// Used to memorize the state of the laser color after a map exit
user int laser_color_id = 1;

// The height of the laser
user int laser_height = -15;

// The sparsity between each individual actor of the laser beam, it's actually a fixed point value
user int laser_sparsity = 6;

// Used to memorize the powered state of the laser after a map exit
user bool laser_is_active = False;
