfire { weapons/legrevfire1 weapons/legrevfire2 weapons/legrevfire3 }
weapons/legrevfire1 LREVFI1
weapons/legrevfire2 LREVFI2
weapons/legrevfire3 LREVFI3
REVOPEN REVOPEN
REVEJECT REVEJECT
REVINSR REVINSR
REVCLOSE REVCLOSE
revspin revspin
//=====================================
//Assault Shotgun
AShotgun/DrumOut			DSDRUMO
AShotgun/DrumIn				DSDRUMI
//=====================================
//Lengedary Super Shotgun
Weapons/LegSGsingle LSGFIRES
$random Weapons/LegSGboth {Weapons/LegSGboth1 }
Weapons/LegSGboth1 LSGFIREA
Weapons/LegSGopen LSGOPEN
Weapons/LegSGin LSGIN
Weapons/LegSGclose LSGCLOSE
Pickups/LegSSG LEGPIC
LegendarySsgZombie/Reload LSSZRLD
//=====================================
//Demon Tech Ballista
DTBAFI1 DTBAFI1
DTBAFI2 DTBAFI2
DTBAFI3 DTBAFI3
$random weapons/BallistaFire { DTBAFI1 DTBAFI2 DTBAFI3 }
weapons/BallistaPickup     DTBAPICK
weapons/BallistaUp DTBALUP
//=====================================
//Legendary Railgun
weapons/LegendaryRailgunHum DSLRGREA
weapons/LegendaryRailgun DSLRATK
legendaygausscannon/fire LRAIFIRE
$rolloff legendayrailgun/fire 400 2200
Weapons/ClusterBoom CLUSTERE
$rolloff Weapons/ClusterBoom 400 2200
//=====================================
//FreezerBFG
freezerbfg/pickup FBFGPKUP
freezerbfg/up FBFGDRAW
freezerbfg/idle FBFGIDLE
freezerbfg/startcharge FBFGCHRG
freezerbfg/charge FBFGCHLP
freezerball/loop FBFGBALP

FBFGEXP1 FBFGEXP1
FBFGEXP2 FBFGEXP2
FBFGEXP3 FBFGEXP3
$random freezerball/explode { FBFGEXP1 FBFGEXP2 FBFGEXP3 }
$rolloff freezerball/explode 800 2048

FBFGFIR1 FBFGFIR1
FBFGFIR2 FBFGFIR2
FBFGFIR3 FBFGFIR3
$random freezerbfg/fire { FBFGFIR1 FBFGFIR2 FBFGFIR3 }

cryoshot/ambient ZICEAMB
$rolloff cryoshot/ambient 800 2500
weapons/pcnnexfar PCNNBIG
$rolloff weapons/pcnnexfar 800 5000
$limit Weapons/pcnnexfar 2
//=====================================
//Sniper Zombie
sniper/fire  SNIPFIRE
sniper/clip  SNIPCLIP
//=====================================
//Legendary Behemoth
LegendaryBehe/Sight LBTHST
LegendaryBehe/Pain LBTHPAIN
LegendaryBehe/Death LBTHDTH
LegendaryBehe/Attack LBTHATK
//=====================================
//Legendary Super Shotgun Zombie

$Volume LSSGSIT 3.0
$Volume LSSGACT 3.0
$Volume LSSGPAIN 3.0
$Volume LSSGDTH 3.0


Legssgzomb/sight LSSGSIT
Legssgzomb/active LSSGACT
//=====================================
//Legendary Revolver Zombie
$Volume LRZOSIT 3.0

Legrevolzomb/Sight LRZOSIT
//=====================================
//Paladin
Paladin/Sight	HPALSIT
Paladin/Active	HPALACT
Paladin/Pain	HPALPAIN
Paladin/Death	HPALDTH
Paladin/XDeath	HPALXDTH
Paladin/Swing	HPALSWG
Paladin/Melee	HPALHIT
Paladin/Hit		HPALHIT2
Paladin/Shoot	HPALATK
Paladin/Grenade	HPALGREN
Paladin/Bounce	HPALBNC
Paladin/Explode	HPALEXPL
Paladin/Step	HPALSTEP
//=====================================
//Hell Guardian
HellGuardian/Sight WARRSEE
HellGuardian/Active WARRACT
HellGuardian/Pain WARRPAI
HellGuardian/Death WARRDIE
//=====================================
//Hans Grosse Sounds
Hans/Sight		HANSSIT
Hans/Death		HANSDTH
BOSSSTP1						BOSSSTP1
BOSSSTP2						BOSSSTP2
BOSSSTP3						BOSSSTP3
BOSSSTP4						BOSSSTP4
$random giant/step { BOSSSTP1 BOSSSTP2 BOSSSTP3 BOSSSTP4 }
//=====================================
//DR SCHABBS
Schabbs/See    SCHABSEE
Schabbs/Death  SCHABDTH
Schabbs/Throw    SCHATH
Schabbs/Hit  SCHAHIT
//=====================================
//Fake Hitler Sounds
FakeHitler/Sight   FAHTSEE
//=====================================
//Gretel Grosse
Gretel/Sight         GRESEE
Gretel/Death         GREDTH
//=====================================
//Otto Giftmacher
Otto/See        OTTOSEE
Otto/Death      OTTODTH
//=====================================
//General Fettgesicht
Fett/Sight         FETTSEE
Fett/Death         FETTDTH
//=====================================
//Trans Grosse
Trans/Sight         TRANSEE
Trans/Death         TRANDTH
//=====================================
//Barnacle 
Barn/Sight BARNSIT
Barn/Death BARNDTH
//=====================================
//Uber Mutant
Ubermutant/Death    UBERDTH
//=====================================
//Death Knight
DeathKnight/See        KNGHTSEE
DeathKnight/Death      KNGHTDTH
//=====================================
//Cerebral Apocalypse
Apoc/sight CADEST1
Apoc/pain1 CADEPA1
Apoc/pain2 CADEPA2
$random Apoc/pain { Apoc/pain1 Apoc/pain2 }
Apoc/death CADEDH1
Apoc/laugh CADELA1
$rolloff Apoc/Laugh	 	800 3500
//=====================================
//Baby Mastermind
BabyMastermind/Sight BBYMSIT
//=====================================

//=====================================
//Samael
Draugr/rocket DSCANFIR
MiniDTBFG/Fire			MCRDFIR
MiniDTBFG/Idle			MCRDIDL
MiniDTBFG/Charge		MCRDBFG
//=====================================
//Legendary Fiend
$random LegendaryFiend/Sight { LegendaryFiend/Sight1  LegendaryFiend/Sight2 LegendaryFiend/Sight3 }
LegendaryFiend/Sight1 LFIESEE1
LegendaryFiend/Sight2 LFIESEE2
LegendaryFiend/Sight3 LFIESEE3
$random LegendaryFiend/Active { LegendaryFiend/Active1 LegendaryFiend/Active2 LegendaryFiend/Active3 }
LegendaryFiend/Active1 LFIEACT1
LegendaryFiend/Active2 LFIEACT2
LegendaryFiend/Active3 LFIEACT3
LegendaryFiend/Melee LFIEBITE
LegendaryFiend/Pain LFIEPAIN
LegendaryFiend/Death LFIEDIE
//$rolloff LegendaryFiend/Pain 600 2200
//$rolloff LegendaryFiend/Melee 600 2200
//=====================================
//Legendary Zombies (Randomized Pain & Death Sounds)
$Volume legzombie/pain 3.0
$Volume legzombie/death 3.0
ZCDIE1						ZCDIE1
ZCDIE2						ZCDIE2
ZCDIE3						ZCDIE3
ZCDIE4						ZCDIE4
$random LegendaryZombie/Death { ZCDIE1 ZCDIE2 ZCDIE3 ZCDIE4 }

LZPAIN1						LZPAI1
LZPAIN2						LZPAI2
LZPAIN3						LZPAI3
LZPAIN4						LZPAI4
LZPAIN5						LZPAI5
LZPAIN6						LZPAI6
LZPAIN7						LZPAI7
LZPAIN8						LZPAI8
LZPAIN9						LZPAI9
LZPAIN10						LZPAI10
LZPAIN11						LZPAI11
LZPAIN12						LZPAI12
LZPAIN13						LZPAI13
LZPAIN14						LZPAI14
LZPAIN15						LZPAI15
$random LegendaryZombie/Pain { LZPAIN1 LZPAIN2 LZPAIN3 LZPAIN4 LZPAIN5 LZPAIN6 LZPAIN7 LZPAIN8 LZPAIN9 LZPAIN10 LZPAIN11 LZPAIN13 LZPAIN14 LZPAIN15 }
newlegcommando/Sight LCDSEE
legcommando/Combo ZCACT5
legcommando/Star ZCSIT4
//=====================================
//Nailgun
Nailgun/Pickup			Handle
Weapons/NailFire	DSNLFIRE
Weapons/Nailhit		DSNLIMPD
Weapons/Nailhitbleed	DSNLIMPL

$random weapons/nailric { weapons/nailric1 weapons/nailric2 weapons/nailric3 }
//=====================================
//Legendary Cyberdemon
LegCyber/Kneel LCYKNEL

$Volume LCYKNEL 5.0
//=====================================
//HellFire CyHunter
CyHunter/Sight    CYHUSIT
CyHunter/Act    CYHUACT
CyHunter/Pain  CYHUPAI
CyHunter/Death  CYHUDTH

//=====================================
// =============
// Player Skins
// =============
//=====================================
//=====================================
// Doom Marine
$random DoomMarine/Death { DoomMarine/Death1 DoomMarine/Death2 }
DoomMarine/Death1 DSPLDETH
DoomMarine/Death2 DSPLDIE2

$playeralias Doom male	*death		DoomMarine/Death
//=====================================
// PSX Doom Marine
$playersound PSXDoomMarine male *death		PSXPDETH
$playersound PSXDoomMarine male *xdeath		PSXPXDTH
$playersound PSXDoomMarine male *gibbed	misc/gibbed
$playersound PSXDoomMarine male *pain100	PSXPPAIN
$playersound PSXDoomMarine male *pain75		PSXPPAIN
$playersound PSXDoomMarine male *pain50		PSXPPAIN
$playersound PSXDoomMarine male *pain25		PSXPPAIN
$playersound PSXDoomMarine male *grunt		PSXPOOF
$playersound PSXDoomMarine male *land		PSXPOOF
$playersound PSXDoomMarine male *usefail	PSXPOOF
$playersound PSXDoomMarine male *taunt		PSXTNT
//=====================================
// Doom 3 Marine
$playeralias Doom3Marine male *death	d3/death
$playersound Doom3Marine male *xdeath	D3DIEH
$playeralias Doom3Marine male *gibbed	misc/gibbed
$playeralias Doom3Marine male *pain100	d3/pain100
$playeralias Doom3Marine male *pain75	d3/pain75
$playeralias Doom3Marine male *pain50	d3/pain50
$playeralias Doom3Marine male *pain25	d3/pain25
$playeralias Doom3Marine male *death    d3/death
$playersound Doom3Marine male *grunt	D3MAOOF
$playersound Doom3Marine male *land		D3MAOOF
$playersound Doom3Marine male *jump		D3MAJUMP
$playersound Doom3Marine male *usefail	D3MAUSEF
$playersound Doom3Marine male *surface	D3MASURF
$playersound Doom3Marine male *taunt	D3TAUNT
//=====================================
// Hexen Parias
$playersound Parias male *death		HPARDIE
$playersound Parias male *xdeath	HPARXDTH
$playeralias Parias male *gibbed misc/gibbed
$playersound Parias male *pain100	HPARPAIN
$playersound Parias male *pain75	HPARPAIN
$playersound Parias male *pain50	HPARPAIN
$playersound Parias male *pain25	HPARPAIN
$playersound Parias male *grunt		HPAROOF
$playersound Parias male *land		HPAROOF
$playersound Parias male *falling	HPARFALL
$playersound Parias male *usefail	HPAROOF
$playersound Parias male *taunt		HPARTAUN
//=====================================
// Hexen Mage
$playersound "Hexen Mage" male *death		MAGEDIE
$playersound "Hexen Mage" male *xdeath	MAGEXDTH
$playeralias "Hexen Mage" male *gibbed misc/gibbed
$playersound "Hexen Mage" male *pain100	MAGEPAIN
$playersound "Hexen Mage" male *pain75	MAGEPAIN
$playersound "Hexen Mage" male *pain50	MAGEPAIN
$playersound "Hexen Mage" male *pain25	MAGEPAIN
$playersound "Hexen Mage" male *grunt		MAGEOOF
$playersound "Hexen Mage" male *land		MAGEOOF
$playersound "Hexen Mage" male *falling	MAGEFALL
$playersound "Hexen Mage" male *usefail	MAGEOOF
$playersound "Hexen Mage" male *taunt		MAGETAUN
//=====================================
// Hexen Fighter
$playersound "Hexen Fighter" male *death	FGTDIE
$playersound "Hexen Fighter" male *xdeath	FGTXDTH
$playeralias "Hexen Fighter" male *gibbed misc/gibbed
$playersound "Hexen Fighter" male *pain100	FGTPAIN
$playersound "Hexen Fighter" male *pain75	FGTPAIN
$playersound "Hexen Fighter" male *pain50	FGTPAIN
$playersound "Hexen Fighter" male *pain25	FGTPAIN
$playersound "Hexen Fighter" male *grunt		FGTOOF
$playersound "Hexen Fighter" male *land		FGTOOF
$playersound "Hexen Fighter" male *falling	FGTFALL
$playersound "Hexen Fighter" male *usefail	FGTOOF
$playersound "Hexen Fighter" male *taunt		FGTTAUN
//=====================================
// Strife Mercenary
$random StrifeMercenary/Death { StrifeMercenary/Death1 StrifeMercenary/Death2 }
StrifeMercenary/Death1 STMEDIE1
StrifeMercenary/Death2 STMEDIE2

$random StrifeMercenary/Pain100 { StrifeMercenary/Pain100-1 StrifeMercenary/Pain100-2 }
StrifeMercenary/Pain100-1 STMEPAI1
StrifeMercenary/Pain100-2 STMEPAI2

$playeralias StrifeMercenary male *death	StrifeMercenary/Death
$playersound StrifeMercenary male *xdeath	STMEXDTH
$playersound StrifeMercenary male *gibbed misc/gibbed
$playeralias StrifeMercenary male *pain100	StrifeMercenary/Pain100
$playersound StrifeMercenary male *pain75	STMEPAI3
$playersound StrifeMercenary male *pain50	STMEPAI4
$playersound StrifeMercenary male *pain25	STMEPAI5
$playersound StrifeMercenary male *grunt	STMEOOF
$playersound StrifeMercenary male *land		STMEOOF
$playersound StrifeMercenary male *usefail	STMEUSEF
$playersound StrifeMercenary male *taunt	STMETAUN
//=====================================
// Caleb
$random Caleb/Death { Caleb/Death1 Caleb/Death2 }
Caleb/Death1 CALEDIE1
Caleb/Death2 CALEDIE2

$random Caleb/Pain { Caleb/Pain1 Caleb/Pain2 Caleb/Pain3 }
Caleb/Pain1 CALEPA01
Caleb/Pain2 CALEPA02
Caleb/Pain3 CALEPA03

$random Caleb/Taunt { Caleb/Taunt2 }
Caleb/Taunt2 CALETAU2

$playeralias Caleb male *death		Caleb/Death
$playeralias Caleb male *gibbed		misc/gibbed
$playeralias Caleb male *pain100	Caleb/Pain
$playeralias Caleb male *pain75		Caleb/Pain
$playeralias Caleb male *pain50		Caleb/Pain
$playeralias Caleb male *pain25		Caleb/Pain
$playersound Caleb male *grunt		CALEOOF
$playersound Caleb male *land		CALEOOF
$playersound Caleb male *jump		CALEJUMP
$playersound Caleb male *falling	CALEFALL
$playersound Caleb male *usefail	CALEOOF
$playersound Caleb male *surface	CALESURF
$playersound Caleb male *gasp		CALEGASP
$playeralias Caleb male *taunt		Caleb/Taunt
//=====================================
// Duke Nukem
$random duke/pain100 { duke/pain1 duke/pain2 }
duke/pain1			DKPN7501
duke/pain2			DKPN7502

$random duke/pain75 { duke/pain3 duke/pain4 duke/pain5 }
duke/pain3			DKPN7503
duke/pain4			DKPN7504
duke/pain5			DKPN7505

$random duke/pain50 { duke/pain6 duke/pain7 duke/pain8 }
duke/pain6			DKPN5001
duke/pain7			DKPN5002
duke/pain8			DKPN5003

$random duke/pain25 { duke/pain9 duke/pain10 }
duke/pain9			DKPN2501
duke/pain10			DKPN2502


$random DukeNukem/Usefail { DukeNukem/Usefail1 DukeNukem/Usefail2 DukeNukem/Usefail3 }
DukeNukem/Usefail1 DUKEUSE1
DukeNukem/Usefail2 DUKEUSE1
DukeNukem/Usefail3 DUKEUSE2

$random DukeNukem/Surface { DukeNukem/Surface1 DukeNukem/Surface2 }
DukeNukem/Surface1 DUKESUR1
DukeNukem/Surface2 DUKESUR2

$random DukeNukem/Taunt { DukeNukem/Taunt2 }
DukeNukem/Taunt2 DUKETAU2

$playersound DukeNukem male *death		DUKEDIE
$playersound DukeNukem male *xdeath		DUKEXDTH
$playeralias DukeNukem male *gibbed		misc/gibbed
$playeralias DukeNukem male	*pain100	duke/pain100
$playeralias DukeNukem male	*pain75		duke/pain75
$playeralias DukeNukem male	*pain50		duke/pain50
$playeralias DukeNukem male	*pain25		duke/pain25
$playersound DukeNukem male *grunt		DUKEUSE1
$playersound DukeNukem male *land		DUKEUSE1
$playersound DukeNukem male *jump		DUKEJUMP
$playersound DukeNukem male *falling	DUKEFALL
$playeralias DukeNukem male *usefail	DukeNukem/Usefail
$playeralias DukeNukem male *surface	DukeNukem/Surface
$playeralias DukeNukem male *taunt		DukeNukem/Taunt
//=====================================
// Quake Ranger
$random QuakeRanger/Pain100 { QuakeRanger/Pain100-1 QuakeRanger/Pain100-2 }
QuakeRanger/Pain100-1 QRANPAI1
QuakeRanger/Pain100-2 QRANPAI2

$random QuakeRanger/Pain50 { QuakeRanger/Pain50-1 QuakeRanger/Pain50-2 }
QuakeRanger/Pain50-1 QRANPAI3
QuakeRanger/Pain50-2 QRANPAI4

$random QuakeRanger/Pain25 { QuakeRanger/Pain25-1 QuakeRanger/Pain25-2 }
QuakeRanger/Pain25-1 QRANPAI5
QuakeRanger/Pain25-2 QRANPAI6

$random QuakeRanger/Death { QuakeRanger/Death1 QuakeRanger/Death2 QuakeRanger/Death3 QuakeRanger/Death4 QuakeRanger/Death5 }
QuakeRanger/Death1 QRANDIE1
QuakeRanger/Death2 QRANDIE2
QuakeRanger/Death3 QRANDIE3
QuakeRanger/Death4 QRANDIE4
QuakeRanger/Death5 QRANDIE5

$random QuakeRanger/Gibbed { QuakeRanger/Gibbed1 QuakeRanger/Gibbed2 }
QuakeRanger/Gibbed1 QRANGIB1
QuakeRanger/Gibbed2 QRANGIB2

$playeralias Ranger male *death		QuakeRanger/Death
$playeralias Ranger male *gibbed misc/gibbed
$playeralias Ranger male *pain100	QuakeRanger/Pain100
$playeralias Ranger male *pain75	QuakeRanger/Pain50
$playeralias Ranger male *pain50	QuakeRanger/Pain50
$playeralias Ranger male *pain25	QuakeRanger/Pain25
$playersound Ranger male *grunt		QRANOOF
$playersound Ranger male *land		QRANOOF
$playersound Ranger male *jump		QRANJUMP
$playersound Ranger male *falling	QRANFALL
$playersound Ranger male *usefail	QRANOOF
$playersound Ranger male *surface	QRANSURF
$playersound Ranger male *gasp		QRANGASP
$playersound Ranger male *taunt		QRANTAUN
//=====================================
// Quake 2 Bitterman
$random Quake2Bitterman/Pain100 { Quake2Bitterman/Pain100-1 Quake2Bitterman/Pain100-2 }
Quake2Bitterman/Pain100-1 Q2BIPAI1
Quake2Bitterman/Pain100-2 Q2BIPAI2

$random Quake2Bitterman/Pain75 { Quake2Bitterman/Pain75-1 Quake2Bitterman/Pain75-2 }
Quake2Bitterman/Pain75-1 Q2BIPAI3
Quake2Bitterman/Pain75-2 Q2BIPAI4

$random Quake2Bitterman/Pain50 { Quake2Bitterman/Pain50-1 Quake2Bitterman/Pain50-2 }
Quake2Bitterman/Pain50-1 Q2BIPAI5
Quake2Bitterman/Pain50-2 Q2BIPAI6

$random Quake2Bitterman/Pain25 { Quake2Bitterman/Pain25-1 Quake2Bitterman/Pain25-2 }
Quake2Bitterman/Pain25-1 Q2BIPAI7
Quake2Bitterman/Pain25-2 Q2BIPAI8

$random Quake2Bitterman/Death { Quake2Bitterman/Death1 Quake2Bitterman/Death2 Quake2Bitterman/Death3 }
Quake2Bitterman/Death1 Q2BIDIE1
Quake2Bitterman/Death2 Q2BIDIE2
Quake2Bitterman/Death3 Q2BIDIE3

$playeralias Bitterman male *death		Quake2Bitterman/Death
$playersound Bitterman male *xdeath		Q2BIXDTH
$playeralias Bitterman male *gibbed		misc/gibbed
$playeralias Bitterman male *pain100	Quake2Bitterman/Pain100
$playeralias Bitterman male *pain75		Quake2Bitterman/Pain75
$playeralias Bitterman male *pain50		Quake2Bitterman/Pain50
$playeralias Bitterman male *pain25		Quake2Bitterman/Pain25
$playersound Bitterman male *grunt		Q2BIOOF
$playersound Bitterman male *land		Q2BIOOF
$playersound Bitterman male *jump		Q2BIJUMP
$playersound Bitterman male *falling	QRANFALL
$playersound Bitterman male *usefail	Q2BIUSEF
$playersound Bitterman male *surface	Q2BISURF
$playersound Bitterman male *gasp		Q2BIGASP
$playersound Bitterman male *taunt		Q2BITAUN
//=====================================
// Quake 3 Biker
$random Quake3Biker/Death { Quake3Biker/Death1 Quake3Biker/Death2 Quake3Biker/Death3 }
Quake3Biker/Death1 Q3BKDIE1
Quake3Biker/Death2 Q3BKDIE2
Quake3Biker/Death3 Q3BKDIE3

$playeralias Biker male *death		Quake3Biker/Death
$playeralias Biker male *gibbed		misc/gibbed
$playersound Biker male *pain100	Q3BKPAI1
$playersound Biker male *pain75		Q3BKPAI2
$playersound Biker male *pain50		Q3BKPAI3
$playersound Biker male *pain25		Q3BKPAI4
$playersound Biker male *grunt		Q3BKOOF
$playersound Biker male *land		Q3BKOOF
$playersound Biker male *jump		Q3BKJUMP
$playersound Biker male *falling	Q3BKFALL
$playersound Biker male *usefail	Q3BKJUMP
$playersound Biker male *surface	Q3BKSURF
$playersound Biker male *taunt		Q3BKTAUN
//=====================================
// Quake 3 Crash
$playeralias Crash female *death	cpfm/death
$playeralias Crash female *xdeath	cpfm/death
$playeralias Crash female *gibbed	misc/gibbed
$playersound Crash female *pain100	DSFPPA1
$playersound Crash female *pain75	DSFPPA2
$playersound Crash female *pain50	Q3CRPAIN
$playersound Crash female *pain25	DSFPDHI
$playersound Crash female *grunt	Q3CROOF
$playersound Crash female *land		Q3CROOF
$playersound Crash female *jump		Q3CRJUMP
$playersound Crash female *fall		Q3CRFALL
$playersound Crash female *usefail	Q3CROOF
$playersound Crash female *surface	Q3CRSURF
//$playersound Crash female *gasp		Q3CRSURF
//(Check if the surface sound plays when gasp is not provided)
$playersound Crash female *taunt	Q3MYTAUN
//=====================================
// Quake 3 Doom
$playeralias Marine male *death	cpm/death
$playeralias Marine male *xdeath	cpm/death
$playeralias Marine male *gibbed	misc/gibbed
$playersound Marine male *pain100	DSCPPA1
$playersound Marine male *pain75	DSCPPA2
$playersound Marine male *pain50	DSCPPA2
$playersound Marine male *pain25	DSCPPA3
$playersound Marine male *grunt	Q3DOOOF
$playersound Marine male *land	Q3DOOOF
$playersound Marine male *jump	DSCPNWY
$playersound Marine male *fall	Q3DOFALL
$playersound Marine male *usefail	DSCPNWY
$playersound Marine male *surface	Q3DOSURF
$playersound Marine male *gasp	Q3DOGASP
$playersound Marine male *taunt	Q3DOTAUN
//=====================================
// Quake 3 Fritzkrieg
$random Quake3Fritzkrieg/Death { Quake3Fritzkrieg/Death1 Quake3Fritzkrieg/Death2 Quake3Fritzkrieg/Death3 }
Quake3Fritzkrieg/Death1 Q3FRDIE1
Quake3Fritzkrieg/Death2 Q3FRDIE2
Quake3Fritzkrieg/Death3 Q3FRDIE3

$playeralias Fritzkrieg male *death		Quake3Fritzkrieg/Death
$playeralias Fritzkrieg male *gibbed	misc/gibbed
$playersound Fritzkrieg male *pain100	Q3FRPAI1
$playersound Fritzkrieg male *pain75	Q3FRPAI2
$playersound Fritzkrieg male *pain50	Q3FRPAI3
$playersound Fritzkrieg male *pain25	Q3FRPAI4
$playersound Fritzkrieg male *grunt		Q3FROOF
$playersound Fritzkrieg male *land		Q3FROOF
$playersound Fritzkrieg male *jump		Q3FRJUMP
$playersound Fritzkrieg male *falling	Q3FRFALL
$playersound Fritzkrieg male *usefail	Q3FRJUMP
$playersound Fritzkrieg male *surface	Q3FRSURF
$playersound Fritzkrieg male *taunt		Q3FRTAUN
//=====================================
// Quake 3 Grunt
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3GRDIE1
Quake3Grunt/Death2 Q3GRDIE2
Quake3Grunt/Death3 Q3GRDIE3

$playeralias Grunt male *death		Quake3Grunt/Death
$playeralias Grunt male *gibbed		misc/gibbed
$playersound Grunt male *pain100	Q3GRPAI1
$playersound Grunt male *pain75		Q3GRPAI2
$playersound Grunt male *pain50		Q3GRPAI3
$playersound Grunt male *pain25		Q3GRPAI4
$playersound Grunt male *grunt		Q3GROOF
$playersound Grunt male *land		Q3GROOF
$playersound Grunt male *jump		Q3GRJUMP
$playersound Grunt male *falling	Q13GRFALL
$playersound Grunt male *usefail	Q3GROOF
$playersound Grunt male *surface	Q3GRSURF
$playersound Grunt male *taunt		Q3GRTAUN
//=====================================
// Quake 3 Hunter
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3HUDIE1
Quake3Grunt/Death2 Q3HUDIE2
Quake3Grunt/Death3 Q3HUDIE3

$playeralias Hunter female *death	Quake3Grunt/Death
$playeralias Hunter female *gibbed	misc/gibbed
$playersound Hunter female *pain100	Q3HUPAI1
$playersound Hunter female *pain75	Q3HUPAI2
$playersound Hunter female *pain50	Q3HUPAI3
$playersound Hunter female *pain25	Q3HUPAI4
$playersound Hunter female *grunt	Q3HUOOF
$playersound Hunter female *land	Q3HUOOF
$playersound Hunter female *jump	Q3HUJUMP
$playersound Hunter female *falling	Q3HUFALL
$playersound Hunter female *usefail	Q3HUOOF
$playersound Hunter female *surface	Q3HUSURF
$playersound Hunter female *taunt	Q3HUTAUN
//=====================================
// Quake 3 James
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3JMDIE1
Quake3Grunt/Death2 Q3JMDIE2
Quake3Grunt/Death3 Q3JMDIE3

$playeralias James male *death		Quake3Grunt/Death
$playeralias James male *gibbed		misc/gibbed
$playersound James male *pain100	Q3JMPAI1
$playersound James male *pain75		Q3JMPAI2
$playersound James male *pain50		Q3JMPAI3
$playersound James male *pain25		Q3JMPAI4
$playersound James male *grunt		Q3JMOOF
$playersound James male *land		Q3JMOOF
$playersound James male *jump		Q3JMJUMP
$playersound James male *falling	Q3JMFALL
$playersound James male *usefail	Q3JMJUMP
$playersound James male *surface	Q3JMSURF
$playersound James male *taunt		Q3JMTAUN
//=====================================
// Quake 3 Janet
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3JNDIE1
Quake3Grunt/Death2 Q3JNDIE2
Quake3Grunt/Death3 Q3JNDIE3

$playeralias Janet female *death	Quake3Grunt/Death
$playeralias Janet female *gibbed	misc/gibbed
$playersound Janet female *pain100	Q3JNPAI1
$playersound Janet female *pain75	Q3JNPAI2
$playersound Janet female *pain50	Q3JNPAI3
$playersound Janet female *pain25	Q3JNPAI4
$playersound Janet female *grunt	Q3JNOOF
$playersound Janet female *land		Q3JNOOF
$playersound Janet female *jump		Q3JNJUMP
$playersound Janet female *falling	Q3JNFALL
$playersound Janet female *usefail	Q3JNJUMP
$playersound Janet female *surface	Q3JNSURF
$playersound Janet female *taunt	Q3JNTAUN
//=====================================
// Quake 3 Lucy
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3LUDIE1
Quake3Grunt/Death2 Q3LUDIE2
Quake3Grunt/Death3 Q3LUDIE3

$playeralias Lucy female *death		Quake3Grunt/Death
$playeralias Lucy female *gibbed	misc/gibbed
$playersound Lucy female *pain100	Q3LUPAI1
$playersound Lucy female *pain75	Q3LUPAI2
$playersound Lucy female *pain50	Q3LUPAI3
$playersound Lucy female *pain25	Q3LUPAI4
$playersound Lucy female *grunt		Q3LUOOF
$playersound Lucy female *land		Q3LUOOF
$playersound Lucy female *jump		Q3LUJUMP
$playersound Lucy female *falling	Q3LUFALL
$playersound Lucy female *usefail	Q3LUJUMP
$playersound Lucy female *surface	Q3LUSURF
$playersound Lucy female *taunt		Q3LUTAUN
//=====================================
// Quake 3 Major
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3MJDIE1
Quake3Grunt/Death2 Q3MJDIE2
Quake3Grunt/Death3 Q3MJDIE3

$playeralias Major female *death	Quake3Grunt/Death
$playeralias Major female *gibbed	misc/gibbed
$playersound Major female *pain100	Q3MJPAI1
$playersound Major female *pain75	Q3MJPAI2
$playersound Major female *pain50	Q3MJPAI3
$playersound Major female *pain25	Q3MJPAI4
$playersound Major female *grunt	Q3MJOOF
$playersound Major female *land		Q3MJOOF
$playersound Major female *jump		Q3MJJUMP
$playersound Major female *falling	Q3MJFALL
$playersound Major female *usefail	Q3MJJUMP
$playersound Major female *surface	Q3MJSURF
$playersound Major female *taunt	Q3MJTAUN
//=====================================
// Quake 3 Mynx
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3MYDIE1
Quake3Grunt/Death2 Q3MYDIE2
Quake3Grunt/Death3 Q3MYDIE3

$playeralias Mynx female *death		Quake3Grunt/Death
$playeralias Mynx female *gibbed	misc/gibbed
$playersound Mynx female *pain100	Q3MYPAI1
$playersound Mynx female *pain75	Q3MYPAI2
$playersound Mynx female *pain50	Q3MYPAI3
$playersound Mynx female *pain25	Q3MYPAI4
$playersound Mynx female *grunt		Q3MYOOF
$playersound Mynx female *land		Q3MYOOF
$playersound Mynx female *jump		Q3MYJUMP
$playersound Mynx female *falling	Q3MYFALL
$playersound Mynx female *usefail	Q3MYJUMP
$playersound Mynx female *surface	Q3MYSURF
$playersound Mynx female *taunt		Q3MYTAUN
//=====================================
// Quake 3 Pi
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3PIDIE1
Quake3Grunt/Death2 Q3PIDIE2
Quake3Grunt/Death3 Q3PIDIE3

$playeralias Pi female *death	Quake3Grunt/Death
$playeralias Pi female *gibbed	misc/gibbed
$playersound Pi female *pain100	Q3PIPAI1
$playersound Pi female *pain75	Q3PIPAI2
$playersound Pi female *pain50	Q3PIPAI3
$playersound Pi female *pain25	Q3PIPAI4
$playersound Pi female *grunt	Q3PIOOF
$playersound Pi female *land	Q3PIOOF
$playersound Pi female *jump	Q3PIJUMP
$playersound Pi female *falling	Q3PIFALL
$playersound Pi female *usefail	Q3PIOOF
$playersound Pi female *surface	Q3PISURF
$playersound Pi female *taunt	Q3PITAUN
//=====================================
// Quake 3 Razor
$random Quake3Grunt/Death { Quake3Grunt/Death1 Quake3Grunt/Death2 Quake3Grunt/Death3 }
Quake3Grunt/Death1 Q3RZDIE1
Quake3Grunt/Death2 Q3RZDIE2
Quake3Grunt/Death3 Q3RZDIE3

$playeralias Razor male *death		Quake3Grunt/Death
$playeralias Razor male *gibbed		misc/gibbed
$playersound Razor male *pain100	Q3RZPAI1
$playersound Razor male *pain75		Q3RZPAI2
$playersound Razor male *pain50		Q3RZPAI3
$playersound Razor male *pain25		Q3RZPAI4
$playersound Razor male *grunt		Q3RZOOF
$playersound Razor male *land		Q3RZOOF
$playersound Razor male *jump		Q3RZJUMP
$playersound Razor male *falling	Q3RZFALL
$playersound Razor male *usefail	Q3RZJUMP
$playersound Razor male *surface	Q3RZSURF
$playersound Razor male *taunt		D3TAUNT
//=====================================
// Quake 3 Sarge
$random Quake3Sarge/Death { Quake3Sarge/Death1 Quake3Sarge/Death2 Quake3Sarge/Death3 }
Quake3Sarge/Death1 Q3SADIE1
Quake3Sarge/Death2 Q3SADIE2
Quake3Sarge/Death3 Q3SADIE3

$playeralias Sarge male *death		Quake3Sarge/Death
$playersound Sarge male *xdeath		Q3SADIE1
$playeralias Sarge male *gibbed		misc/gibbed
$playersound Sarge male *pain100	Q3SAPAI1
$playersound Sarge male *pain75		Q3SAPAI2
$playersound Sarge male *pain50		Q3SAPAI2
$playersound Sarge male *pain25		Q3SAPAI3
$playersound Sarge male *grunt		Q3SAOOF
$playersound Sarge male *land		Q3SAOOF
$playersound Sarge male *jump		Q3SAJUMP
$playersound Sarge male *falling	Q13SAFALL
$playersound Sarge male *usefail	Q3SAUSEF
$playersound Sarge male *surface	Q3SASURF
$playersound Sarge male *taunt		Q3SATAUN
//=====================================
// Quake 3 Visor
$random Quake3Visor/Death { Quake3Visor/Death1 Quake3Visor/Death2 Quake3Visor/Death3 }
Quake3Visor/Death1 Q3VIDIE1
Quake3Visor/Death2 Q3VIDIE2
Quake3Visor/Death3 Q3VIDIE3

$playeralias Visor male *death		Quake3Visor/Death
$playeralias Visor male *gibbed		misc/gibbed
$playersound Visor male *pain100	Q3VIPAI1
$playersound Visor male *pain75		Q3VIPAI2
$playersound Visor male *pain50		Q3VIPAI3
$playersound Visor male *pain25		Q3VIPAI4
$playersound Visor male *grunt		Q3VIOOF
$playersound Visor male *land		Q3VIOOF
$playersound Visor male *jump		Q3VIUSEF
$playersound Visor male *falling	Q3VIFALL
$playersound Visor male *usefail	Q3VIUSEF
$playersound Visor male *surface	Q3VISURF
$playersound Visor male *taunt		Q3VITAUN
//=====================================
// Quake 4 Matthew Kane
$random Quake4MatthewKane/Pain100 { Quake4MatthewKane/Pain100-1 Quake4MatthewKane/Pain100-2 }
Quake4MatthewKane/Pain100-1 Q4MKPAI1
Quake4MatthewKane/Pain100-2 Q4MKPAI2

$random Quake4MatthewKane/Pain75 { Quake4MatthewKane/Pain75-1 Quake4MatthewKane/Pain75-2 }
Quake4MatthewKane/Pain75-1 Q4MKPAI3
Quake4MatthewKane/Pain75-2 Q4MKPAI4

$random Quake4MatthewKane/Pain50 { Quake4MatthewKane/Pain50-1 Quake4MatthewKane/Pain50-2 }
Quake4MatthewKane/Pain50-1 Q4MKPAI5
Quake4MatthewKane/Pain50-2 Q4MKPAI6

$random Quake4MatthewKane/Pain25 { Quake4MatthewKane/Pain25-1 Quake4MatthewKane/Pain25-2 }
Quake4MatthewKane/Pain25-1 Q4MKPAI7
Quake4MatthewKane/Pain25-2 Q4MKPAI8

$random Quake4MatthewKane/Death { Quake4MatthewKane/Death1 Quake4MatthewKane/Death2 }
Quake4MatthewKane/Death1 Q4MKDIE1
Quake4MatthewKane/Death2 Q4MKDIE2

$playeralias MatthewKane male *death	Quake4MatthewKane/Death
$playersound MatthewKane male *xdeath	Q4MKXDTH
$playeralias MatthewKane male *gibbed misc/gibbed
$playeralias MatthewKane male *pain100	Quake4MatthewKane/Pain100
$playeralias MatthewKane male *pain75	Quake4MatthewKane/Pain75
$playeralias MatthewKane male *pain50	Quake4MatthewKane/Pain50
$playeralias MatthewKane male *pain25	Quake4MatthewKane/Pain25
$playersound MatthewKane male *grunt	Q4MKOOF
$playersound MatthewKane male *land		Q4MKOOF
$playersound MatthewKane male *jump		Q4MKJUMP
$playersound MatthewKane male *usefail	Q4MKJUMP
$playersound MatthewKane male *surface	Q4MKSURF
$playersound MatthewKane male *gasp		Q4MKGASP
$playersound MatthewKane male *taunt	Q4MKTAUN
//=====================================
//=====================================
//Complex Doom Skins
$playeralias "Rep Guy"      male *gibbed misc/gibbed
$playeralias "Doom 3 Guy"   male *gibbed misc/gibbed
$playeralias "PSX Doom Guy" male *gibbed misc/gibbed
$playeralias "Quake 2 Guy"  male *gibbed misc/gibbed
//=====================================