actor "H&K UMP45" : RGUWeapon
{
  obituary "%k gattered %o down with the UMP45."
  inventory.pickupmessage "You got the H&K UMP45 submachinegun."
  //attacksound "ump45/fire6"
  weapon.selectionorder 11
  weapon.ammotype "UMP45Clip"
  weapon.ammouse 1
  weapon.ammogive 0
  weapon.ammotype2 "UMP45Ammo"
  weapon.ammouse2 0
  weapon.ammogive2 0
  -NOAUTOFIRE
  states
  {
  Ready:
    M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    GRNA L 0 A_TakeInventory("weapondropper",2)
    U46A A 0 A_PlaySoundEx("weapon/draw","SoundSlot5")
    U46A BCD 2 A_WeaponReady(WRF_NOPRIMARY|WRF_ALLOWZOOM)
	U46A EFGH 2 A_WeaponReady(WRF_ALLOWZOOM)
    U46A IJ 3 A_WeaponReady(WRF_ALLOWZOOM)
    U46A K 2 A_WeaponReady(WRF_ALLOWZOOM)
	G18A I 0 A_JumpIfInventory("UMP45Token",1,"Reload")
    U46A K 0 A_JumpIfNoAmmo("Reload")
	G18A I 0 A_JumpIfInventory("weapondropper",1,"DropWeapon")
    U46A K 0 A_JumpIfInventory("Aiming",1,5)
    U46A K 0 A_JumpIfInventory("Reloading",1,"Reload")
    U46A K 0 A_JumpIfInventory("ThrowingGrenade",1,"FragGrenade")
    U46A K 0 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46A K 1 A_WeaponReady(WRF_ALLOWRELOAD|WRF_ALLOWZOOM)
    Goto Ready+15
    U46F F 0 A_JumpIfInventory("Reloading",1,"Reload")
  ReadyAim:
    U46F F 0 A_JumpIfInventory("ThrowingGrenade",1,"FragGrenade")
    U46F F 0 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	G18A I 0 A_JumpIfInventory("weapondropper",1,"AltFire3")
    U46F F 1 A_WeaponReady(WRF_NOBOB|WRF_ALLOWRELOAD|WRF_ALLOWZOOM)
    Goto Ready+21
  Deselect:
    U46A K 0 A_PlaySoundEx("weapon/down","SoundSlot5")
    U46A K 0 A_TakeInventory("Aiming",1)
    U46A K 0 A_TakeInventory("Reloading",1)
    U46A K 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
    U46A K 0 A_ZoomFactor(1.0)
    U46A K 0 A_Lower
    U46A K 1 A_Lower
    Goto Deselect+5
  Select:
    U46A A 0 A_Raise
    Loop
  Fire:
    U46A K 0 A_JumpIfInventory("Aiming",1,"FireAim")
    U46A K 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_JumpIfInventory("Perk3_SteadyAim",1,"Fire_SteadyAim")
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-3.50,3.50), 1, 0, 4, 0, frandom(-3.25,3.25))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  Hold:
    U46A K 0 A_JumpIfInventory("Aiming",1,"HoldAim")
    U46A K 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_JumpIfInventory("Perk3_SteadyAim",1,"Hold_SteadyAim")
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-5.50,5.50), 1, 0, 4, 0, frandom(-5.00,5.00))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  FireEmpty:
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1 A_GiveInventory("UMP45Bolt",1)
	U46A K 1
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  FireAim:
    U46F A 0 A_PlayWeaponSound("ump45/fire")
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.20,1.20), 1, 0, 4, 0, frandom(-1.20,1.20))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT A_GunFlash
    U46F I 1
    U46F F 1
    U46F A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46F A 0 A_ReFire
    Goto Ready+21
    U46F A 0 A_JumpIfNoAmmo("ReloadStart")
    U46F A 0 A_ReFire
    Goto Ready+21
  HoldAim:
    U46F A 0 A_PlayWeaponSound("ump45/fire")
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.80,1.80), 1, 0, 4, 0, frandom(-1.80,1.80))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT A_GunFlash
    U46F I 1
    U46F F 1
    U46F A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46F A 0 A_ReFire
    Goto Ready+21
    U46F A 0 A_JumpIfNoAmmo("ReloadStart")
    U46F A 0 A_ReFire
    Goto Ready+21
  FireAimEmpty:
    U46F H 1 BRIGHT A_GunFlash
    U46F IF 1 A_GiveInventory("UMP45Bolt",1)
    U46F A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46F A 0 A_ReFire
    Goto Ready+21
    U46F A 0 A_JumpIfNoAmmo("ReloadStart")
    U46F A 0 A_ReFire
    Goto Ready+21
  Reload: //AltFire:
    U46C A 0 A_JumpIfInventory("UMP45Clip",25,2)
    U46C A 0 A_JumpIfInventory("UMP45Ammo",1,"ReloadStart")
    U46C A 0 A_TakeInventory("Reloading",1)
    U46C A 0 A_JumpIfInventory("Aiming",1,"ReadyAim")
    Goto Ready+18
  ReloadStart:
    U46C A 0 ACS_NamedExecuteAlways("RefSpeak",0,0,0,0)
    U46C A 0 A_JumpIfInventory("Aiming",1,"ReloadStartAim")
    U46C A 2 A_JumpIfInventory("Perk1_SOH",1,"ReloadStart_SOH")
	U46C A 0 A_JumpIfInventory("UMP45Token",1,"Reload2")
    U46C BCDE 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C F 3 A_PlaySoundEx("ump45/clipout","SoundSlot5")
    U46C GHI 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	U46C L 0 A_FireCustomMissile("SMGEmptyMagSpawner",0,0,0,1)
	U46C L 0 A_GiveInventory("UMP45Token",1)
	U46C JKL 3 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	goto Reload2
  Reload2:
    U46C MOPQR 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C S 3 A_TakeInventory("Reloading",1)
    U46C T 3 A_PlayWeaponSound("ump45/clipin")
    U46C UVW 3
    Goto ReloadAmmo
  ReloadAmmo:
    U46C W 0 A_JumpIfInventory("UMP45Clip",25,"ReloadEnd")
	U46C W 0 A_TakeInventory("UMP45Token",1)
    U46C W 0 A_JumpIfInventory("UMP45Ammo",1,1)
    Goto ReloadEnd
    U46C W 0 A_GiveInventory("UMP45Clip",1)
    U46C W 0 A_TakeInventory("UMP45Ammo",1)
    Goto ReloadAmmo
  ReloadEnd:
    U46C X 0 A_JumpIfInventory("UMP45Bolt",1,"ReloadEndBolt")
    U46C XYZ 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46D AB 3 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46D B 0 A_ReFire
    Goto Ready+15
  ReloadEndBolt:
    U46G A 3 A_TakeInventory("UMP45Bolt",1)
    U46G BCD 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46G E 3 A_PlayWeaponSound("ump45/bolt")
    U46G FG 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46A CDEFGHIJ 3 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46A K 0 A_ReFire
    Goto Ready+15
  Zoom:
  PostReloadAlt:
    G18A I 0 A_JumpIfInventory("UMP45Token",1,"Reload")
    U46F F 0 A_ZoomFactor(1.2)
    U46F E 0 A_GiveInventory("Aiming",1)
	U46F A 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
    U46F ABCDEF 1
    Goto AltHold
  AltFireHoldAim:
    "####" "#" 0 A_JumpIfInventory("UMP45Clip",1,1)
	Goto Reload
    U46F A 0 A_PlayWeaponSound("ump45/fire")
	U46C W 0 A_TakeInventory("UMP45Clip",1)
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.80,1.80), 1, 0, 4, 0, frandom(-1.80,1.80))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT A_GunFlash
    U46F I 1
    U46F F 1
    "####" "#" 0 A_JumpIfInventory("UMP45Clip",1,1)
	Goto Reload
    U46F A 0 A_ReFire
    Goto Ready+21
  AltHold:
    U46F F 1 A_WeaponReady(WRF_NOBOB|WRF_ALLOWRELOAD|WRF_ALLOWZOOM)
	M4CA C 0 A_JumpIfInventory("FireHeld",1,"AltFireHoldAim")
	M4CA C 0 A_JumpIfInventory("Reloading",1,"Reload")
	U45A L 0 A_JumpIfInventory("ThrowingGrenade",1,"FragGrenade")
    U45A L 0 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	G18A I 0 A_JumpIfInventory("weapondropper",1,"AltFire3")
	M4CA F 0 A_Refire("AltHold")
	M4CA C 0 A_JumpIfInventory("Aiming",1,"AltFire2")
	Goto Ready+21
  AltFire:
    GRNA L 0 A_TakeInventory("weapondropper",2)
    G18A I 0 A_JumpIfInventory("UMP45Token",1,"Reload")
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"AltHold")
    U46F A 0 A_JumpIfInventory("Aiming",1,"AltFire2")
    U46F A 0 A_ZoomFactor(1.2)
    U46F AB 1
    U46F B 0 A_GiveInventory("Aiming",1)
    U46F CDEF 1
    U46F F 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
    U46F F 0 A_Refire
    Goto Ready+21
  AltFire2:
    U46F F 0 A_ZoomFactor(1.0)
    U46F FE 1
    U46F E 0 A_TakeInventory("Aiming",1)
    U46F DCBA 1
    U46F A 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
	U46A KKKK 1
    M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+15
  AltFire3:
    U46F F 0 A_ZoomFactor(1.0)
    U46F FE 1
    U46F E 0 A_TakeInventory("Aiming",1)
    U46F DCBA 1
    U46F A 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
    U46F A 0 A_Refire
	goto DropWeapon
  ReloadStartAim:
    U46F F 0 A_ZoomFactor(1.0)
    U46F FE 1
    U46F E 0 A_TakeInventory("Aiming",1)
    U46F DCBA 1
    U46F A 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
    Goto ReloadStart+2
  Flash:
    TNT1 A 2 bright A_Light1
    TNT1 A 0 bright A_Light0
    stop
  Spawn:
    WEAP O 0
    WEAP O 0 A_SpawnItem("UMP45Drop")
    stop
  Fire_SteadyAim:
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-2.50,2.50), 1, 0, 4, 0, frandom(-2.50,2.50))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  Hold_SteadyAim:
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-3.75,3.75), 1, 0, 4, 0, frandom(-3.75,3.75))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  ReloadStart_SOH:
    U46C A 0 A_JumpIfInventory("UMP45Token",1,"Reload3")
    U46C A 2
    U46C BCDE 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C F 2 A_PlaySoundEx("ump45/clipout","SoundSlot5")
    U46C GHI 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	U46C L 0 A_FireCustomMissile("SMGEmptyMagSpawner",0,0,0,1)
	U46C L 0 A_GiveInventory("UMP45Token",1)
	U46C JKL 2 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	goto Reload3
  Reload3:
    U46C MOPQR 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C S 2 A_TakeInventory("Reloading",1)
    U46C T 2 A_PlayWeaponSound("ump45/clipin")
    U46C UVW 2
    Goto ReloadAmmo_SOH
  ReloadAmmo_SOH:
    U46C W 0 A_JumpIfInventory("UMP45Clip",25,"ReloadEnd_SOH")
	U46C W 0 A_TakeInventory("UMP45Token",1)
    U46C W 0 A_JumpIfInventory("UMP45Ammo",1,1)
    Goto ReloadEnd_SOH
    U46C W 0 A_GiveInventory("UMP45Clip",1)
    U46C W 0 A_TakeInventory("UMP45Ammo",1)
    Goto ReloadAmmo_SOH
  ReloadEnd_SOH:
    U46C X 0 A_JumpIfInventory("UMP45Bolt",1,"ReloadEndBolt_SOH")
    U46C XYZ 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46D AB 2 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46D B 0 A_ReFire
    Goto Ready+15
  ReloadEndBolt_SOH:
    U46G A 2 A_TakeInventory("UMP45Bolt",1)
    U46G BCD 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46G E 2 A_PlayWeaponSound("ump45/bolt")
    U46G FG 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46A CDEFGHIJ 2 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46A K 0 A_ReFire
    Goto Ready+15
  FragGrenade:
    U45F A 0 ACS_NamedExecuteAlways("RefSpeak",0,1,0,0)
    U45F A 0 A_ZoomFactor(1.0)
    U45A L 0 A_TakeInventory("Aiming",1)
    U45A L 0 A_TakeInventory("Reloading",1)
    U45F A 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
	M4CA J 0 A_JumpIfInventory("ThrowingStun",1,"StunGrenade")
	M4CA J 0 A_JumpIfInventory("ThrowingIncd",1,"IncGrenade")
    U45A L 0 A_JumpIfInventory("Perk1_SOH_Pro",1,"FragGrenade_SOH")
    GRNA ABC 2
    GRNA D 2 A_PlaySound("grenade/pinpull")
    GRNA EFGH 2
    TNT1 A 15
    TNT1 A 0 A_PlaySound("grenade/throw")
    GRNA A 0 A_PlaySoundEx("us/grenades","Voice")
    GRNA IJK 2
    GRNA L 0 A_TakeInventory("GrenadeAmmo",1)
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
    U45A L 0 A_TakeInventory("Aiming",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
    GRNA L 2 A_FireCustomMissile("FragGrenade",frandom(-2.00,2.00),0,0,16,0,frandom(-1.50,1.50))
    GRNA MN 2
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  FragGrenade_SOH:
    GRNA ABC 1
    GRNA D 1 A_PlaySound("grenade/pinpull")
    GRNA EFGH 1
    TNT1 A 10
    TNT1 A 0 A_PlaySound("grenade/throw")
    GRNA A 0 A_PlaySoundEx("us/grenades","Voice")
    GRNA IJK 1
    GRNA L 0 A_TakeInventory("GrenadeAmmo",1)
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
    U45A L 0 A_TakeInventory("Aiming",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
    GRNA L 1 A_FireCustomMissile("FragGrenade",frandom(-2.00,2.00),0,0,16,0,frandom(-1.50,1.50))
    GRNA MN 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  KnifeAttack:
    GRNA L 0 A_TakeInventory("weapondropper",2)
    U45F A 0 A_ZoomFactor(1.0)
    U45A L 0 A_JumpIfInventory("ThrowingGrenade",1,"FragGrenade")
    U45A L 0 A_TakeInventory("Aiming",1)
    U45A L 0 A_TakeInventory("Reloading",1)
    U45F A 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
    U45A L 0 A_JumpIfInventory("Perk1_SOH_Pro",1,"KnifeAttack_SOH")
    U45C A 0 A_JumpIfInventory("Perk3_Commando",1,"KnifeAttack_Commando")
    KNFA A 0 ACS_NamedExecuteAlways("RefSlash",0,0,0,0)
    KNFA AB 1
    KNFA B 0 A_PlaySound("knife/swing")
    KNFA C 1 A_CustomPunch(102,1,0,"KnifePuff",104)
    KNFA DEFGHIJKL 1
    TNT1 A 20
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  KnifeAttack_Commando:
    KNFA A 0 ACS_NamedExecuteAlways("RefSlash",0,0,0,0)
    KNFA AB 1
    KNFA B 0 A_PlaySound("knife/swing")
    KNFA C 1 A_CustomPunch(102,1,0,"KnifePuff",160)
    KNFA DEFGHIJKL 1
    TNT1 A 20
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  KnifeAttack_SOH:
    U45C A 0 A_JumpIfInventory("Perk3_Commando",1,"KnifeAttack_SOH_Commando")
    KNFA A 0 ACS_NamedExecuteAlways("RefSlash",0,0,0,0)
    KNFA AB 1
    KNFA B 0 A_PlaySound("knife/swing")
    KNFA C 1 A_CustomPunch(102,1,0,"KnifePuff",104)
    KNFA DEFGHIJKL 1
    TNT1 A 10
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  KnifeAttack_SOH_Commando:
    KNFA A 0 ACS_NamedExecuteAlways("RefSlash",0,0,0,0)
    KNFA AB 1
    KNFA B 0 A_PlaySound("knife/swing")
    KNFA C 1 A_CustomPunch(102,1,0,"KnifePuff",160)
    KNFA DEFGHIJKL 1
    TNT1 A 10
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  StunGrenade:
    U45A L 0 A_JumpIfInventory("Perk1_SOH_Pro",1,"StunGrenade_SOH")
    GRNA ABC 2
    GRNA D 2 A_PlaySound("grenade/pinpull")
    GRNA EFGH 2
    TNT1 A 15
    TNT1 A 0 A_PlaySound("grenade/throw")
    GRNA A 0 A_PlaySoundEx("us/grenades","Voice")
    GRNA IJK 2
    GRNA L 0 A_TakeInventory("StunAmmo",1)
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
	GRNA L 0 A_TakeInventory("ThrowingStun",1)
	GRNA L 0 A_TakeInventory("ThrowingIncd",1)
    U45A L 0 A_TakeInventory("Aiming",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
    GRNA L 2 A_FireCustomMissile("StunGrenade",frandom(-2.00,2.00),0,0,16,0,frandom(-1.50,1.50))
    GRNA MN 2
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  IncGrenade:
    U45A L 0 A_JumpIfInventory("Perk1_SOH_Pro",1,"IncGrenade_SOH")
    GRNA ABC 2
    GRNA D 2 A_PlaySound("grenade/pinpull")
    GRNA EFGH 2
    TNT1 A 15
    TNT1 A 0 A_PlaySound("grenade/throw")
    GRNA A 0 A_PlaySoundEx("us/grenades","Voice")
    GRNA IJK 2
    GRNA L 0 A_TakeInventory("IncdAmmo",1)
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
	GRNA L 0 A_TakeInventory("ThrowingStun",1)
	GRNA L 0 A_TakeInventory("ThrowingIncd",1)
    U45A L 0 A_TakeInventory("Aiming",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
    GRNA L 2 A_FireCustomMissile("IncGrenade",frandom(-2.00,2.00),0,0,16,0,frandom(-1.50,1.50))
    GRNA MN 2
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  StunGrenade_SOH:
    GRNA ABC 1
    GRNA D 1 A_PlaySound("grenade/pinpull")
    GRNA EFGH 1
    TNT1 A 10
    TNT1 A 0 A_PlaySound("grenade/throw")
    GRNA A 0 A_PlaySoundEx("us/grenades","Voice")
    GRNA IJK 1
    GRNA L 0 A_TakeInventory("StunAmmo",1)
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
	GRNA L 0 A_TakeInventory("ThrowingStun",1)
	GRNA L 0 A_TakeInventory("ThrowingIncd",1)
    U45A L 0 A_TakeInventory("Aiming",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
    GRNA L 1 A_FireCustomMissile("StunGrenade",frandom(-2.00,2.00),0,0,16,0,frandom(-1.50,1.50))
    GRNA MN 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  IncGrenade_SOH:
    GRNA ABC 1
    GRNA D 1 A_PlaySound("grenade/pinpull")
    GRNA EFGH 1
    TNT1 A 10
    TNT1 A 0 A_PlaySound("grenade/throw")
    GRNA A 0 A_PlaySoundEx("us/grenades","Voice")
    GRNA IJK 1
    GRNA L 0 A_TakeInventory("IncdAmmo",1)
    GRNA L 0 A_TakeInventory("ThrowingGrenade",1)
	GRNA L 0 A_TakeInventory("ThrowingStun",1)
	GRNA L 0 A_TakeInventory("ThrowingIncd",1)
    U45A L 0 A_TakeInventory("Aiming",1)
    GRNA L 0 A_TakeInventory("KnifeAttack",1)
    GRNA L 1 A_FireCustomMissile("IncGrenade",frandom(-2.00,2.00),0,0,16,0,frandom(-1.50,1.50))
    GRNA MN 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    Goto Ready+3
  DropWeapon:
    U46A JIHGFEDCBA 2 A_WeaponReady(WRF_NOPRIMARY)
    U46A A 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	M4CC F 0 A_JumpIfInventory("weapondropper",2,"ThrowWeapon")
    KNFA A 0 ACS_NamedExecuteAlways("RefDropW",0,0,0,0)
	GRNA L 0 A_TakeInventory("weapondropper",1)
	M4CB A 0 A_FireCustomMissile("UMP45Dropped",0,0,7,2)
	stop
  ThrowWeapon:
    GRNA IKMN 1
	KNFA B 0 A_PlaySound("knife/swing")
    KNFA A 0 ACS_NamedExecuteAlways("RefDropW",0,0,0,0)
	GRNA L 0 A_TakeInventory("weapondropper",2)
	M4CB A 0 A_FireCustomMissile("UMP45Thrown",0,0,7,2)
	stop
  }
}

actor UMP45Clip : Ammo
{
    inventory.icon "CLIPA0"
    inventory.amount 0
    inventory.maxamount 25
    ammo.backpackamount 0
    ammo.backpackmaxamount 25
    +IGNORESKILL
}

actor UMP45Bolt : Inventory
{
    inventory.amount 0
    inventory.maxamount 1
}

actor "H&K UMP45 Ex Mags" : "H&K UMP45"
{
  obituary "%k gattered %o down with the UMP45."
  inventory.pickupmessage "You got the H&K UMP45 submachinegun."
  //attacksound "ump45/fire6"
  weapon.selectionorder 11
  weapon.ammotype "UMP45Clip2"
  weapon.ammouse 1
  weapon.ammogive 0
  weapon.ammotype2 "UMP45Ammo"
  weapon.ammouse2 0
  weapon.ammogive2 0
  -NOAUTOFIRE
  states
  {
  Ready:
    M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    GRNA L 0 A_TakeInventory("weapondropper",2)
    U46A A 0 A_PlaySoundEx("weapon/draw","SoundSlot5")
    U46A BCD 2 A_WeaponReady(WRF_NOPRIMARY|WRF_ALLOWZOOM)
	U46A EFGH 2 A_WeaponReady(WRF_ALLOWZOOM)
    U46A IJ 3 A_WeaponReady(WRF_ALLOWZOOM)
    U46A K 2 A_WeaponReady(WRF_ALLOWZOOM)
	G18A I 0 A_JumpIfInventory("UMP45Token",1,"Reload")
    U46A K 0 A_JumpIfNoAmmo("Reload")
	G18A I 0 A_JumpIfInventory("weapondropper",1,"DropWeapon")
    U46A K 0 A_JumpIfInventory("Aiming",1,5)
    U46A K 0 A_JumpIfInventory("Reloading",1,"Reload")
    U46A K 0 A_JumpIfInventory("ThrowingGrenade",1,"FragGrenade")
    U46A K 0 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46A K 1 A_WeaponReady(WRF_ALLOWRELOAD|WRF_ALLOWZOOM)
    Goto Ready+15
    U46F F 0 A_JumpIfInventory("Reloading",1,"Reload")
  ReadyAim:
    U46F F 0 A_JumpIfInventory("ThrowingGrenade",1,"FragGrenade")
    U46F F 0 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	G18A I 0 A_JumpIfInventory("weapondropper",1,"AltFire3")
    U46F F 1 A_WeaponReady(WRF_NOBOB|WRF_ALLOWRELOAD|WRF_ALLOWZOOM)
    Goto Ready+21
  Fire:
    U46A K 0 A_JumpIfInventory("Aiming",1,"FireAim")
    U46A K 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_JumpIfInventory("Perk3_SteadyAim",1,"Fire_SteadyAim")
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-3.50,3.50), 1, 0, 4, 0, frandom(-3.25,3.25))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip2",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  Hold:
    U46A K 0 A_JumpIfInventory("Aiming",1,"HoldAim")
    U46A K 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_JumpIfInventory("Perk3_SteadyAim",1,"Hold_SteadyAim")
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-5.50,5.50), 1, 0, 4, 0, frandom(-5.00,5.00))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip2",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  FireAim:
    U46F A 0 A_PlayWeaponSound("ump45/fire")
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.20,1.20), 1, 0, 4, 0, frandom(-1.20,1.20))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip2",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT A_GunFlash
    U46F I 1
    U46F F 1
    U46F A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46F A 0 A_ReFire
    Goto Ready+21
    U46F A 0 A_JumpIfNoAmmo("ReloadStart")
    U46F A 0 A_ReFire
    Goto Ready+21
  HoldAim:
    U46F A 0 A_PlayWeaponSound("ump45/fire")
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.80,1.80), 1, 0, 4, 0, frandom(-1.80,1.80))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip2",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT A_GunFlash
    U46F I 1
    U46F F 1
    U46F A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46F A 0 A_ReFire
    Goto Ready+21
    U46F A 0 A_JumpIfNoAmmo("ReloadStart")
    U46F A 0 A_ReFire
    Goto Ready+21
  Fire_SteadyAim:
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-2.50,2.50), 1, 0, 4, 0, frandom(-2.50,2.50))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip2",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  Hold_SteadyAim:
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-3.75,3.75), 1, 0, 4, 0, frandom(-3.75,3.75))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip2",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT A_GunFlash
    U46B C 1
    U46A K 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  Reload: //AltFire:
    U46C A 0 A_JumpIfInventory("UMP45Clip2",37,2)
    U46C A 0 A_JumpIfInventory("UMP45Ammo",1,"ReloadStart")
    U46C A 0 A_TakeInventory("Reloading",1)
    U46C A 0 A_JumpIfInventory("Aiming",1,"ReadyAim")
    Goto Ready+18
  ReloadStart:
    U46C A 0 ACS_NamedExecuteAlways("RefSpeak",0,0,0,0)
    U46C A 0 A_JumpIfInventory("Aiming",1,"ReloadStartAim")
    U46C A 2 A_JumpIfInventory("Perk1_SOH",1,"ReloadStart_SOH")
	U46C A 0 A_JumpIfInventory("UMP45Token",1,"Reload2")
    U46C BCDE 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C F 3 A_PlaySoundEx("ump45/clipout","SoundSlot5")
    U46C GHI 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	U46C L 0 A_FireCustomMissile("SMGEmptyMagExtSpawner",0,0,0,1)
	U46C L 0 A_GiveInventory("UMP45Token",1)
	U46C JKL 3 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	goto Reload2
  Reload2:
    U46C MOPQR 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C S 3 A_TakeInventory("Reloading",1)
    U46C T 3 A_PlayWeaponSound("ump45/clipin")
    U46C UVW 3
    Goto ReloadAmmo
  ReloadAmmo:
    U46C W 0 A_JumpIfInventory("UMP45Clip2",37,"ReloadEnd")
	U46C W 0 A_TakeInventory("UMP45Token",1)
    U46C W 0 A_JumpIfInventory("UMP45Ammo",1,1)
    Goto ReloadEnd
    U46C W 0 A_GiveInventory("UMP45Clip2",1)
    U46C W 0 A_TakeInventory("UMP45Ammo",1)
    Goto ReloadAmmo
  ReloadEnd:
    U46C X 0 A_JumpIfInventory("UMP45Bolt",1,"ReloadEndBolt")
    U46C XYZ 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46D AB 3 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46D B 0 A_ReFire
    Goto Ready+15
  ReloadEndBolt:
    U46G A 3 A_TakeInventory("UMP45Bolt",1)
    U46G BCD 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46G E 3 A_PlayWeaponSound("ump45/bolt")
    U46G FG 3 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46A CDEFGHIJ 3 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46A K 0 A_ReFire
    Goto Ready+15
  ReloadStart_SOH:
    U46C A 0 A_JumpIfInventory("UMP45Token",1,"Reload3")
    U46C A 2
    U46C BCDE 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C F 2 A_PlaySoundEx("ump45/clipout","SoundSlot5")
    U46C GHI 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
	U46C L 0 A_FireCustomMissile("SMGEmptyMagExtSpawner",0,0,0,1)
	U46C L 0 A_GiveInventory("UMP45Token",1)
	U46C JKL 2 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	goto Reload3
  Reload3:
    U46C MOPQR 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46C S 2 A_TakeInventory("Reloading",1)
    U46C T 2 A_PlayWeaponSound("ump45/clipin")
    U46C UVW 2
    Goto ReloadAmmo_SOH
  ReloadAmmo_SOH:
    U46C W 0 A_JumpIfInventory("UMP45Clip2",37,"ReloadEnd_SOH")
	U46C W 0 A_TakeInventory("UMP45Token",1)
    U46C W 0 A_JumpIfInventory("UMP45Ammo",1,1)
    Goto ReloadEnd_SOH
    U46C W 0 A_GiveInventory("UMP45Clip2",1)
    U46C W 0 A_TakeInventory("UMP45Ammo",1)
    Goto ReloadAmmo_SOH
  ReloadEnd_SOH:
    U46C X 0 A_JumpIfInventory("UMP45Bolt",1,"ReloadEndBolt_SOH")
    U46C XYZ 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46D AB 2 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46D B 0 A_ReFire
    Goto Ready+15
  ReloadEndBolt_SOH:
    U46G A 2 A_TakeInventory("UMP45Bolt",1)
    U46G BCD 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46G E 2 A_PlayWeaponSound("ump45/bolt")
    U46G FG 2 A_JumpIfInventory("KnifeAttack",1,"KnifeAttack")
    U46A CDEFGHIJ 2 A_WeaponReady(WRF_NOBOB|WRF_NOFIRE)
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46A K 0 A_ReFire
    Goto Ready+15
  ReloadStartAim:
    U46F F 0 A_ZoomFactor(1.0)
    U46F FE 1
    U46F E 0 A_TakeInventory("Aiming",1)
    U46F DCBA 1
    U46F A 0 ACS_NamedExecuteAlways("RefSpeed",0,0,0,0)
    Goto ReloadStart+2
  AltFireHoldAim:
    "####" "#" 0 A_JumpIfInventory("UMP45Clip2",1,1)
	Goto Reload
    U46F A 0 A_PlayWeaponSound("ump45/fire")
	U46C W 0 A_TakeInventory("UMP45Clip2",1)
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.80,1.80), 1, 0, 4, 0, frandom(-1.80,1.80))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip2",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT A_GunFlash
    U46F I 1
    U46F F 1
    "####" "#" 0 A_JumpIfInventory("UMP45Clip2",1,1)
	Goto Reload
    U46F A 0 A_ReFire
    Goto Ready+21
  }
}

actor UMP45Clip2 : Ammo
{
    inventory.icon "CLIPA0"
    inventory.amount 0
    inventory.maxamount 37
    ammo.backpackamount 0
    ammo.backpackmaxamount 37
    +IGNORESKILL
}

actor UMP45ExMags : Inventory
{
    inventory.amount 0
    inventory.maxamount 1
}
actor "H&K UMP45 Rapid Fire" : "H&K UMP45"
{
  obituary "%k gattered %o down with the UMP45."
  inventory.pickupmessage "You got the H&K UMP45 submachinegun."
  //attacksound "ump45/fire6"
  weapon.selectionorder 11
  weapon.ammotype "UMP45Clip"
  weapon.ammouse 1
  weapon.ammogive 0
  weapon.ammotype2 "UMP45Ammo"
  weapon.ammouse2 0
  weapon.ammogive2 0
  -NOAUTOFIRE
  states
  {
  Fire:
    U46A K 0 A_JumpIfInventory("Aiming",1,"FireAim")
    U46A K 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_JumpIfInventory("Perk3_SteadyAim",1,"Fire_SteadyAim")
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 0 BRIGHT A_GunFlash
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-3.25,3.25), 1, 0, 4, 0, frandom(-3.25,3.25))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT
    U46B C 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  Hold:
    U46A K 0 A_JumpIfInventory("Aiming",1,"HoldAim")
    U46A K 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_JumpIfInventory("Perk3_SteadyAim",1,"Hold_SteadyAim")
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 0 BRIGHT A_GunFlash
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-5.00,5.00), 1, 0, 4, 0, frandom(-5.00,5.00))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT
    U46B C 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  FireAim:
    U46F A 0 A_PlayWeaponSound("ump45/fire")
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 0 BRIGHT A_GunFlash
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.20,1.20), 1, 0, 4, 0, frandom(-1.20,1.20))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT
    U46F I 1
    U46F A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46F A 0 A_ReFire
    Goto Ready+21
    U46F A 0 A_JumpIfNoAmmo("ReloadStart")
    U46F A 0 A_ReFire
    Goto Ready+21
  HoldAim:
    U46F A 0 A_PlayWeaponSound("ump45/fire")
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 0 BRIGHT A_GunFlash
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.80,1.80), 1, 0, 4, 0, frandom(-1.80,1.80))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F G 0 A_JumpIfNoAmmo("FireAimEmpty")
    U46F H 1 BRIGHT
    U46F I 1
    U46F A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46F A 0 A_ReFire
    Goto Ready+21
    U46F A 0 A_JumpIfNoAmmo("ReloadStart")
    U46F A 0 A_ReFire
    Goto Ready+21
  Fire_SteadyAim:
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 0 BRIGHT A_GunFlash
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-2.50,2.50), 1, 0, 4, 0, frandom(-2.50,2.50))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT
    U46B C 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  Hold_SteadyAim:
    U46B A 0 A_PlayWeaponSound("ump45/fire")
    U46B A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,9,0)
    U46B A 0 BRIGHT A_GunFlash
    U46B A 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-3.75,3.75), 1, 0, 4, 0, frandom(-3.75,3.75))
	U46B A 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,11,33-(Sin(Pitch)*40),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46B A 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46B A 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46B A 0 A_PlaySound("m9/lock")
    U46B A 0 A_JumpIfNoAmmo("FireEmpty")
    U46B B 1 BRIGHT
    U46B C 1
	M4CA C 0 A_JumpIfInventory("AltFireHeld",1,"PostReloadAlt")
    U46B A 0 A_JumpIfInventory("UMP45Ammo",1,2)
    U46B A 0 A_ReFire
    Goto Ready+15
    U46B A 0 A_JumpIfNoAmmo("ReloadStart")
    U46B A 0 A_ReFire
    Goto Ready+15
  AltFireHoldAim:
    "####" "#" 0 A_JumpIfInventory("UMP45Clip",1,1)
	Goto Reload
    U46F A 0 A_PlayWeaponSound("ump45/fire")
	U46C W 0 A_TakeInventory("UMP45Clip",1)
    U46F A 0 A_FireCustomMissile("WeaponSmokePuff",0,0,0,3)
    U46F G 0 BRIGHT A_GunFlash
    U46F G 1 BRIGHT A_FireCustomMissile("HHCBUMP45", frandom(-1.80,1.80), 1, 0, 4, 0, frandom(-1.80,1.80))
	U46F G 0 A_SpawnItemEx("BulletCasing45",Cos(Pitch)*30,3,40-(Sin(Pitch)*34),Cos(Pitch)*FRandom(2,4),FRandom(3,6),-Sin(Pitch)*FRandom(3,6),0,SXF_NOCHECKPOSITION|SXF_TRANSFERPITCH)
    U46F G 0 BRIGHT ACS_NamedExecuteAlways("RefKick",0,0,0,0)
    U46F G 0 A_JumpIfInventory("UMP45Clip",5,2)
    U46F G 0 A_PlaySound("m9/lock")
    U46F H 1 BRIGHT
    U46F I 1
    "####" "#" 0 A_JumpIfInventory("UMP45Clip",1,1)
	Goto Reload
    U46F A 0 A_ReFire
    Goto Ready+21
  }
}

actor UMP45RapidFire : Inventory
{
    inventory.amount 0
    inventory.maxamount 1
}

actor UMP45Pickup : CustomInventory
{
  inventory.pickupmessage "You got the H&K UMP45 submachinegun."
  inventory.pickupsound "vector/bolt"
  +INVENTORY.AUTOACTIVATE
  //inventory.respawntics 70
  scale 0.13
  States
  {
  Spawn:
    WEAP O -1
    stop
  Pickup:
    WEAP O 0
    WEAP O 0 A_JumpIf((ACS_NamedExecuteWithResult("RefCheckVar",0,0,0)) == 1, "PickupStay")
    WEAP O 0 A_JumpIfInventory("H&K UMP45",1,"AmmoPickup") // If the player already has this weapon, they get more ammo for it
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Ex Mags",1,"AmmoPickup")
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Rapid Fire",1,"AmmoPickup")
    WEAP O 0 A_JumpIfInventory("Perk1_OneManArmy",1,"OneManArmy")
    WEAP O 0 A_JumpIfInventory("MaxWeaponsFilled",81,"FailPickup2")
	WEAP O 0 A_GiveInventory("MaxWeaponsFilled",20)
    WEAP O 0 ACS_NamedExecuteWithResult("RefPickU",9,0,0)
    stop
  PickupStay:
    WEAP O 0
    WEAP O 0 A_JumpIfInventory("H&K UMP45",1,"FailPickup") // If the player already has this weapon, they get more ammo for it
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Ex Mags",1,"FailPickup")
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Rapid Fire",1,"FailPickup")
    WEAP O 0 A_JumpIfInventory("Perk1_OneManArmy",1,"OneManArmy")
    WEAP O 0 A_JumpIfInventory("MaxWeaponsFilled",81,"FailPickup2")
	WEAP O 0 A_GiveInventory("MaxWeaponsFilled",20)
    WEAP O 0 ACS_NamedExecuteWithResult("RefPickU",9,0,0)
    WEAP O 0 ACS_NamedExecuteWithResult("RefPickC",9,0,0)
    WEAP O 0 A_PlaySound("vector/bolt")
    fail
  AmmoPickup:
    WEAP O 0
    WEAP O 0 A_JumpIfInventory("UMP45Ammo",0,"FailPickup")
    WEAP O 0 A_GiveInventory("UMP45Ammo",25)
    stop
  OneManArmy:
    WEAP O 0
	WEAP O 0 A_JumpIfInventory("MaxWeaponsFilled",118,"FailPickup2")
	WEAP O 0 A_GiveInventory("MaxWeaponsFilled",20)
	WEAP O 0 ACS_NamedExecuteWithResult("RefPickU",9,0,0)
	stop
  FailPickup:
    WEAP O 1
    fail
  FailPickup2:
    WEAP O 1
    WEAP O 0 ACS_NamedExecuteAlways("RefSlots",0,10,0,0)
    fail
  }
}

actor UMP45Drop : UMP45Pickup
{
  States
  {
  Spawn:
    WEAP O -1
    stop
  Pickup:
    WEAP O 0
    WEAP O 0 A_JumpIfInventory("H&K UMP45",1,"AmmoPickup") // If the player already has this weapon, they get more ammo for it
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Ex Mags",1,"AmmoPickup")
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Rapid Fire",1,"AmmoPickup")
    WEAP O 0 A_JumpIfInventory("Perk1_OneManArmy",1,"OneManArmy")
    WEAP O 0 A_JumpIfInventory("MaxWeaponsFilled",81,"FailPickup2")
	WEAP O 0 A_GiveInventory("MaxWeaponsFilled",20)
    WEAP O 0 ACS_NamedExecuteWithResult("RefPickU",9,0,0)
    stop
  }
}

actor UMP45Drop2 : UMP45Drop
{
  States
  {
  Spawn:
    WEAP O -1
    stop
  Pickup:
    WEAP O 0
    WEAP O 0 A_JumpIfInventory("H&K UMP45",1,"AmmoPickup") // If the player already has this weapon, they get more ammo for it
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Ex Mags",1,"AmmoPickup")
    WEAP O 0 A_JumpIfInventory("H&K UMP45 Rapid Fire",1,"AmmoPickup")
    WEAP O 0 A_JumpIfInventory("Perk1_OneManArmy",1,"OneManArmy")
    WEAP O 0 A_JumpIfInventory("MaxWeaponsFilled",81,"FailPickup2")
	WEAP O 0 A_GiveInventory("MaxWeaponsFilled",20)
    WEAP O 0 ACS_NamedExecuteWithResult("RefPickU",9,0,0)
    stop
  AmmoPickup:
    WEAP O 0
    stop
  }
}

actor HHCBUMP45 : HHBullet
{
  Damage (random(22,24))
  Speed 300
  States
  {
  Spawn:
    TNT1 A 20
    stop
  Death:
    TNT1 A 0 A_SpawnItemEx("ImpactSmokePuff", 0, 0, 0, 0, 0, 0, 0, 128, 0)
    TNT1 A 5 A_PlaySound("generic/ricochet")
    stop
  XDeath:
    TNT1 A 0 A_GiveToTarget("HitIndicator",1)
    TNT1 A 5 A_PlaySound("generic/ricochets")
    stop
  Crash:
    TNT1 A 0 A_GiveToTarget("HitIndicator",1)
    TNT1 A 0 A_SpawnItemEx("ImpactSmokePuff_2", 0, 0, 0, 0, 0, 0, 0, 128, 0)
    TNT1 A 5 A_PlaySound("generic/ricochet")
    stop
  }
}